/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/ui/kia_section_crimes.h" #include "bladerunner/actor_clues.h" #include "bladerunner/audio_player.h" #include "bladerunner/bladerunner.h" #include "bladerunner/crimes_database.h" #include "bladerunner/font.h" #include "bladerunner/game_flags.h" #include "bladerunner/game_info.h" #include "bladerunner/shape.h" #include "bladerunner/script/kia_script.h" #include "bladerunner/suspects_database.h" #include "bladerunner/text_resource.h" #include "bladerunner/ui/kia.h" #include "bladerunner/ui/kia_log.h" #include "bladerunner/ui/kia_section_suspects.h" #include "bladerunner/ui/kia_shapes.h" #include "bladerunner/ui/ui_container.h" #include "bladerunner/ui/ui_image_picker.h" #include "bladerunner/ui/ui_scroll_box.h" #include "graphics/surface.h" namespace BladeRunner { KIASectionCrimes::KIASectionCrimes(BladeRunnerEngine *vm, ActorClues *clues) : KIASectionBase(vm) { _uiContainer = new UIContainer(_vm); _isOpen = false; _clues = clues; _mouseX = 0; _mouseY = 0; _buttons = new UIImagePicker(_vm, 5); _cluesScrollBox = new UIScrollBox(_vm, scrollBoxCallback, this, 50, 1, false, Common::Rect(312, 172, 500, 376), Common::Rect(506, 160, 506, 394)); _uiContainer->add(_cluesScrollBox); _acquiredClueCount = 0; for (int i = 0; i < kClueCount; ++i) { _acquiredClues[i].clueId = -1; _acquiredClues[i].actorId = -1; } _crimeSelected = -1; _crimesFoundCount = 0; _crimesFound.resize(_vm->_gameInfo->getCrimeCount()); _suspectSelected = -1; _suspectPhotoShapeId = -1; _suspectPhotoShape = nullptr; _suspectsFoundCount = 0; _suspectsFound.resize(_vm->_gameInfo->getSuspectCount()); _suspectsWithIdentity.resize(_vm->_gameInfo->getSuspectCount()); } KIASectionCrimes::~KIASectionCrimes() { delete _suspectPhotoShape; _uiContainer->clear(); delete _cluesScrollBox; delete _buttons; delete _uiContainer; } void KIASectionCrimes::open() { _scheduledSwitch = false; _buttons->resetImages(); _buttons->defineImage(0, Common::Rect(136, 326, 185, 342), nullptr, _vm->_kia->_shapes->get(32), _vm->_kia->_shapes->get(36), _vm->_textKIA->getText(32)); _buttons->defineImage(1, Common::Rect(218, 326, 269, 342), nullptr, _vm->_kia->_shapes->get(33), _vm->_kia->_shapes->get(37), _vm->_textKIA->getText(33)); _buttons->defineImage(2, Common::Rect(354, 128, 404, 144), nullptr, _vm->_kia->_shapes->get(30), _vm->_kia->_shapes->get(34), _vm->_textKIA->getText(34)); _buttons->defineImage(3, Common::Rect(425, 128, 474, 144), nullptr, _vm->_kia->_shapes->get(31), _vm->_kia->_shapes->get(35), _vm->_textKIA->getText(35)); _buttons->defineImage(4, Common::Rect(142, 150, 260, 297), nullptr, nullptr, nullptr, _vm->_textKIA->getText(36)); _buttons->activate(nullptr, nullptr, nullptr, mouseUpCallback, this); _cluesScrollBox->show(); populateAcquiredClues(); populateCrimes(); populateSuspects(); populateVisibleClues(); updateSuspectPhoto(); _isOpen = true; } void KIASectionCrimes::close() { if (!_isOpen) { return; } _isOpen = false; _buttons->deactivate(); _cluesScrollBox->hide(); if (_suspectPhotoShapeId != -1) { delete _suspectPhotoShape; _suspectPhotoShape = nullptr; _suspectPhotoShapeId = -1; } } void KIASectionCrimes::draw(Graphics::Surface &surface) { const char *text = nullptr; if (_suspectPhotoShapeId != -1) { _suspectPhotoShape->draw(surface, 201 - _suspectPhotoShape->getWidth() / 2, 223 - _suspectPhotoShape->getHeight() / 2); } if (_suspectPhotoShapeId == 14 || _suspectPhotoShapeId == 13) { text = _vm->_textKIA->getText(49); _vm->_mainFont->drawColor(text, surface, 201 - _vm->_mainFont->getTextWidth(text) / 2, 218, 0x7FFF); } surface.fillRect(Common::Rect(120, 134, 250, 145), 0); surface.hLine(120, 133, 250, 0x18A5); surface.hLine(120, 146, 250, 0x2D4C); surface.vLine(119, 134, 145, 0x18A5); surface.vLine(251, 134, 145, 0x2D4C); surface.hLine(251, 146, 251, 0x2509); if (_crimeSelected == -1) { text = _vm->_textKIA->getText(49); } else { text = _vm->_textCrimes->getText(_crimeSelected); } _vm->_mainFont->drawColor(text, surface, 185 - _vm->_mainFont->getTextWidth(text) / 2, 136, 0x46BF); surface.fillRect(Common::Rect(136, 304, 266, 315), 0); surface.hLine(136, 303, 266, 0x18A5); surface.hLine(136, 316, 266, 0x2D4C); surface.vLine(135, 304, 315, 0x18A5); surface.vLine(267, 304, 315, 0x2D4C); surface.hLine(267, 316, 267, 0x2509); char generatedText[64]; if (_suspectSelected == -1) { text = _vm->_textKIA->getText(22); } else { const char *suspectName = _vm->_suspectsDatabase->get(_suspectSelected)->getName(); if (_suspectsWithIdentity[_suspectSelected]) { text = suspectName; } else if (_vm->_suspectsDatabase->get(_suspectSelected)->getSex()) { sprintf(generatedText, "%s %s", _vm->_textKIA->getText(20), KIASectionSuspects::scrambleSuspectsName(suspectName)); text = generatedText; } else { sprintf(generatedText, "%s %s", _vm->_textKIA->getText(21), KIASectionSuspects::scrambleSuspectsName(suspectName)); text = generatedText; } } _vm->_mainFont->drawColor(text, surface, 201 - _vm->_mainFont->getTextWidth(text) / 2, 306, 0x46BF); _uiContainer->draw(surface); _buttons->draw(surface); _buttons->drawTooltip(surface, _mouseX, _mouseY); } void KIASectionCrimes::handleMouseMove(int mouseX, int mouseY) { _mouseX = mouseX; _mouseY = mouseY; _buttons->handleMouseAction(mouseX, mouseY, false, false, false); _uiContainer->handleMouseMove(mouseX, mouseY); } void KIASectionCrimes::handleMouseDown(bool mainButton) { if (mainButton) { _buttons->handleMouseAction(_mouseX, _mouseY, true, false, false); } _uiContainer->handleMouseDown(!mainButton); } void KIASectionCrimes::handleMouseUp(bool mainButton) { if (mainButton) { _buttons->handleMouseAction(_mouseX, _mouseY, false, true, false); } _uiContainer->handleMouseUp(!mainButton); } void KIASectionCrimes::saveToLog() { int data[] = { _crimeSelected, _suspectSelected }; _vm->_kia->_log->add(2, sizeof(data), &data); } void KIASectionCrimes::loadFromLog() { const int *data = (const int*)_vm->_kia->_log->getCurrentData(); _crimeSelected = data[0]; _suspectSelected = data[1]; populateSuspects(); populateVisibleClues(); } void KIASectionCrimes::selectCrime(int crimeId) { _crimeSelected = crimeId; populateSuspects(); populateVisibleClues(); updateSuspectPhoto(); } void KIASectionCrimes::scrollBoxCallback(void *callbackData, void *source, int lineData, int mouseButton) { KIASectionCrimes *self = (KIASectionCrimes *)callbackData; if (source == self->_cluesScrollBox && lineData >= 0) { if (mouseButton) { if (self->_vm->_gameFlags->query(kFlagKIAPrivacyAddon)) { self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(511), 70, 0, 0, 50, 0); if (self->_clues->isPrivate(lineData)) { self->_clues->setPrivate(lineData, false); self->_cluesScrollBox->resetFlags(lineData, 0x08); } else { self->_clues->setPrivate(lineData, true); self->_cluesScrollBox->setFlags(lineData, 0x08); } } } else { self->_clues->setViewed(lineData, true); self->_cluesScrollBox->resetHighlight(lineData); self->_vm->_kia->_script->playClueAssetScript(0, lineData); } } } void KIASectionCrimes::mouseUpCallback(int buttonId, void *callbackData) { ((KIASectionCrimes *)callbackData)->onButtonPressed(buttonId); } void KIASectionCrimes::onButtonPressed(int buttonId) { switch (buttonId) { case 0: prevSuspect(); break; case 1: nextSuspect(); break; case 2: prevCrime(); break; case 3: nextCrime(); break; case 4: if (_suspectSelected != -1) { _scheduledSwitch = true; } break; } } void KIASectionCrimes::populateAcquiredClues() { _acquiredClueCount = 0; for (int i = 0; i < kClueCount; ++i) { if (_clues->isAcquired(i)) { _acquiredClues[_acquiredClueCount].clueId = i; _acquiredClues[_acquiredClueCount].actorId = _clues->getFromActorId(i); ++_acquiredClueCount; } } // sort clues by name, is it necessary } void KIASectionCrimes::populateCrimes() { int firstCrime = -1; int crimeCount = _vm->_gameInfo->getCrimeCount(); for (int i = 0; i < crimeCount; ++i) { _crimesFound[i] = false; } _crimesFoundCount = 0; if (!_acquiredClueCount) { return; } for (int i = 0; i < crimeCount; ++i) { for (int j = 0; j < _acquiredClueCount; ++j) { if (_vm->_crimesDatabase->getCrime(_acquiredClues[j].clueId) == i) { if (firstCrime == -1) { firstCrime = i; } _crimesFound[i] = true; ++_crimesFoundCount; } } } if (_crimesFoundCount > 0 && _crimeSelected == -1) { _crimeSelected = firstCrime; } } void KIASectionCrimes::populateSuspects() { int firstSuspect = -1; int suspectCount = _vm->_gameInfo->getSuspectCount(); for (int i = 0; i < suspectCount; ++i) { _suspectsFound[i] = false; _suspectsWithIdentity[i] = false; } _suspectsFoundCount = 0; if (!_acquiredClueCount || _crimeSelected == -1) { return; } for (int i = 0; i < suspectCount; ++i) { for (int j = 0; j < _acquiredClueCount; ++j) { if (_vm->_crimesDatabase->getCrime(_acquiredClues[j].clueId) == _crimeSelected && _vm->_suspectsDatabase->get(i)->hasClue(_acquiredClues[j].clueId) ) { if (firstSuspect == -1) { firstSuspect = i; } _suspectsFound[i] = true; ++_suspectsFoundCount; } } if (_suspectsFound[i]) { for (int j = 0; j < _acquiredClueCount; ++j) { if (_vm->_suspectsDatabase->get(i)->hasIdentityClue(_acquiredClues[j].clueId)) { _suspectsWithIdentity[i] = true; } } } } if (_suspectsFoundCount) { if (_suspectSelected == -1 || !_suspectsFound[_suspectSelected]) { _suspectSelected = firstSuspect; } } else { _suspectSelected = -1; } } void KIASectionCrimes::populateVisibleClues() { _cluesScrollBox->clearLines(); if (_crimeSelected != -1) { for (uint i = 0; i < _vm->_gameInfo->getClueCount(); ++i) { if (_vm->_crimesDatabase->getAssetType(i) != -1 && _vm->_crimesDatabase->getCrime(i) == _crimeSelected && _clues->isAcquired(i) ) { int flags = 0x30; if (_clues->isPrivate(i)) { flags = 0x08; } else if (_clues->isViewed(i)) { flags = 0x10; } _cluesScrollBox->addLine(_vm->_crimesDatabase->getClueText(i), i, flags); } } _cluesScrollBox->sortLines(); } } void KIASectionCrimes::updateSuspectPhoto() { if (_suspectPhotoShapeId != -1) { delete _suspectPhotoShape; _suspectPhotoShape = nullptr; } if (_suspectSelected == -1) { _suspectPhotoShapeId = -1; return; } SuspectDatabaseEntry *suspect = _vm->_suspectsDatabase->get(_suspectSelected); _suspectPhotoShapeId = -1; int photoCluesCount = suspect->getPhotoCount(); if (photoCluesCount > 0) { for (int i = 0 ; i < photoCluesCount; i++) { //TODO: weird stuff going on here... it's using index instead id, also some field is used but its always -1 if (_clues->isAcquired(suspect->getPhotoClueId(i))) { _suspectPhotoShapeId = suspect->getPhotoShapeId(i); break; } } } if (_suspectPhotoShapeId == -1) { if (suspect->getSex()) { _suspectPhotoShapeId = 14; } else { _suspectPhotoShapeId = 13; } } if (_suspectPhotoShapeId != -1) { _suspectPhotoShape = new Shape(_vm); _suspectPhotoShape->open("photos.shp", _suspectPhotoShapeId); } } void KIASectionCrimes::nextCrime() { if (_crimesFoundCount >= 2) { while (true) { ++_crimeSelected; if (_crimeSelected >= (int)_vm->_gameInfo->getCrimeCount()){ _crimeSelected = 0; } if (_crimesFound[_crimeSelected]) { selectCrime(_crimeSelected); break; } } } } void KIASectionCrimes::prevCrime() { if (_crimesFoundCount >= 2) { while (true) { --_crimeSelected; if (_crimeSelected < 0) { _crimeSelected = _vm->_gameInfo->getCrimeCount() - 1; } if (_crimesFound[_crimeSelected]) { selectCrime(_crimeSelected); break; } } } } void KIASectionCrimes::nextSuspect() { if (_suspectsFoundCount >= 2) { while (true) { ++_suspectSelected; if (_suspectSelected >= (int)_vm->_gameInfo->getSuspectCount()){ _suspectSelected = 0; } if (_suspectsFound[_suspectSelected]) { updateSuspectPhoto(); break; } } } } void KIASectionCrimes::prevSuspect() { if (_suspectsFoundCount >= 2) { while (true) { --_suspectSelected; if (_suspectSelected < 0){ _suspectSelected = _vm->_gameInfo->getSuspectCount() - 1; } if (_suspectsFound[_suspectSelected]) { updateSuspectPhoto(); break; } } } } } // End of namespace BladeRunner