/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #ifndef __BITMAP__ #define __BITMAP__ #include "cge/general.h" namespace CGE { #define EOI 0x0000 #define SKP 0x4000 #define REP 0x8000 #define CPY 0xC000 #define TRANS 0xFE typedef struct { uint16 b : 2; uint16 B : 6; uint16 g : 2; uint16 G : 6; uint16 r : 2; uint16 R : 6; uint16 Z : 8; } BGR4; typedef struct { uint16 skip; uint16 hide; } HideDesc; class BITMAP { bool BMPLoad(XFILE *f); bool VBMLoad(XFILE *f); public: static DAC *Pal; uint16 W, H; uint8 *M, * V; HideDesc *B; BITMAP(const char *fname, bool rem = true); BITMAP(uint16 w, uint16 h, uint8 *map); BITMAP(uint16 w, uint16 h, uint8 fill); BITMAP(const BITMAP &bmp); ~BITMAP(void); BITMAP *FlipH(void); BITMAP *Code(); BITMAP &operator = (const BITMAP &bmp); void Hide(int x, int y); void Show(int x, int y); void XShow(int x, int y); bool SolidAt(int x, int y); bool VBMSave(XFILE *f); uint16 MoveVmap(uint8 *buf); }; typedef BITMAP *BMP_PTR; } // End of namespace CGE #endif