/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_KIA_SECTION_SAVE_H #define BLADERUNNER_KIA_SECTION_SAVE_H #include "bladerunner/ui/kia_section_base.h" #include "common/scummsys.h" #include "common/str.h" #include "engines/savestate.h" namespace Graphics { struct Surface; } namespace BladeRunner { class UIContainer; class UIScrollBox; class UIInputBox; class UIImagePicker; class KIASectionSave : public KIASectionBase { enum State { kStateNormal = 0, kStateOverwrite = 1, kStateDelete = 2 }; UIContainer *_uiContainer; UIScrollBox *_scrollBox; UIInputBox *_inputBox; UIImagePicker *_buttons; uint32 _timeLast; uint32 _timeLeft; SaveStateList _saveList; State _state; int _mouseX; int _mouseY; int _hoveredLineId; int _selectedLineId; int _newSaveLineId; public: KIASectionSave(BladeRunnerEngine *vm); ~KIASectionSave(); void open() override; void close() override; void draw(Graphics::Surface &surface) override; void handleKeyUp(const Common::KeyState &kbd) override; void handleKeyDown(const Common::KeyState &kbd) override; void handleMouseMove(int mouseX, int mouseY) override; void handleMouseDown(bool mainButton) override; void handleMouseUp(bool mainButton) override; private: static void scrollBoxCallback(void *callbackData, void *source, int lineData, int mouseButton); static void inputBoxCallback(void *callbackData, void *source); static void onButtonPressed(int buttonId, void *callbackData); void changeState(State state); void save(); void deleteSave(); }; } // End of namespace BladeRunner #endif