/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_KIA_SECTION_CLUES_H #define BLADERUNNER_KIA_SECTION_CLUES_H #include "bladerunner/ui/kia_section_base.h" #include "common/array.h" #include "common/str.h" namespace BladeRunner { class ActorClues; class UIContainer; class UIImagePicker; class UIScrollBox; class KIASectionClues : public KIASectionBase { //TODO: use gameInfo->getClueCount(), not in original game static const int kClueCount = 288; struct Line { Common::String crimeName; int lineData; int flags; }; UIContainer *_uiContainer; UIImagePicker *_buttons; UIScrollBox *_cluesScrollBox; UIScrollBox *_filterScrollBox; bool _isOpen; bool _debugIntangible; int _debugNop; ActorClues *_clues; int _assetTypeFilterCount; int _crimeFilterCount; int _filterCount; Common::Array _filters; int _mouseX; int _mouseY; public: KIASectionClues(BladeRunnerEngine *vm, ActorClues *clues); ~KIASectionClues(); void open(); void close(); void draw(Graphics::Surface &surface); void handleMouseMove(int mouseX, int mouseY); void handleMouseDown(bool mainButton); void handleMouseUp(bool mainButton); void saveToLog(); void loadFromLog(); private: static void scrollBoxCallback(void *callbackData, void *source, int lineData, int mouseButton); static void mouseUpCallback(int buttonId, void *callbackData); void onButtonPressed(int buttonId); void enableAllFilters(); void disableAllFilters(); void populateFilters(); void populateClues(); int getClueFilterTypeTextId(int); int getClueFilterCrimeId(int); int getLineIdForAssetType(int assetType); int getLineIdForCrimeId(int crimeId); }; } // End of namespace BladeRunner #endif