/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_KIA_LOG_H #define BLADERUNNER_KIA_LOG_H namespace BladeRunner { class BladeRunnerEngine; class KIALog { static const int kSize = 16; struct Entry { int type; int dataSize; const char *data; }; BladeRunnerEngine *_vm; Entry _entries[kSize]; int _firstIndex; int _lastIndex; int _currentIndex; public: KIALog(BladeRunnerEngine *vm); ~KIALog(); void add(int type, int dataSize, const void *data); void clear(); void prev(); void next(); void clearFuture(); bool hasPrev() const; bool hasNext() const; int getPrevType() const; int getNextType() const; const void *getCurrentData() const; }; } // End of namespace BladeRunner #endif