/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/ui/ui_check_box.h" #include "bladerunner/audio_player.h" #include "bladerunner/bladerunner.h" #include "bladerunner/game_constants.h" #include "bladerunner/game_info.h" #include "bladerunner/shape.h" #include "bladerunner/time.h" #include "bladerunner/ui/kia.h" namespace BladeRunner { UICheckBox::UICheckBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int style, bool isChecked) : UIComponent(vm) { _valueChangedCallback = valueChangedCallback; _callbackData = callbackData; _isEnabled = true; _hasFocus = false; _isPressed = false; _style = style; if (isChecked) { _frame = 5u; } else { _frame = 0u; } _timeLast = _vm->_time->currentSystem(); _rect = rect; _isChecked = isChecked; } void UICheckBox::draw(Graphics::Surface &surface) { if (_rect.right > _rect.left && _rect.bottom > _rect.top) { uint32 shapeId; uint32 timeNow = _vm->_time->currentSystem(); // unsigned difference is intentional if (timeNow - _timeLast > 67u) { // unsigned difference is intentional uint32 frameDelta = (timeNow - _timeLast) / 67u; _timeLast = timeNow; if (_isChecked) { _frame = MIN(_frame + frameDelta, 5u); } else { _frame = (_frame < frameDelta) ? 0 : MAX(_frame - frameDelta, 0u); } } if (_style) { if (_frame || (_hasFocus && !_isPressed && _isEnabled)) { if (_frame != 5u || (_hasFocus && !_isPressed && _isEnabled)) { shapeId = _frame + 54u; } else { shapeId = 53u; } } else { shapeId = 52u; } } else { if (_frame || (_hasFocus && !_isPressed && _isEnabled)) { if (_frame != 5u || (_hasFocus && !_isPressed && _isEnabled)) { shapeId = _frame + 62u; } else { shapeId = 61u; } } else { shapeId = 60u; } } _vm->_kia->_shapes->get(shapeId)->draw(surface, _rect.left, _rect.top + 1); } } void UICheckBox::enable() { _isEnabled = true; _isPressed = false; _hasFocus = false; } void UICheckBox::disable() { _isEnabled = false; } void UICheckBox::setChecked(bool isChecked) { _isChecked = isChecked; } void UICheckBox::handleMouseMove(int mouseX, int mouseY) { if (_rect.contains(mouseX, mouseY)) { if (!_hasFocus && _isEnabled && !_isPressed ) { _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxTEXT3), 100, 0, 0, 50, 0); } _hasFocus = true; } else { _hasFocus = false; } } void UICheckBox::handleMouseDown(bool alternateButton) { if (!alternateButton) { if (_isEnabled && _hasFocus) { _isChecked = !_isChecked; if (_valueChangedCallback) { _valueChangedCallback(_callbackData, this); } _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP10), 100, 0, 0, 50, 0); } else { _isPressed = true; } } } void UICheckBox::handleMouseUp(bool alternateButton) { _isPressed = false; } } // End of namespace BladeRunner