/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_KIA_SECTION_SUSPECTS_H #define BLADERUNNER_KIA_SECTION_SUSPECTS_H #include "bladerunner/ui/kia_section_base.h" #include "common/array.h" namespace BladeRunner { class ActorClues; class BladeRunnerEngine; class Shape; class UICheckBox; class UIContainer; class UIImagePicker; class UIScrollBox; class KIASectionSuspects : public KIASectionBase { // _vm->_gameInfo->getClueCount() static const int kClueCount = 288; struct AcquiredClue { int clueId; int actorId; }; bool _isOpen; UIContainer *_uiContainer; UIImagePicker *_buttons; UIScrollBox *_cluesScrollBox; UIScrollBox *_crimesScrollBox; UICheckBox *_whereaboutsCheckBox; UICheckBox *_MOCheckBox; UICheckBox *_replicantCheckBox; UICheckBox *_nonReplicantCheckBox; UICheckBox *_othersCheckBox; bool _whereaboutsFilter; bool _MOFilter; bool _replicantFilter; bool _nonReplicantFilter; bool _othersFilter; ActorClues *_clues; int _acquiredClueCount; AcquiredClue _acquiredClues[kClueCount]; int _suspectSelected; int _suspectsFoundCount; Common::Array _suspectsFound; Common::Array _suspectsWithIdentity; int _mouseX; int _mouseY; int _suspectPhotoShapeId; int _suspectPhotoNotUsed; Shape *_suspectPhotoShape; public: int _crimeSelected; public: KIASectionSuspects(BladeRunnerEngine *vm, ActorClues *clues); ~KIASectionSuspects(); void reset(); void open() override; void close() override; void draw(Graphics::Surface &surface) override; void handleMouseMove(int mouseX, int mouseY) override; void handleMouseDown(bool mainButton) override; void handleMouseUp(bool mainButton) override; void handleMouseScroll(int direction) override; void saveToLog(); void loadFromLog(); void selectSuspect(int suspectId); private: static void scrollBoxCallback(void *callbackData, void *source, int lineData, int mouseButton); static void checkBoxCallback(void *callbackData, void *source); static void mouseUpCallback(int buttonId, void *callbackData); void onButtonPressed(int buttonId); void populateAcquiredClues(); void populateSuspects(); void populateCrimes(); void populateVisibleClues(); void updateSuspectPhoto(); void nextSuspect(); void prevSuspect(); void enableAllFilters(); void disableAllFilters(); }; } // End of namespace BladeRunner #endif