/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_VQA_PLAYER_H #define BLADERUNNER_VQA_PLAYER_H #include "bladerunner/vqa_decoder.h" #include "audio/audiostream.h" #include "graphics/surface.h" namespace BladeRunner { class BladeRunnerEngine; class VQAPlayer { BladeRunnerEngine *_vm; Common::SeekableReadStream *_s; VQADecoder _decoder; Graphics::Surface *_surface; Audio::QueuingAudioStream *_audioStream; int _curFrame; int _curLoop; int _loopSpecial; int _loopDefault; uint32 _nextFrameTime; public: VQAPlayer(BladeRunnerEngine *vm, Graphics::Surface *surface) : _vm(vm), _s(nullptr), _surface(surface), _audioStream(nullptr), _curFrame(-1), _curLoop(-1), _loopSpecial(-1), _loopDefault(-1), _nextFrameTime(0) {} bool open(const Common::String &name); int update(); void setLoopSpecial(int loop, bool wait); void setLoopDefault(int loop); }; }; // End of namespace BladeRunner #endif