/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/ui/kia_section_suspects.h" #include "bladerunner/actor_clues.h" #include "bladerunner/audio_player.h" #include "bladerunner/bladerunner.h" #include "bladerunner/crimes_database.h" #include "bladerunner/font.h" #include "bladerunner/game_flags.h" #include "bladerunner/game_info.h" #include "bladerunner/shape.h" #include "bladerunner/script/kia_script.h" #include "bladerunner/suspects_database.h" #include "bladerunner/text_resource.h" #include "bladerunner/ui/kia.h" #include "bladerunner/ui/kia_log.h" #include "bladerunner/ui/kia_shapes.h" #include "bladerunner/ui/ui_check_box.h" #include "bladerunner/ui/ui_container.h" #include "bladerunner/ui/ui_image_picker.h" #include "bladerunner/ui/ui_scroll_box.h" #include "graphics/surface.h" namespace BladeRunner { KIASectionSuspects::KIASectionSuspects(BladeRunnerEngine *vm, ActorClues *clues) : KIASectionBase(vm) { _uiContainer = new UIContainer(_vm); _isOpen = false; _clues = clues; _mouseX = 0; _mouseY = 0; _whereaboutsFilter = true; _MOFilter = true; _replicantFilter = true; _nonReplicantFilter = true; _othersFilter = true; _buttons = new UIImagePicker(_vm, 4); _whereaboutsCheckBox = new UICheckBox(_vm, checkBoxCallback, this, Common::Rect(142, 318, 275, 328), 1, _whereaboutsFilter); _MOCheckBox = new UICheckBox(_vm, checkBoxCallback, this, Common::Rect(142, 328, 275, 338), 1, _MOFilter); _replicantCheckBox = new UICheckBox(_vm, checkBoxCallback, this, Common::Rect(142, 338, 275, 348), 1, _replicantFilter); _nonReplicantCheckBox = new UICheckBox(_vm, checkBoxCallback, this, Common::Rect(142, 348, 275, 358), 1, _nonReplicantFilter); _othersCheckBox = new UICheckBox(_vm, checkBoxCallback, this, Common::Rect(142, 358, 275, 368), 1, _othersFilter); _cluesScrollBox = new UIScrollBox(_vm, scrollBoxCallback, this,_vm->_gameInfo->getClueCount(), 1, false, Common::Rect(312, 172, 500, 376), Common::Rect(506, 160, 506, 394)); _crimesScrollBox = new UIScrollBox(_vm, scrollBoxCallback, this, 50, 1, false, Common::Rect(154, 258, 291, 298), Common::Rect(120, 249, 120, 297)); _uiContainer->add(_whereaboutsCheckBox); _uiContainer->add(_MOCheckBox); _uiContainer->add(_replicantCheckBox); _uiContainer->add(_nonReplicantCheckBox); _uiContainer->add(_othersCheckBox); _uiContainer->add(_cluesScrollBox); _uiContainer->add(_crimesScrollBox); _acquiredClueCount = 0; for (int i = 0; i < kClueCount; ++i) { _acquiredClues[i].clueId = -1; _acquiredClues[i].actorId = -1; } _crimeSelected = -1; _suspectSelected = -1; _suspectPhotoShapeId = -1; _suspectPhotoShape = nullptr; _suspectsFoundCount = 0; _suspectsFound.resize(_vm->_gameInfo->getSuspectCount()); _suspectsWithIdentity.resize(_vm->_gameInfo->getSuspectCount()); } KIASectionSuspects::~KIASectionSuspects() { delete _suspectPhotoShape; _uiContainer->clear(); delete _crimesScrollBox; delete _cluesScrollBox; delete _othersCheckBox; delete _nonReplicantCheckBox; delete _replicantCheckBox; delete _MOCheckBox; delete _whereaboutsCheckBox; delete _buttons; delete _uiContainer; } void KIASectionSuspects::open() { _scheduledSwitch = false; _buttons->resetImages(); _buttons->defineImage(0, Common::Rect(142, 380, 191, 395), _vm->_kia->_shapes->get(79), _vm->_kia->_shapes->get(80), _vm->_kia->_shapes->get(81), _vm->_textKIA->getText(30)); _buttons->defineImage(1, Common::Rect(193, 380, 242, 395), _vm->_kia->_shapes->get(76), _vm->_kia->_shapes->get(77), _vm->_kia->_shapes->get(77), _vm->_textKIA->getText(31)); _buttons->defineImage(2, Common::Rect(354, 128, 404, 144), nullptr, _vm->_kia->_shapes->get(30), _vm->_kia->_shapes->get(34), _vm->_textKIA->getText(32)); _buttons->defineImage(3, Common::Rect(424, 128, 474, 144), nullptr, _vm->_kia->_shapes->get(31), _vm->_kia->_shapes->get(35), _vm->_textKIA->getText(33)); _buttons->activate(nullptr, nullptr, nullptr, mouseUpCallback, this); _cluesScrollBox->show(); _crimesScrollBox->show(); _whereaboutsCheckBox->enable(); _MOCheckBox->enable(); _replicantCheckBox->enable(); _nonReplicantCheckBox->enable(); _othersCheckBox->enable(); _cluesScrollBox->show(); _crimesScrollBox->show(); populateAcquiredClues(); populateSuspects(); populateCrimes(); populateVisibleClues(); updateSuspectPhoto(); _isOpen = true; } void KIASectionSuspects::close() { if (!_isOpen) { return; } _isOpen = false; _buttons->deactivate(); _cluesScrollBox->hide(); if (_suspectPhotoShapeId != -1) { delete _suspectPhotoShape; _suspectPhotoShape = nullptr; _suspectPhotoShapeId = -1; } } void KIASectionSuspects::draw(Graphics::Surface &surface) { const char *text = nullptr; if (_suspectPhotoShapeId != -1) { _suspectPhotoShape->draw(surface, 142, 150); } if (_suspectPhotoShapeId == 14 || _suspectPhotoShapeId == 13) { text = _vm->_textKIA->getText(49); _vm->_mainFont->drawColor(text, surface, 190 - _vm->_mainFont->getTextWidth(text) / 2, 201, 0x7FFF); } _whereaboutsCheckBox->setChecked(_whereaboutsFilter); _MOCheckBox->setChecked(_MOFilter); _replicantCheckBox->setChecked(_replicantFilter); _nonReplicantCheckBox->setChecked(_nonReplicantFilter); _othersCheckBox->setChecked(_othersFilter); _uiContainer->draw(surface); _vm->_mainFont->drawColor(_vm->_textKIA->getText(0), surface, 300, 162, 0x77DF); _vm->_mainFont->drawColor(_vm->_textKIA->getText(46), surface, 142, 248, 0x77DF); _vm->_mainFont->drawColor(_vm->_textKIA->getText(47), surface, 142, 308, 0x77DF); _vm->_mainFont->drawColor(_vm->_textKIA->getText(14), surface, 154, 319, 0x25B3); _vm->_mainFont->drawColor(_vm->_textKIA->getText(15), surface, 154, 329, 0x31F7); _vm->_mainFont->drawColor(_vm->_textKIA->getText(16), surface, 154, 339, 0x3A5B); _vm->_mainFont->drawColor(_vm->_textKIA->getText(17), surface, 154, 349, 0x31F7); _vm->_mainFont->drawColor(_vm->_textKIA->getText(48), surface, 154, 359, 0x25B3); surface.fillRect(Common::Rect(120, 134, 250, 145), 0); surface.hLine(120, 133, 250, 0x18A5); surface.hLine(120, 146, 250, 0x2D4C); surface.vLine(119, 134, 145, 0x18A5); surface.vLine(251, 134, 145, 0x2D4C); surface.hLine(251, 146, 251, 0x2509); char generatedText[64]; if (_suspectSelected == -1) { text = _vm->_textKIA->getText(22); } else { const char *suspectName = _vm->_suspectsDatabase->get(_suspectSelected)->getName(); if (_suspectsWithIdentity[_suspectSelected]) { text = suspectName; } else if (_vm->_suspectsDatabase->get(_suspectSelected)->getSex()) { sprintf(generatedText, "%s %s", _vm->_textKIA->getText(20), scrambleSuspectsName(suspectName)); text = generatedText; } else { sprintf(generatedText, "%s %s", _vm->_textKIA->getText(21), scrambleSuspectsName(suspectName)); text = generatedText; } } _vm->_mainFont->drawColor(text, surface, 185 - _vm->_mainFont->getTextWidth(text) / 2, 136, 0x46BF); _buttons->draw(surface); _buttons->drawTooltip(surface, _mouseX, _mouseY); } void KIASectionSuspects::handleMouseMove(int mouseX, int mouseY) { _mouseX = mouseX; _mouseY = mouseY; _buttons->handleMouseAction(mouseX, mouseY, false, false, false); _uiContainer->handleMouseMove(mouseX, mouseY); } void KIASectionSuspects::handleMouseDown(bool mainButton) { if (mainButton) { _buttons->handleMouseAction(_mouseX, _mouseY, true, false, false); } _uiContainer->handleMouseDown(!mainButton); } void KIASectionSuspects::handleMouseUp(bool mainButton) { if (mainButton) { _buttons->handleMouseAction(_mouseX, _mouseY, false, true, false); } _uiContainer->handleMouseUp(!mainButton); } void KIASectionSuspects::saveToLog() { int data[] = { _crimeSelected, _suspectSelected, _whereaboutsFilter, _MOFilter, _replicantFilter, _nonReplicantFilter, _othersFilter }; _vm->_kia->_log->add(1, sizeof(data), &data); } void KIASectionSuspects::loadFromLog() { const int *data = (const int*)_vm->_kia->_log->getCurrentData(); _crimeSelected = data[0]; _suspectSelected = data[1]; _whereaboutsFilter = data[2]; _MOFilter = data[3]; _replicantFilter = data[4]; _nonReplicantFilter = data[5]; _othersFilter = data[6]; populateCrimes(); populateVisibleClues(); } void KIASectionSuspects::selectSuspect(int suspectId) { _suspectSelected = suspectId; populateCrimes(); populateVisibleClues(); updateSuspectPhoto(); } const char *KIASectionSuspects::scrambleSuspectsName(const char *name) { static char buffer[32]; char *bufferPtr = buffer; const char *namePtr = name; for (int i = 0 ; i < 6; ++i) { if (Common::isAlpha(*namePtr)) { char upper = toupper(*namePtr); if ( upper < 'J' ){ *bufferPtr++ = upper - 16; } else { *bufferPtr++ = upper - 9; } } else { *bufferPtr++ = '0'; } if (*namePtr) { ++namePtr; } if (i == 1) { *bufferPtr++ = '-'; } } *bufferPtr = 0; return buffer; } void KIASectionSuspects::scrollBoxCallback(void *callbackData, void *source, int lineData, int mouseButton) { KIASectionSuspects *self = (KIASectionSuspects *)callbackData; if (source == self->_cluesScrollBox && lineData >= 0) { if (mouseButton) { if (self->_vm->_gameFlags->query(kFlagKIAPrivacyAddon)) { self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(511), 70, 0, 0, 50, 0); if (self->_clues->isPrivate(lineData)) { self->_clues->setPrivate(lineData, false); self->_cluesScrollBox->resetFlags(lineData, 0x08); } else { self->_clues->setPrivate(lineData, true); self->_cluesScrollBox->setFlags(lineData, 0x08); } } } else { self->_clues->setViewed(lineData, true); self->_cluesScrollBox->resetHighlight(lineData); self->_vm->_kia->_script->playClueAssetScript(0, lineData); } } else if (source == self->_crimesScrollBox && lineData >= 0 && !mouseButton) { self->_crimeSelected = lineData - 5; self->_scheduledSwitch = true; } } void KIASectionSuspects::checkBoxCallback(void *callbackData, void *source) { KIASectionSuspects *self = (KIASectionSuspects *)callbackData; UICheckBox *checkBox = (UICheckBox *)source; if (checkBox == self->_whereaboutsCheckBox) { self->_whereaboutsFilter = checkBox->_isChecked; } else if (checkBox == self->_MOCheckBox) { self->_MOFilter = checkBox->_isChecked; } else if (checkBox == self->_replicantCheckBox) { self->_replicantFilter = checkBox->_isChecked; } else if (checkBox == self->_nonReplicantCheckBox) { self->_nonReplicantFilter = checkBox->_isChecked; } else if (checkBox == self->_othersCheckBox) { self->_othersFilter = checkBox->_isChecked; } self->populateVisibleClues(); } void KIASectionSuspects::mouseUpCallback(int buttonId, void *callbackData) { ((KIASectionSuspects *)callbackData)->onButtonPressed(buttonId); } void KIASectionSuspects::onButtonPressed(int buttonId) { switch (buttonId) { case 0: enableAllFilters(); break; case 1: disableAllFilters(); break; case 2: prevSuspect(); break; case 3: nextSuspect(); break; } } void KIASectionSuspects::populateAcquiredClues() { _acquiredClueCount = 0; for (int i = 0; i < kClueCount; ++i) { if (_clues->isAcquired(i)) { _acquiredClues[_acquiredClueCount].clueId = i; _acquiredClues[_acquiredClueCount].actorId = _clues->getFromActorId(i); ++_acquiredClueCount; } } // sort clues by name, is it necessary } void KIASectionSuspects::populateSuspects() { int firstSuspect = -1; int suspectCount = _vm->_gameInfo->getSuspectCount(); for (int i = 0; i < suspectCount; ++i) { _suspectsFound[i] = false; _suspectsWithIdentity[i] = false; } _suspectsFoundCount = 0; if (!_acquiredClueCount) { return; } for (int i = 0; i < suspectCount; ++i) { for (int j = 0; j < _acquiredClueCount; ++j) { if (_vm->_crimesDatabase->getCrime(_acquiredClues[j].clueId) != -1 && _vm->_suspectsDatabase->get(i)->hasClue(_acquiredClues[j].clueId) ) { if (firstSuspect == -1) { firstSuspect = i; } _suspectsFound[i] = true; ++_suspectsFoundCount; } } if (_suspectsFound[i]) { for (int j = 0; j < _acquiredClueCount; ++j) { if (_vm->_suspectsDatabase->get(i)->hasIdentityClue(_acquiredClues[j].clueId)) { _suspectsWithIdentity[i] = true; } } } } if (_suspectsFoundCount && _suspectSelected == -1) { _suspectSelected = firstSuspect; } } void KIASectionSuspects::populateCrimes() { _crimesScrollBox->clearLines(); if (_suspectsFoundCount > 0 && _suspectSelected != -1) { for (int i = 0; i < (int)_vm->_gameInfo->getCrimeCount(); ++i) { for (int j = 0; j < _acquiredClueCount; ++j) { if (_vm->_crimesDatabase->getCrime(_acquiredClues[j].clueId) == i && _vm->_suspectsDatabase->get(_suspectSelected)->hasClue(_acquiredClues[j].clueId)) { _crimesScrollBox->addLine(_vm->_textCrimes->getText(i), i + 5, 0); break; } } } _crimesScrollBox->sortLines(); } } void KIASectionSuspects::populateVisibleClues() { _cluesScrollBox->clearLines(); if (_suspectsFoundCount > 0 && _suspectSelected != -1) { for (int i = 0; i < _acquiredClueCount; ++i) { int clueId = _acquiredClues[i].clueId; if (_vm->_crimesDatabase->getAssetType(i) != -1) { SuspectDatabaseEntry *suspect = _vm->_suspectsDatabase->get(_suspectSelected); bool showClue = false; if (_whereaboutsFilter && suspect->hasWhereaboutsClue(clueId)) { showClue = true; } else if (_MOFilter && suspect->hasMOClue(clueId)) { showClue = true; } else if (_replicantFilter && suspect->hasReplicantClue(clueId)) { showClue = true; } else if (_nonReplicantFilter && suspect->hasNonReplicantClue(clueId)) { showClue = true; } else if (_othersFilter && suspect->hasOtherClue(clueId)) { showClue = true; } if (showClue) { int flags = 0x30; if (_clues->isPrivate(clueId)) { flags = 0x08; } else if (_clues->isViewed(clueId)) { flags = 0x10; } _cluesScrollBox->addLine(_vm->_crimesDatabase->getClueText(clueId), clueId, flags); } } } _cluesScrollBox->sortLines(); } } void KIASectionSuspects::updateSuspectPhoto() { if (_suspectPhotoShapeId != -1) { delete _suspectPhotoShape; _suspectPhotoShape = nullptr; } if (_suspectSelected == -1) { _suspectPhotoShapeId = -1; return; } SuspectDatabaseEntry *suspect = _vm->_suspectsDatabase->get(_suspectSelected); _suspectPhotoShapeId = -1; int photoCluesCount = suspect->getPhotoCount(); if (photoCluesCount > 0) { for (int i = 0 ; i < photoCluesCount; i++) { //TODO: weird stuff going on here... it's using index instead id, also some field is used but its always -1 if (_clues->isAcquired(suspect->getPhotoClueId(i))) { _suspectPhotoShapeId = suspect->getPhotoShapeId(i); break; } } } if (_suspectPhotoShapeId == -1) { if (suspect->getSex()) { _suspectPhotoShapeId = 14; } else { _suspectPhotoShapeId = 13; } } if (_suspectPhotoShapeId != -1) { _suspectPhotoShape = new Shape(_vm); _suspectPhotoShape->open("photos.shp", _suspectPhotoShapeId); } } void KIASectionSuspects::nextSuspect() { if (_suspectsFoundCount >= 2) { while (true) { ++_suspectSelected; if (_suspectSelected >= (int)_vm->_gameInfo->getSuspectCount()){ _suspectSelected = 0; } if (_suspectsFound[_suspectSelected]) { selectSuspect(_suspectSelected); break; } } } } void KIASectionSuspects::prevSuspect() { if (_suspectsFoundCount >= 2) { while (true) { --_suspectSelected; if (_suspectSelected < 0){ _suspectSelected = _vm->_gameInfo->getSuspectCount() - 1; } if (_suspectsFound[_suspectSelected]) { selectSuspect(_suspectSelected); break; } } } } void KIASectionSuspects::enableAllFilters() { _whereaboutsFilter = true; _MOFilter = true; _replicantFilter = true; _nonReplicantFilter = true; _othersFilter = true; populateVisibleClues(); } void KIASectionSuspects::disableAllFilters() { _whereaboutsFilter = false; _MOFilter = false; _replicantFilter = false; _nonReplicantFilter = false; _othersFilter = false; populateVisibleClues(); } } // End of namespace BladeRunner