/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #ifndef CGE_BITMAP_H #define CGE_BITMAP_H #include "cge/fileio.h" //#include "cge/general.h" namespace CGE { #define kBmpEOI 0x0000 #define kBmpSKP 0x4000 #define kBmpREP 0x8000 #define kBmpCPY 0xC000 #define kMaxPath 128 #include "common/pack-start.h" struct HideDesc { uint16 _skip; uint16 _hide; }; #include "common/pack-end.h" class Bitmap { bool loadVBM(EncryptedStream *f); public: static Dac *_pal; uint16 _w; uint16 _h; uint8 *_m; uint8 *_v; int32 _map; HideDesc *_b; Bitmap(const char *fname); Bitmap(uint16 w, uint16 h, uint8 *map); Bitmap(uint16 w, uint16 h, uint8 fill); Bitmap(const Bitmap &bmp); ~Bitmap(); static void init(); static void deinit(); Bitmap *code(); Bitmap &operator=(const Bitmap &bmp); void hide(int16 x, int16 y); void show(int16 x, int16 y); void xShow(int16 x, int16 y); bool solidAt(int16 x, int16 y); uint16 moveVmap(uint8 *buf); }; typedef Bitmap *BitmapPtr; } // End of namespace CGE #endif