/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/ui/kia_section_load.h" #include "bladerunner/audio_player.h" #include "bladerunner/bladerunner.h" #include "bladerunner/game_info.h" #include "bladerunner/savefile.h" #include "bladerunner/text_resource.h" #include "bladerunner/time.h" #include "bladerunner/game_constants.h" #include "bladerunner/ui/kia.h" #include "bladerunner/ui/kia_shapes.h" #include "bladerunner/ui/ui_container.h" #include "bladerunner/ui/ui_scroll_box.h" #include "common/error.h" #include "common/system.h" namespace BladeRunner { KIASectionLoad::KIASectionLoad(BladeRunnerEngine *vm) : KIASectionBase(vm) { _uiContainer = new UIContainer(_vm); _scrollBox = new UIScrollBox(_vm, scrollBoxCallback, this, 1025, 0, true, Common::Rect(155, 158, 461, 346), Common::Rect(506, 160, 506, 350)); _uiContainer->add(_scrollBox); _timeLast = 0; _timeLeft = 0; _hoveredLineId = -1; _displayingLineId = -1; _newGameEasyLineId = -1; _newGameMediumLineId = -1; _newGameHardLineId = -1; } KIASectionLoad::~KIASectionLoad() { _uiContainer->clear(); delete _scrollBox; delete _uiContainer; } void KIASectionLoad::open() { _scheduledSwitch = false; _scrollBox->show(); _scrollBox->clearLines(); _saveList = SaveFileManager::list(_vm->getTargetName()); if (!_saveList.empty()) { _scrollBox->addLine(_vm->_textOptions->getText(36), -1, 4); // Load game: for (uint i = 0; i < _saveList.size(); ++i) { _scrollBox->addLine(_saveList[i].getDescription(), i, 0); } _scrollBox->addLine("", -1, 4); } _newGameEasyLineId = _saveList.size(); _newGameMediumLineId = _saveList.size() + 1; _newGameHardLineId = _saveList.size() + 2; _scrollBox->addLine(_vm->_textOptions->getText(37), -1, 4); // New game: _scrollBox->addLine(_vm->_textOptions->getText(20), _newGameEasyLineId, 0); // Easy _scrollBox->addLine(_vm->_textOptions->getText(28), _newGameMediumLineId, 0); // Medium _scrollBox->addLine(_vm->_textOptions->getText(29), _newGameHardLineId, 0); // Hard _hoveredLineId = -1; _timeLast = _vm->_time->currentSystem(); _timeLeft = 800; } void KIASectionLoad::close() { _scrollBox->hide(); _vm->_kia->playerReset(); _saveList.clear(); } void KIASectionLoad::draw(Graphics::Surface &surface) { _vm->_kia->_shapes->get(69)->draw(surface, 501, 123); _uiContainer->draw(surface); int selectedLineId = _scrollBox->getSelectedLineData(); if (_hoveredLineId != selectedLineId) { if (selectedLineId >= 0 && selectedLineId < (int)_saveList.size() && _displayingLineId != selectedLineId) { if (_timeLeft == 0) { SaveStateDescriptor desc = SaveFileManager::queryMetaInfos(_vm->getTargetName(), selectedLineId); const Graphics::Surface *thumbnail = desc.getThumbnail(); if (thumbnail != nullptr) { _vm->_kia->playImage(*thumbnail); _displayingLineId = selectedLineId; } } } else { _vm->_kia->playerReset(); _timeLeft = 800; _displayingLineId = -1; } _hoveredLineId = selectedLineId; } uint32 now = _vm->_time->currentSystem(); if (selectedLineId >= 0 && selectedLineId < (int)_saveList.size() && _displayingLineId != selectedLineId) { if (_timeLeft) { uint32 timeDiff = now - _timeLast; if (timeDiff >= _timeLeft) { SaveStateDescriptor desc = SaveFileManager::queryMetaInfos(_vm->getTargetName(), _saveList[selectedLineId].getSaveSlot()); const Graphics::Surface *thumbnail = desc.getThumbnail(); if (thumbnail != nullptr) { _vm->_kia->playImage(*thumbnail); _displayingLineId = selectedLineId; } } else { _timeLeft -= timeDiff; } } } _timeLast = now; } void KIASectionLoad::handleMouseMove(int mouseX, int mouseY) { _uiContainer->handleMouseMove(mouseX, mouseY); } void KIASectionLoad::handleMouseDown(bool mainButton) { _uiContainer->handleMouseDown(!mainButton); } void KIASectionLoad::handleMouseUp(bool mainButton) { _uiContainer->handleMouseUp(!mainButton); } void KIASectionLoad::handleMouseScroll(int direction) { _uiContainer->handleMouseScroll(direction); } void KIASectionLoad::scrollBoxCallback(void *callbackData, void *source, int lineData, int mouseButton) { KIASectionLoad *self = (KIASectionLoad *)callbackData; if (mouseButton == 0 && source == self->_scrollBox && lineData >= 0) { if (lineData == self->_newGameEasyLineId) { self->_vm->newGame(kGameDifficultyEasy); } else if (lineData == self->_newGameMediumLineId) { self->_vm->newGame(kGameDifficultyMedium); } else if (lineData == self->_newGameHardLineId) { self->_vm->newGame(kGameDifficultyHard); } else { self->_vm->loadGameState(self->_saveList[lineData].getSaveSlot()); } self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 0, 0, 50, 0); self->_vm->_kia->resume(); self->_scheduledSwitch = true; } } } // End of namespace BladeRunner