/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_UI_COMPONENT_H #define BLADERUNNER_UI_COMPONENT_H namespace Common{ struct KeyState; } namespace Graphics { struct Surface; } namespace BladeRunner { class BladeRunnerEngine; typedef void UIComponentCallback(void *callbackData, void *source); class UIComponent { protected: BladeRunnerEngine *_vm; public: UIComponent(BladeRunnerEngine *vm) { _vm = vm; } virtual ~UIComponent() {} virtual void draw(Graphics::Surface &surface) {} virtual void handleMouseMove(int mouseX, int mouseY) {} virtual void handleMouseDown(bool alternateButton) {} virtual void handleMouseUp(bool alternateButton) {} virtual void handleKeyUp(const Common::KeyState &kbd) {} }; } // End of namespace BladeRunner #endif