/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/ui/ui_slider.h" #include "bladerunner/audio_player.h" #include "bladerunner/bladerunner.h" #include "bladerunner/game_info.h" #include "bladerunner/game_constants.h" namespace BladeRunner { const Color256 UISlider::kColors[] = { { 0, 0, 0 }, { 16, 8, 8 }, { 32, 24, 8 }, { 56, 32, 16 }, { 72, 48, 16 }, { 88, 56, 24 }, { 104, 72, 32 }, { 128, 80, 40 }, { 136, 96, 48 }, { 152, 112, 56 }, { 168, 128, 72 }, { 184, 144, 88 }, { 200, 160, 96 }, { 216, 184, 112 }, { 232, 200, 128 }, { 240, 224, 144 } }; UISlider::UISlider(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int maxValue, int value) : UIComponent(vm) { _valueChangedCallback = valueChangedCallback; _callbackData = callbackData; _maxValue = MAX(0, maxValue); _value = CLIP(value, 0, _maxValue - 1); _rect = rect; _isEnabled = true; _currentFrameColor = 0; _hasFocus = false; _pressedStatus = 0; _mouseX = 0; } void UISlider::draw(Graphics::Surface &surface) { if (_rect.isEmpty()) { return; } int frameColor; if (_pressedStatus == 1) { frameColor = 10; } else if (_hasFocus && _pressedStatus != 2 && _isEnabled) { frameColor = 5; } else { frameColor = 0; } if (_currentFrameColor < frameColor) { ++_currentFrameColor; } if (_currentFrameColor > frameColor) { --_currentFrameColor; } surface.frameRect(_rect, surface.format.RGBToColor(kColors[_currentFrameColor].r, kColors[_currentFrameColor].g, kColors[_currentFrameColor].b)); int sliderX = 0; if (_maxValue <= 1) { sliderX = _rect.left; } else { sliderX = _rect.left + ((_value * _rect.width()) / (_maxValue - 1)); } if (_pressedStatus == 1) { int sliderValue = ((_maxValue - 1) * (_mouseX - _rect.left)) / _rect.width(); sliderX = _rect.left + ((sliderValue * _rect.width()) / (_maxValue - 1)); sliderX = CLIP(sliderX, (int)_rect.left, (int)_rect.right); } if (_rect.left + 1 < _rect.right - 1) { int striding = _rect.left + sliderX; for (int x = _rect.left + 1; x < _rect.right - 1; x++) { int colorIndex = 15 - (abs(sliderX - x) >> 2); if (!_isEnabled) { colorIndex /= 2; } if (colorIndex < 3) { colorIndex = 3; } uint32 color = surface.format.RGBToColor(kColors[colorIndex].r, kColors[colorIndex].g, kColors[colorIndex].b); if ((striding + x) & 1 || x == sliderX) { color = surface.format.RGBToColor(0, 0, 0); } surface.vLine(x, _rect.top + 1, _rect.bottom - 2, color); } } } void UISlider::handleMouseMove(int mouseX, int mouseY) { _mouseX = mouseX; if (_rect.contains(mouseX, mouseY)) { if (!_hasFocus && _isEnabled && _pressedStatus == 0) { _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxTEXT3), 100, 0, 0, 50, 0); } _hasFocus = true; } else { _hasFocus = false; } } void UISlider::handleMouseDown(bool alternateButton) { if (_isEnabled && !alternateButton) { if (_hasFocus) { _pressedStatus = 1; } else { _pressedStatus = 2; } } } void UISlider::handleMouseUp(bool alternateButton) { if (!alternateButton) { if (_pressedStatus == 1) { if (_rect.width() == 0) { _value = 0; } else { _value = ((_maxValue - 1) * (_mouseX - _rect.left)) / _rect.width(); } _value = CLIP(_value, 0, _maxValue - 1); if (_valueChangedCallback) { _valueChangedCallback(_callbackData, this); } } _pressedStatus = 0; } } void UISlider::setValue(int value) { _value = CLIP(value, 0, _maxValue - 1); } } // End of namespace BladeRunner