/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_WAYPOINTS_H #define BLADERUNNER_WAYPOINTS_H #include "bladerunner/bladerunner.h" #include "bladerunner/vector.h" #include "common/array.h" namespace BladeRunner { class SaveFileReadStream; class SaveFileWriteStream; class Waypoints { friend class Debugger; struct Waypoint { int setId; Vector3 position; bool present; }; BladeRunnerEngine *_vm; int _count; Common::Array _waypoints; public: Waypoints(BladeRunnerEngine *vm, int count); void getXYZ(int waypointId, float *x, float *y, float *z) const; float getX(int waypointId) const; float getY(int waypointId) const; float getZ(int waypointId) const; int getSetId(int waypointId) const; bool set(int waypointId, int setId, Vector3 position); bool reset(int waypointId); void save(SaveFileWriteStream &f); void load(SaveFileReadStream &f); }; } // End of namespace BladeRunner #endif