/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_ZBUFFER_H #define BLADERUNNER_ZBUFFER_H #include "bladerunner/bladerunner.h" #include "common/rect.h" namespace BladeRunner { #define MAX_DIRTY_RECTS 20 class ZBufferDirtyRects { int _count; Common::Rect _rects[MAX_DIRTY_RECTS]; public: ZBufferDirtyRects() : _count(0) {} void reset(); bool add(Common::Rect rect); void extendExisting(); int getCount() const; bool popRect(Common::Rect *rect); }; class ZBuffer { int _width; int _height; uint16 *_zbuf1; uint16 *_zbuf2; ZBufferDirtyRects *_dirtyRects; bool _disabled; public: ZBuffer(); ~ZBuffer(); void init(int width, int height); bool decodeData(const uint8 *data, int size); uint16 *getData() const; uint16 getZValue(int x, int y) const; private: void blit(Common::Rect rect); public: void mark(Common::Rect rect); void clean(); void resetUpdates(); // Only called from Scene::resume which is not yet implemented void disable(); void enable(); }; } // End of namespace BladeRunner #endif