/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/waypoints.h" #include "bladerunner/savefile.h" namespace BladeRunner { Waypoints::Waypoints(BladeRunnerEngine *vm, int count) { _vm = vm; _count = count; _waypoints.resize(count); } void Waypoints::getXYZ(int waypointId, float *x, float *y, float *z) const { *x = 0; *y = 0; *z = 0; if (waypointId < 0 || waypointId >= _count || !_waypoints[waypointId].present) { return; } *x = _waypoints[waypointId].position.x; *y = _waypoints[waypointId].position.y; *z = _waypoints[waypointId].position.z; } int Waypoints::getSetId(int waypointId) const { if (waypointId < 0 || waypointId >= _count || !_waypoints[waypointId].present) { return -1; } return _waypoints[waypointId].setId; } bool Waypoints::set(int waypointId, int setId, Vector3 position) { if (waypointId < 0 || waypointId >= _count) { return false; } _waypoints[waypointId].setId = setId; _waypoints[waypointId].position = position; _waypoints[waypointId].present = true; return true; } bool Waypoints::reset(int waypointId) { if (waypointId < 0 || waypointId >= _count) { return false; } _waypoints[waypointId].setId = -1; _waypoints[waypointId].position.x = 0; _waypoints[waypointId].position.y = 0; _waypoints[waypointId].position.z = 0; _waypoints[waypointId].present = false; return true; } float Waypoints::getX(int waypointId) const { return _waypoints[waypointId].position.x; } float Waypoints::getY(int waypointId) const { return _waypoints[waypointId].position.y; } float Waypoints::getZ(int waypointId) const { return _waypoints[waypointId].position.z; } void Waypoints::save(SaveFileWriteStream &f) { f.writeInt(_count); for (int i = 0; i < _count; ++i) { Waypoint &w = _waypoints[i]; f.writeInt(w.setId); f.writeVector3(w.position); f.writeInt(w.present); } } void Waypoints::load(SaveFileReadStream &f) { _count = f.readInt(); for (int i = 0; i < _count; ++i) { Waypoint &w = _waypoints[i]; w.setId = f.readInt(); w.position = f.readVector3(); w.present = f.readInt(); } } } // End of namespace BladeRunner