/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_UI_SCROLLBOX_H #define BLADERUNNER_UI_SCROLLBOX_H #include "bladerunner/color.h" #include "bladerunner/ui/ui_component.h" #include "common/array.h" #include "common/rect.h" #include "common/str.h" namespace BladeRunner { typedef void UIScrollBoxCallback(void *callbackData, void *source, int lineData, int mouseButton); class UIScrollBox : public UIComponent { static const int kLineHeight = 10; static const Color256 k3DFrameColors[]; static const Color256 kTextBackgroundColors[]; static const Color256 kTextColors1[]; static const Color256 kTextColors2[]; static const Color256 kTextColors3[]; static const Color256 kTextColors4[]; struct Line { Common::String text; int lineData; int flags; uint32 checkboxFrame; }; int _selectedLineState; int _scrollUpButtonState; int _scrollDownButtonState; int _scrollAreaUpState; int _scrollAreaDownState; int _scrollBarState; int _hoveredLine; int _selectedLineIndex; bool _scrollUpButtonHover; bool _scrollDownButtonHover; bool _scrollAreaUpHover; bool _scrollAreaDownHover; bool _scrollBarHover; bool _mouseButton; UIScrollBoxCallback *_lineSelectedCallback; void *_callbackData; bool _isVisible; int _style; bool _center; uint32 _timeLastScroll; uint32 _timeLastCheckbox; uint32 _timeLastHighlight; int _highlightFrame; Common::Rect _rect; Common::Rect _scrollBarRect; int _lineCount; int _maxLineCount; Common::Array _lines; int _maxLinesVisible; int _firstLineVisible; bool _mouseOver; public: UIScrollBox(BladeRunnerEngine *vm, UIScrollBoxCallback *lineSelectedCallback, void *callbackData, int maxLineCount, int style, bool center, Common::Rect rect,Common::Rect scrollBarRect); ~UIScrollBox(); void draw(Graphics::Surface &surface) override; void handleMouseMove(int mouseX, int mouseY) override; void handleMouseDown(bool alternateButton) override; void handleMouseUp(bool alternateButton) override; void handleMouseScroll(int direction) override; void show(); void hide(); void clearLines(); void addLine(const Common::String &text, int lineData, int flags); void addLine(const char *text, int lineData, int flags); void sortLines(); int getSelectedLineData(); void checkAll(); void uncheckAll(); void toggleCheckBox(int lineData); bool hasLine(int lineData); void resetHighlight(int lineData); void setFlags(int lineData, int flags); void resetFlags(int lineData, int flags); private: static int sortFunction(const void *line1, const void *line2); void draw3DFrame(Graphics::Surface &surface, Common::Rect rect, bool pressed, int style); void scrollUp(); void scrollDown(); int findLine(int lineData); }; } // End of namespace BladeRunner #endif