/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_KIA_SECTION_SETTINGS_H #define BLADERUNNER_KIA_SECTION_SETTINGS_H #include "bladerunner/ui/kia_section_base.h" namespace BladeRunner { class BladeRunnerEngine; class UIContainer; class UICheckBox; class UIImagePicker; class UISlider; class KIASectionSettings : public KIASectionBase { static const char *kLeary; UIContainer *_uiContainer; UISlider *_musicVolume; UISlider *_soundEffectVolume; UISlider *_ambientSoundVolume; UISlider *_speechVolume; UISlider *_gammaCorrection; UICheckBox *_directorsCut; UIImagePicker *_playerAgendaSelector; int _mouseX; int _mouseY; int _learyPos; public: KIASectionSettings(BladeRunnerEngine *vm); ~KIASectionSettings(); void open(); void close(); void draw(Graphics::Surface &surface); void handleKeyUp(const Common::KeyState &kbd); void handleMouseMove(int mouseX, int mouseY); void handleMouseDown(bool mainButton); void handleMouseUp(bool mainButton); private: static void sliderCallback(void *callbackData, void *source); static void checkBoxCallback(void *callbackData, void *source); static void mouseInCallback(int buttonId, void *callbackData); static void mouseUpCallback(int buttonId, void *callbackData); void onButtonPressed(int buttonId); void initConversationChoices(); }; } // End of namespace BladeRunner #endif