/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/ui_image_picker.h" #include "bladerunner/bladerunner.h" #include "bladerunner/shape.h" #include "common/rect.h" #include "graphics/surface.h" namespace BladeRunner { struct UIImagePickerImage { int active; Common::Rect rect; Shape *shapeUp; Shape *shapeHovered; Shape *shapeDown; const char *tooltip; }; UIImagePicker::UIImagePicker(BladeRunnerEngine *vm, int imageCount) : _vm(vm) { reset(); _images = new UIImagePickerImage[imageCount]; _imageCount = imageCount; resetImages(); } UIImagePicker::~UIImagePicker() { delete[] _images; _images = nullptr; reset(); } void UIImagePicker::resetImages() { for (int i = 0; i != _imageCount; i++) { resetImage(i); } } bool UIImagePicker::defineImage(int i, int left, int top, int right, int bottom, Shape *shapeUp, Shape *shapeHovered, Shape *shapeDown, const char *tooltip) { if (i < 0 || i >= _imageCount || _images[i].active) return false; UIImagePickerImage &img = _images[i]; img.rect.left = left; img.rect.top = top; img.rect.right = right + 1; img.rect.bottom = bottom + 1; img.shapeUp = shapeUp; img.shapeHovered = shapeHovered; img.shapeDown = shapeDown; img.active = true; img.tooltip = tooltip; return true; } bool UIImagePicker::setImageTop(int i, int top) { if (i < 0 || i >= _imageCount || !_images[i].active) return false; UIImagePickerImage &img = _images[i]; img.rect.moveTo(img.rect.left, top); return true; } bool UIImagePicker::setImageLeft(int i, int left) { if (i < 0 || i >= _imageCount || !_images[i].active) return false; UIImagePickerImage &img = _images[i]; img.rect.moveTo(left, img.rect.top); return true; } bool UIImagePicker::setImageShapeUp(int i, Shape *shapeUp) { if (i < 0 || i >= _imageCount || !_images[i].active) return false; _images[i].shapeUp = shapeUp; return true; } bool UIImagePicker::setImageShapeHovered(int i, Shape *shapeHovered) { if (i < 0 || i >= _imageCount || !_images[i].active) return false; _images[i].shapeHovered = shapeHovered; return true; } bool UIImagePicker::setImageShapeDown(int i, Shape *shapeDown) { if (i < 0 || i >= _imageCount || !_images[i].active) return false; _images[i].shapeDown = shapeDown; return true; } bool UIImagePicker::setImageTooltip(int i, const char *tooltip) { if (i < 0 || i >= _imageCount || !_images[i].active) return false; _images[i].tooltip = tooltip; return true; } bool UIImagePicker::resetActiveImage(int i) { if (i < 0 || i >= _imageCount || !_images[i].active) return false; resetImage(i); return true; } void UIImagePicker::setCallbacks(UIImagePickerCallback *mouseInCallback, UIImagePickerCallback *mouseOutCallback, UIImagePickerCallback *mouseDownCallback, UIImagePickerCallback *mouseUpCallback, void *callbackData) { _isButtonDown = false; _mouseInCallback = mouseInCallback; _mouseOutCallback = mouseOutCallback; _mouseDownCallback = mouseDownCallback; _mouseUpCallback = mouseUpCallback; _callbackData = callbackData; _hoverStartTimestamp = 0; _isVisible = true; _hoveredImageIndex = -1; _pressedImageIndex = -1; } void UIImagePicker::resetCallbacks() {} // TODO void UIImagePicker::drawTooltip() {} void UIImagePicker::draw(Graphics::Surface &surface) { if (!_isVisible) return; for (int i = 0; i != _imageCount; ++i) { UIImagePickerImage &img = _images[i]; if (!img.active) continue; // TODO: Check interaction with Mouse::isDisabled if (i == _hoveredImageIndex && i == _pressedImageIndex && _isButtonDown) { if (img.shapeDown) { img.shapeDown->draw(surface, img.rect.left, img.rect.top); } } else if (i == _hoveredImageIndex && !_isButtonDown) { if (img.shapeHovered) { img.shapeHovered->draw(surface, img.rect.left, img.rect.top); } } else { if (img.shapeUp) { img.shapeUp->draw(surface, img.rect.left, img.rect.top); } } } } void UIImagePicker::handleMouseAction(int x, int y, bool down, bool up, bool ignore) { if (!_isVisible || ignore) { return; } int hoveredImageIndex = -1; for (int i = 0; i != _imageCount; ++i) { if (_images[i].rect.contains(x, y)) { hoveredImageIndex = i; break; } } // If mouse moved to a new image if (hoveredImageIndex != _hoveredImageIndex) { if (!_isButtonDown) { if (hoveredImageIndex == -1) { if (_mouseOutCallback) _mouseOutCallback(hoveredImageIndex, _callbackData); } else { if (_mouseInCallback) _mouseInCallback(hoveredImageIndex, _callbackData); } } _hoveredImageIndex = hoveredImageIndex; } // If mouse button changed to pressed if (down && !_isButtonDown) { _isButtonDown = true; _pressedImageIndex = _hoveredImageIndex; if (_mouseDownCallback) _mouseDownCallback(_hoveredImageIndex, _callbackData); } // If mouse button changed to released if (up) { if (_isButtonDown) { if (_hoveredImageIndex == _pressedImageIndex && _pressedImageIndex != -1) { if (_mouseUpCallback) _mouseUpCallback(_hoveredImageIndex, _callbackData); } } _isButtonDown = false; _pressedImageIndex = -1; } } void UIImagePicker::resetImage(int i) { assert(i >= 0 && i < _imageCount); UIImagePickerImage &img = _images[i]; img.active = false; img.rect.left = -1; img.rect.top = -1; img.rect.right = -1; img.rect.bottom = -1; img.shapeUp = nullptr; img.shapeHovered = nullptr; img.shapeDown = nullptr; img.tooltip = nullptr; } bool UIImagePicker::hasHoveredImage() { return _hoveredImageIndex >= 0; } void UIImagePicker::reset() {} } // End of namespace BladeRunner