/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_ui_inputbox_H #define BLADERUNNER_ui_inputbox_H #include "bladerunner/ui/ui_component.h" #include "common/rect.h" #include "common/str.h" namespace BladeRunner { class UIInputBox : public UIComponent { UIComponentCallback *_valueChangedCallback; void *_callbackData; bool _isVisible; Common::Rect _rect; int _maxLength; int _length; Common::String _text; bool _cursorIsVisible; int _timeLast; public: UIInputBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int maxLength, const Common::String &text); void draw(Graphics::Surface &surface); void setText(const Common::String &text); const Common::String &getText(); void show(); void hide(); void handleKeyUp(const Common::KeyState &kbd); private: bool charIsValid(const Common::KeyState &kbd); }; } // End of namespace BladeRunner #endif