/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/ui/vk.h" #include "bladerunner/actor.h" #include "bladerunner/ambient_sounds.h" #include "bladerunner/audio_player.h" #include "bladerunner/bladerunner.h" #include "bladerunner/combat.h" #include "bladerunner/font.h" #include "bladerunner/game_constants.h" #include "bladerunner/game_flags.h" #include "bladerunner/game_info.h" #include "bladerunner/mouse.h" #include "bladerunner/music.h" #include "bladerunner/scene.h" #include "bladerunner/shape.h" #include "bladerunner/script/vk_script.h" #include "bladerunner/slice_renderer.h" #include "bladerunner/text_resource.h" #include "bladerunner/time.h" #include "bladerunner/ui/ui_image_picker.h" #include "bladerunner/vqa_player.h" #include "common/str.h" #include "common/keyboard.h" namespace BladeRunner { VK::VK(BladeRunnerEngine *vm) { _vm = vm; reset(); } VK::~VK() { reset(); } void VK::open(int actorId, int calibrationRatio) { if (!_vm->openArchive("MODE.MIX")) { return; } reset(); _questions.resize(3); for (int i = 0; i < (int)_questions.size(); ++i) { _questions[i].resize(18); for (int j = 0; j < (int)_questions[i].size(); ++j) { _questions[i][j].isPresent = false; _questions[i][j].wasAsked = false; } } _volumeAmbient = _vm->_ambientSounds->getVolume(); _volumeMusic = _vm->_music->getVolume(); _actorId = actorId; _calibrationRatio = calibrationRatio; _calibration = 0; _buttons = new UIImagePicker(_vm, 8); _shapes.resize(15); for (int i = 0; i < (int)_shapes.size(); ++i) { _shapes[i] = new Shape(_vm); _shapes[i]->open("VK.SHP", i); } _vqaPlayerMain = new VQAPlayer(_vm, &_vm->_surfaceBack, "VK.VQA"); if (!_vqaPlayerMain->open()) { return; } Common::String eyeVqa; switch (actorId) { case kActorDektora: eyeVqa = "VKDEKT.VQA"; break; case kActorLucy: eyeVqa = "VKLUCY.VQA"; break; case kActorGrigorian: eyeVqa = "VKKASH.VQA"; break; case kActorBulletBob: eyeVqa = "VKBOB.VQA"; break; case kActorRunciter: eyeVqa = "VKRUNC.VQA"; break; default: return; } _surfaceEye.create(172, 116, createRGB555()); _vqaPlayerEye = new VQAPlayer(_vm, &_surfaceEye, eyeVqa); if (!_vqaPlayerEye->open()) { return; } if (!_vqaPlayerEye->setLoop(0, -1, kLoopSetModeEnqueue, nullptr, nullptr)) { return; } _isOpen = true; _script = new VKScript(_vm); //TODO: time->lock() init(); } bool VK::isOpen() const { return _isOpen; } void VK::close() { if (_vm->_audioPlayer->isActive(_soundTrackId1)) { _vm->_audioPlayer->stop(_soundTrackId1, false); } if (_vm->_audioPlayer->isActive(_soundTrackId3)) { _vm->_audioPlayer->stop(_soundTrackId3, false); } _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(458), 33, 0, 0, 50, 0); _script->shutdown(_actorId, _humanProbability, _replicantProbability, _anxiety); delete _script; _script = nullptr; if (_buttons) { _buttons->deactivate(); _buttons->resetImages(); delete _buttons; _buttons = nullptr; } if (_vqaPlayerEye) { _vqaPlayerEye->close(); delete _vqaPlayerEye; _vqaPlayerEye = nullptr; } if (_vqaPlayerMain) { _vqaPlayerMain->close(); delete _vqaPlayerMain; _vqaPlayerMain = nullptr; } _questions.clear(); for (int i = 0; i < (int)_shapes.size(); ++i) { delete _shapes[i]; } _shapes.clear(); _vm->closeArchive("MODE.MIX"); _vm->_music->setVolume(_volumeMusic); _vm->_ambientSounds->setVolume(_volumeAmbient); // TODO: time->unlock(); _vm->_scene->resume(); } void VK::tick() { int mouseX, mouseY; _vm->_mouse->getXY(&mouseX, &mouseY); if (!_vm->_mouse->isDisabled()) { _buttons->handleMouseAction(mouseX, mouseY, false, false, false); } draw(); _vm->blitToScreen(_vm->_surfaceFront); _vm->_system->delayMillis(10); if (_isClosing && _vm->_time->current() >= _timeClose && !_script->isInsideScript()) { close(); _vm->_mouse->enable(); reset(); } } void VK::handleMouseDown(int mouseX, int mouseY, bool mainButton) { if (!_vm->_mouse->isDisabled()) { if (!_buttons->handleMouseAction(mouseX, mouseY, true, false, false)) { tick(); } } } void VK::handleMouseUp(int mouseX, int mouseY, bool mainButton) { if (!_vm->_mouse->isDisabled()) { _buttons->handleMouseAction(mouseX, mouseY, false, true, false); } } void VK::addQuestion(int intensity, int sentenceId, int relatedSentenceId) { for (int i = 0; i < (int)_questions[intensity].size(); ++i) { if (!_questions[intensity][i].isPresent) { _questions[intensity][i].isPresent = true; _questions[intensity][i].sentenceId = sentenceId; _questions[intensity][i].relatedSentenceId = relatedSentenceId; return; } } } void VK::playSpeechLine(int actorId, int sentenceId, float duration) { _vm->gameWaitForActive(); _vm->_mouse->disable(); Actor *actor = _vm->_actors[actorId]; actor->speechPlay(sentenceId, true); while (_vm->_gameIsRunning) { // ActorSpeaking = 1; _vm->_speechSkipped = false; _vm->gameTick(); // ActorSpeaking = 0; if (_vm->_speechSkipped || !actor->isSpeeching()) { actor->speechStop(); break; } } if (duration > 0.0f && !_vm->_speechSkipped) { int timeEnd = duration * 1000.0f + _vm->_time->current(); while ((timeEnd > _vm->_time->current()) && _vm->_gameIsRunning) { _vm->gameTick(); } } _vm->_speechSkipped = false; _vm->_mouse->enable(); } void VK::subjectReacts(int intensity, int humanResponse, int replicantResponse, int anxiety) { humanResponse = CLIP(humanResponse, -20, 20); replicantResponse = CLIP(replicantResponse, -20, 20); int timeNow = _vm->_time->current(); if (intensity > 0) { _needleValueTarget = 78 * intensity / 100; _needleValueDelta = (_needleValueTarget - _needleValue) / 10; _timeNextNeedleStep = timeNow + 66; } if (humanResponse != 0) { _humanProbability = CLIP(_humanProbability + humanResponse + _calibration, 0, 100); if (_humanProbability >= 80 && !_isClosing) { _isClosing = true; _timeClose = timeNow + 3000; _vm->_mouse->disable(); } _humanGaugeTarget = humanResponse; _humanGaugeDelta = humanResponse / 10; if (_humanGaugeDelta == 0) { _humanGaugeDelta = humanResponse / abs(humanResponse); } } if (replicantResponse != 0) { _replicantProbability = CLIP(_replicantProbability + replicantResponse - _calibration, 0, 100); if (_replicantProbability >= 80 && !_isClosing) { _isClosing = true; _timeClose = timeNow + 3000; _vm->_mouse->disable(); } _replicantGaugeTarget = replicantResponse; _replicantGauge = replicantResponse / 10; if (_replicantGaugeDelta == 0) { _replicantGaugeDelta = replicantResponse / abs(replicantResponse); } } _anxiety = CLIP(_anxiety + anxiety, 0, 100); if (_anxiety == 100 && !_isClosing) { _isClosing = true; _timeClose = timeNow + 3000; _vm->_mouse->disable(); } } void VK::eyeAnimates(int loopId) { _vqaPlayerEye->setLoop(loopId, -1, kLoopSetModeImmediate, nullptr, nullptr); _vqaPlayerEye->setLoop(0, -1, kLoopSetModeEnqueue, nullptr, nullptr); } void VK::mouseDownCallback(int buttonId, void *callbackData) { VK *self = (VK *)callbackData; switch (buttonId) { case 1: self->startAdjustement(); break; case 2: case 3: case 4: if (self->_calibrationStarted) { self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(457), 100, 0, 0, 50, 0); } break; case 5: self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(457), 100, 0, 0, 50, 0); break; default: return; } } void VK::mouseUpCallback(int buttonId, void *callbackData) { VK *self = (VK *)callbackData; switch (buttonId) { case 0: self->calibrate(); break; case 1: self->stopAdjustement(); break; case 2: self->askQuestion(0); break; case 3: self->askQuestion(1); break; case 4: self->askQuestion(2); break; case 5: self->_isClosing = true; break; default: return; } } void VK::loopEnded(void *callbackData, int frame, int loopId) { VK *self = (VK *)callbackData; self->_vqaLoopEnded = true; self->_vqaPlayerMain->setLoop(2, -1, kLoopSetModeJustStart, nullptr, nullptr); } void VK::reset() { _actorId = -1; _buttons = nullptr; _vqaPlayerMain = nullptr; _vqaPlayerEye = nullptr; _vqaFrameMain = -1; _script = nullptr; _isOpen = false; _shapes.clear(); _volumeAmbient = 0; _volumeMusic = 0; _calibrationRatio = 0; _calibrationCounter = 0; _calibrationStarted = false; _calibration = 0; _testStarted = false; _needleValue = 0; _needleValueTarget = 0; _needleValueDelta = 0; _needleValueMax = 0; _timeNextNeedleStep = 0; _timeNeedleReturn = 0; _timeNextNeedleOscillate = 0; _humanProbability = 0; _humanGauge = 0; _humanGaugeTarget = 0; _humanGaugeDelta = 0; _timeNextHumanGaugeStep = 0; _replicantProbability = 0; _replicantGauge = 0; _replicantGaugeTarget = 0; _replicantGaugeDelta = 0; _timeNextReplicantGaugeStep = 0; _anxiety = 0; _blinkState = 0; _timeNextBlink = 0; _timeNextGaugesBlink = 0; _isClosing = false; _timeClose = 0; _isAdjusting = false; _adjustment = 154; _adjustmentTarget = 154; _adjustmentDelta = 0; _timeNextAdjustementStep = 0; _eyeLineSelected = 1; _eyeLineX = 315; _eyeLineXLast = 315; _eyeLineY = 281; _eyeLineYLast = 281; _eyeLineXDelta = 8; _eyeLineYDelta = 8; _timeNextEyeLineStep = 0; _timeNextEyeLineStart = 0; _soundTrackId1 = -1; _soundTrackId2 = -1; _soundTrackId3 = -1; _vqaLoopEnded = false; _surfaceEye.free(); } void VK::init() { _vm->_mouse->disable(); _buttons->activate(nullptr, nullptr, mouseDownCallback, mouseUpCallback, this); _buttons->defineImage(0, Common::Rect(191, 364, 218, 373), nullptr, _shapes[2], _shapes[3], _vm->_textVK->getText(1)); _buttons->defineImage(1, Common::Rect(154, 258, 161, 265), _shapes[4], _shapes[4], _shapes[5], _vm->_textVK->getText(2)); _buttons->defineImage(2, Common::Rect(515, 368, 538, 398), nullptr, _shapes[6], _shapes[7], nullptr); _buttons->defineImage(3, Common::Rect(548, 368, 571, 398), nullptr, _shapes[8], _shapes[9], nullptr); _buttons->defineImage(4, Common::Rect(581, 368, 604, 398), nullptr, _shapes[10], _shapes[11], nullptr); _buttons->defineImage(5, Common::Rect( 31, 363, 65, 392), nullptr, _shapes[0], _shapes[1], _vm->_textVK->getText(0)); _buttons->defineImage(6, Common::Rect( 59, 262, 87, 277), nullptr, nullptr, nullptr, _vm->_textVK->getText(6)); _buttons->defineImage(7, Common::Rect( 59, 306, 87, 322), nullptr, nullptr, nullptr, _vm->_textVK->getText(7)); _script->initialize(_actorId); _vqaPlayerMain->setLoop(0, -1, kLoopSetModeJustStart, nullptr, nullptr); tick(); _vqaPlayerMain->setLoop(1, -1, kLoopSetModeEnqueue, loopEnded, this); } void VK::draw() { if (!_isOpen || !_vm->_gameIsRunning) { return; } int frame = _vqaPlayerMain->update(); if (frame >= 0) { _vqaFrameMain = frame; } if (frame == 0) { _soundTrackId2 = _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(426), 33, 0, 0, 50, 0); _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(431), 50, 0, 0, 50, 0); } else if (frame == 26) { setAdjustment(158); _vm->_audioPlayer->stop(_soundTrackId2, false); _soundTrackId1 = _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(429), 50, 30, 30, 50, kAudioPlayerLoop); } else if (frame == 40) { _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(428), 33, 0, 0, 50, 0); eyeAnimates(1); } else if (frame == 59) { _vm->_mouse->enable(); _buttons->setImageShapeHovered(2, nullptr); _buttons->setImageShapeDown(2, nullptr); _buttons->setImageShapeHovered(3, nullptr); _buttons->setImageShapeDown(3, nullptr); _buttons->setImageShapeHovered(4, nullptr); _buttons->setImageShapeDown(4, nullptr); } else if (frame == 100) { if (_vm->_rnd.getRandomNumberRng(0, 100) > 60) { eyeAnimates(1); } } else if (frame == 140) { if (_vm->_rnd.getRandomNumberRng(0, 10) > 6) { _soundTrackId3 = _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(459), 83, 0, 0, 50, 0); } } blit(_vm->_surfaceBack, _vm->_surfaceFront); Graphics::Surface &surface = _vm->_surfaceFront; int timeNow = _vm->_time->current(); if (_isAdjusting && !_testStarted && !_vm->isMouseButtonDown()) { _isAdjusting = false; } if (_vqaFrameMain >= 26) { if (_isClosing && timeNow >= _timeNextGaugesBlink) { if (_blinkState) { _buttons->setImageShapeUp(6, nullptr); _buttons->setImageShapeUp(7, nullptr); _blinkState = 0; } else { if (_humanProbability >= 80) { _buttons->setImageShapeUp(6, _shapes[13]); _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(0), 100, 0, 0, 50, 0); } if (_replicantProbability >= 80) { _buttons->setImageShapeUp(7, _shapes[14]); _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(0), 100, 0, 0, 50, 0); } _blinkState = 1; } _timeNextGaugesBlink = timeNow + 600; } _buttons->draw(surface); if (_humanGaugeDelta != 0 && timeNow >= _timeNextHumanGaugeStep) { _humanGauge += _humanGaugeDelta; if ((_humanGaugeDelta > 0 && _humanGauge >= _humanGaugeTarget) || (_humanGaugeDelta < 0 && _humanGauge <= _humanGaugeTarget)) { _humanGauge = _humanGaugeTarget; } if (_humanGauge == _humanGaugeTarget) { if (_humanGaugeTarget != 0) { _humanGaugeTarget = 0; _humanGaugeDelta = -_humanGaugeDelta; _timeNextHumanGaugeStep = timeNow + 500; } else { _humanGaugeDelta = 0; } } else { _timeNextHumanGaugeStep = timeNow + 66; } } drawHumanGauge(surface); if (_replicantGaugeDelta != 0 && timeNow >= _timeNextReplicantGaugeStep) { _replicantGauge += _replicantGaugeDelta; if ((_replicantGaugeDelta > 0 && _replicantGauge >= _replicantGaugeTarget) || (_replicantGaugeDelta < 0 && _replicantGauge <= _replicantGaugeTarget)) { _replicantGauge = _replicantGaugeTarget; } if (_replicantGauge == _replicantGaugeTarget) { if (_replicantGaugeTarget != 0) { _replicantGaugeTarget = 0; _replicantGaugeDelta = -_replicantGaugeDelta; _timeNextReplicantGaugeStep = timeNow + 500; } else { _replicantGaugeDelta = 0; } } else { _timeNextReplicantGaugeStep = timeNow + 66; } } drawReplicantGauge(surface); if (!_calibrationStarted && _vqaFrameMain >= 59 && timeNow >= _timeNextBlink) { if (_blinkState) { _buttons->setImageShapeUp(0, nullptr); _blinkState = false; } else { _buttons->setImageShapeUp(0, _shapes[2]); _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(461), 50, 0, 0, 50, 0); _blinkState = true; } _timeNextBlink = timeNow + 600; } if (_adjustmentDelta != 0 && timeNow >= _timeNextAdjustementStep) { if (_adjustmentDelta > 0) { _adjustment += 3; if (_adjustment >= _adjustmentTarget) { _adjustment = _adjustmentTarget; _adjustmentDelta = 0; } } else { _adjustment -= 3; if (_adjustment <= _adjustmentTarget) { _adjustment = _adjustmentTarget; _adjustmentDelta = 0; } } setAdjustment(_adjustment + 4); } setAdjustmentFromMouse(); if (_calibrationStarted && !_testStarted && timeNow >= _timeNextBlink) { if (_blinkState) { _buttons->setImageShapeUp(2, nullptr); _buttons->setImageShapeUp(3, nullptr); _buttons->setImageShapeUp(4, nullptr); _blinkState = 0; } else { _buttons->setImageShapeUp(2, _shapes[7]); _buttons->setImageShapeUp(3, _shapes[9]); _buttons->setImageShapeUp(4, _shapes[11]); _blinkState = 1; _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(462), 33, 0, 0, 50, 0); } _timeNextBlink = timeNow + 600; } if (_needleValueDelta != 0 && timeNow >= _timeNextNeedleStep) { if (_needleValueDelta > 0) { _needleValue += 4; if (_needleValue >= _needleValueTarget) { _needleValue = _needleValueTarget; _needleValueMax = _needleValueTarget; _needleValueDelta = -_needleValueDelta; _needleValueTarget = 0; _timeNeedleReturn = timeNow + 1800; if (!_testStarted) { animateAdjustment(_needleValueMax + 165); } } } else if (timeNow >= _timeNeedleReturn) { _needleValue -= 4; if (_needleValue <= _needleValueTarget) { _needleValue = _needleValueTarget; _needleValueDelta = 0; } } _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(455), 20, 0, 0, 50, 0); _timeNextNeedleStep = timeNow + 66; } drawNeedle(surface); drawEye(surface); drawEyeCrosshair(surface, timeNow); if (timeNow >= _timeNextNeedleOscillate) { _timeNextNeedleOscillate = timeNow + 66; } int mouseX, mouseY; _vm->_mouse->getXY(&mouseX, &mouseY); _buttons->drawTooltip(surface, mouseX, mouseY); } drawMouse(surface); } void VK::drawNeedle(Graphics::Surface &surface) { int x = _needleValue + 165; if ((_vm->_time->current() >= _timeNextNeedleOscillate) && (x > 165)) { x = CLIP(x + (int)_vm->_rnd.getRandomNumberRng(0, 4) - 2, 165, 245); } int needleOffset = abs(38 - _needleValue); int y = 345 - sqrt(72 * 72 - needleOffset * needleOffset); float colorIntensity = MIN(78.0f, _needleValue + 39.0f) / 78.0f; int r = 6 * colorIntensity; int g = 8 * colorIntensity; int b = 12 * colorIntensity; surface.drawLine(203, 324, x - 2, y, ((7 - r ) << 10) | ((18 - g ) << 5) | (23 - b )); surface.drawLine(203, 324, x + 2, y, ((7 - r ) << 10) | ((18 - g ) << 5) | (23 - b )); surface.drawLine(203, 324, x - 1, y, ((7 - r / 2) << 10) | ((18 - g / 2) << 5) | (23 - b / 2)); surface.drawLine(203, 324, x + 1, y, ((7 - r / 2) << 10) | ((18 - g / 2) << 5) | (23 - b / 2)); surface.drawLine(203, 324, x, y - 1, ((7 - r / 2) << 10) | ((18 - g / 2) << 5) | (23 - b / 2)); surface.drawLine(203, 324, x, y, 0x1E57); } void VK::drawEye(Graphics::Surface &surface) { _vqaPlayerEye->update(true); surface.copyRectToSurface(_surfaceEye, 315, 281, Common::Rect(0, 0, _surfaceEye.w, _surfaceEye.h)); } void VK::drawEyeCrosshair(Graphics::Surface &surface, int timeNow) { surface.drawLine(315, _eyeLineY, 486, _eyeLineY, 0x848u); surface.drawLine(315, _eyeLineY - 1, 486, _eyeLineY - 1, 0x848u); surface.drawLine(315, _eyeLineY, _vm->_rnd.getRandomNumberRng(10, 20) + 315, _eyeLineY, 0x84Au); surface.drawLine(486 - _vm->_rnd.getRandomNumberRng(10, 20), _eyeLineY, 486, _eyeLineY, 0x84Au); surface.drawLine(486 - _vm->_rnd.getRandomNumberRng(10, 20), _eyeLineY - 1, 486, _eyeLineY - 1, 0x846u); surface.drawLine(315, _eyeLineY - 1, _vm->_rnd.getRandomNumberRng(10, 20) + 315, _eyeLineY - 1, 0x846u); surface.drawLine(_eyeLineX, 281, _eyeLineX, 396, 0x848u); surface.drawLine(_eyeLineX - 1, 281, _eyeLineX - 1, 396, 0x848u); surface.drawLine(_eyeLineX, 281, _eyeLineX, _vm->_rnd.getRandomNumberRng(10, 20) + 281, 0x846u); surface.drawLine(_eyeLineX, 396 - _vm->_rnd.getRandomNumberRng(10, 20), _eyeLineX, 396, 0x846u); surface.drawLine(_eyeLineX - 1, 396 - _vm->_rnd.getRandomNumberRng(10, 20), _eyeLineX - 1, 396, 0x84Au); surface.drawLine(_eyeLineX - 1, 281, _eyeLineX - 1, _vm->_rnd.getRandomNumberRng(10, 20) + 281, 0x84Au); if (timeNow >= _timeNextEyeLineStart) { if (_eyeLineSelected) { if (_eyeLineYLast != _eyeLineY) { surface.drawLine(315, _eyeLineYLast, 486, _eyeLineYLast, 0x844u); } _eyeLineYLast = _eyeLineY; if (timeNow >= _timeNextEyeLineStep) { _eyeLineY += _eyeLineYDelta; if (_eyeLineYDelta > 0) { if (_eyeLineY >= 396) { _eyeLineY = 396; _eyeLineYDelta = -_eyeLineYDelta; } } else if (_eyeLineY <= 281) { _eyeLineY = 281; _eyeLineYDelta = -_eyeLineYDelta; _eyeLineSelected = 0; _timeNextEyeLineStart = timeNow + 1000; } _timeNextEyeLineStep = timeNow + 50; } } else { if (_eyeLineXLast != _eyeLineX) { surface.drawLine(_eyeLineXLast, 281, _eyeLineXLast, 396, 0x844u); } _eyeLineXLast = _eyeLineX; if (timeNow >= _timeNextEyeLineStep) { _eyeLineX += _eyeLineXDelta; if ( _eyeLineXDelta > 0) { if (_eyeLineX >= 486) { _eyeLineX = 486; _eyeLineXDelta = -_eyeLineXDelta; } } else if (_eyeLineX <= 315) { _eyeLineX = 315; _eyeLineXDelta = -_eyeLineXDelta; _eyeLineSelected = 1; _timeNextEyeLineStart = timeNow + 1000; } _timeNextEyeLineStep = timeNow + 50; } } } } void VK::drawMouse(Graphics::Surface &surface) { if (_vm->_mouse->isDisabled()) { return; } Common::Point p = _vm->getMousePos(); if (_buttons->hasHoveredImage()) { _vm->_mouse->setCursor(1); } else { _vm->_mouse->setCursor(0); } _vm->_mouse->draw(surface, p.x, p.y); } void VK::drawGauge(Graphics::Surface &surface, int value, int x, int y, int width) { _shapes[12]->draw(surface, x + (width / 2) * value / 20 , y); } void VK::drawHumanGauge(Graphics::Surface &surface) { drawGauge(surface, _humanGauge, 72, 271, 87); } void VK::drawReplicantGauge(Graphics::Surface &surface) { drawGauge(surface, _replicantGauge, 72, 293, 87); } void VK::calibrate() { if (_calibrationCounter >= 3 || _testStarted) { _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(460), 100, 0, 0, 50, 0); } else { _vm->_mouse->disable(); _script->calibrate(_actorId); _vm->_mouse->enable(); ++_calibrationCounter; if (_calibrationCounter == 3) { _buttons->setImageShapeHovered(0, nullptr); _buttons->setImageShapeDown(0, nullptr); _buttons->setImageTooltip(0, nullptr); } } _calibrationStarted = true; _buttons->setImageShapeUp(0, nullptr); _buttons->setImageShapeHovered(2, _shapes[6]); _buttons->setImageShapeDown(2, _shapes[7]); _buttons->setImageTooltip(2, _vm->_textVK->getText(3)); _buttons->setImageShapeHovered(3, _shapes[8]); _buttons->setImageShapeDown(3, _shapes[9]); _buttons->setImageTooltip(3, _vm->_textVK->getText(4)); _buttons->setImageShapeHovered(4, _shapes[10]); _buttons->setImageShapeDown(4, _shapes[11]); _buttons->setImageTooltip(4, _vm->_textVK->getText(5)); } void VK::beginTest() { if (_calibrationStarted && !_testStarted) { _vm->_mouse->disable(); _calibration = ((100.0f / (100.0f - 4.0f) * (_adjustment - 154.0f)) - _calibrationRatio) / 5.0f; _script->beginTest(_actorId); _testStarted = true; _buttons->setImageShapeHovered(0, nullptr); _buttons->setImageShapeDown(0, nullptr); _buttons->setImageTooltip(0, nullptr); _buttons->setImageShapeDown(1, _shapes[4]); _buttons->setImageTooltip(1, nullptr); _buttons->setImageShapeUp(2, nullptr); _buttons->setImageShapeUp(3, nullptr); _buttons->setImageShapeUp(4, nullptr); _vm->_mouse->enable(); } else { _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(460), 100, 0, 0, 50, 0); } } void VK::startAdjustement() { if (_testStarted) { _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(460), 100, 0, 0, 50, 0); } else { _isAdjusting = true; } } void VK::stopAdjustement() { if (_testStarted) { _isAdjusting = false; } } void VK::animateAdjustment(int target) { _adjustmentTarget = MAX(target - 4, 154); _adjustmentDelta = (_adjustmentTarget - _adjustment) / 5; _timeNextAdjustementStep = _vm->_time->current() + 50; } void VK::setAdjustment(int x) { _adjustment = CLIP(x - 4, 154, 246); int offset = abs(199 - _adjustment); int y = sqrt(88 * 88 - offset * offset); _buttons->setImageLeft(1, _adjustment); _buttons->setImageTop(1, 345 - y); } void VK::setAdjustmentFromMouse() { if (_isAdjusting && !_testStarted) { int mouseX, mouseY; _vm->_mouse->getXY(&mouseX, &mouseY); setAdjustment(mouseX); if (_adjustmentTarget != _adjustment) { _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(456), 100, 0, 0, 50, 0); } _adjustmentTarget = _adjustment; _adjustmentDelta = 0; } } void VK::askQuestion(int intensity) { assert(intensity < (int)_questions.size()); if (!_testStarted) { beginTest(); } if (!_testStarted) { return; } int foundQuestionIndex = -1; int foundQuestionIndexLast = -1; for (int i = 0; i < (int)_questions[intensity].size(); ++i) { if (_questions[intensity][i].isPresent && !_questions[intensity][i].wasAsked) { // TODO: related questions are not used in game // int relatedQuestion = -1; // if (_questions[intensity][i].relatedSentenceId >= 0) { // relatedQuestion = vk::findQuestionById(this, questions, relatedQuestionId); // } // if (relatedQuestion < 0 || _questions[intensity][relatedQuestion].wasAsked) { foundQuestionIndexLast = i; if (_vm->_rnd.getRandomNumberRng(0, 100) < 20) { foundQuestionIndex = i; break; } // } } } if (foundQuestionIndex < 0) { foundQuestionIndex = foundQuestionIndexLast; } if (foundQuestionIndex >= 0) { _vm->_mouse->disable(); _questions[intensity][foundQuestionIndex].wasAsked = true; _script->mcCoyAsksQuestion(_actorId, _questions[intensity][foundQuestionIndex].sentenceId); _script->questionAsked(_actorId, _questions[intensity][foundQuestionIndex].sentenceId); _vm->_mouse->enable(); } else if (!_isClosing && !_script->isInsideScript()) { _isClosing = true; _vm->_mouse->disable(); _timeClose = _vm->_time->current() + 3000; } } } // End of namespace BladeRunner