/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/ui/ui_container.h" #include "common/keyboard.h" namespace BladeRunner { void UIContainer::draw(Graphics::Surface &surface) { for (Common::Array::iterator component = _components.begin(); component != _components.end(); ++component) { (*component)->draw(surface); } } void UIContainer::handleMouseMove(int mouseX, int mouseY) { for (Common::Array::iterator component = _components.begin(); component != _components.end(); ++component) { (*component)->handleMouseMove(mouseX, mouseY); } } void UIContainer::handleMouseDown(bool alternateButton) { for (Common::Array::iterator component = _components.begin(); component != _components.end(); ++component) { (*component)->handleMouseDown(alternateButton); } } void UIContainer::handleMouseUp(bool alternateButton) { for (Common::Array::iterator component = _components.begin(); component != _components.end(); ++component) { (*component)->handleMouseUp(alternateButton); } } void UIContainer::handleKeyUp(const Common::KeyState &kbd) { for (Common::Array::iterator component = _components.begin(); component != _components.end(); ++component) { (*component)->handleKeyUp(kbd); } } void UIContainer::handleKeyDown(const Common::KeyState &kbd) { for (Common::Array::iterator component = _components.begin(); component != _components.end(); ++component) { (*component)->handleKeyDown(kbd); } } void UIContainer::add(UIComponent *component) { _components.push_back(component); } void UIContainer::clear() { _components.clear(); } } // End of namespace BladeRunner