/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_UI_IMAGE_PICKER_H #define BLADERUNNER_UI_IMAGE_PICKER_H #include "common/array.h" #include "common/rect.h" #include "common/str.h" namespace Graphics { struct Surface; } namespace BladeRunner { class BladeRunnerEngine; class Shape; typedef void UIImagePickerCallback(int, void*); struct UIImagePickerImage { int active; Common::Rect rect; Shape *shapeUp; Shape *shapeHovered; Shape *shapeDown; Common::String tooltip; }; class UIImagePicker { BladeRunnerEngine *_vm; int _isVisible; int _imageCount; int _hoveredImageIndex; int _pressedImageIndex; uint32 _hoverStartTimestamp; int _isButtonDown; Common::Array _images; UIImagePickerCallback *_mouseInCallback; UIImagePickerCallback *_mouseOutCallback; UIImagePickerCallback *_mouseDownCallback; UIImagePickerCallback *_mouseUpCallback; void *_callbackData; public: UIImagePicker(BladeRunnerEngine *vm, int imageCount); ~UIImagePicker(); void resetImages(); bool defineImage(int i, Common::Rect rect, Shape *shapeUp, Shape *shapeHovered, Shape *shapeDown, const char *tooltip); bool setImageTop(int i, int top); bool setImageLeft(int i, int left); bool setImageShapeUp(int i, Shape *shapeUp); bool setImageShapeHovered(int i, Shape *shapeHovered); bool setImageShapeDown(int i, Shape *shapeDown); bool setImageTooltip(int i, const char *tooltip); bool resetActiveImage(int i); void activate(UIImagePickerCallback *mouseInCallback, UIImagePickerCallback *mouseOutCallback, UIImagePickerCallback *mouseDownCallback, UIImagePickerCallback *mouseUpCallback, void *callbackData); void deactivate(); void draw(Graphics::Surface &surface); void drawTooltip(Graphics::Surface &surface, int x, int y); void handleMouseAction(int x, int y, bool down, bool up, bool ignore = false); void resetImage(int i); bool hasHoveredImage(); void reset(); }; } // End of namespace BladeRunner #endif