/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #ifndef __CGE_CFILE__ #define __CGE_CFILE__ #include "cge/general.h" namespace CGE { #define kLineMaxSize 512 #define kBufferSize 2048 class IoBuf : public IoHand { protected: uint8 *_buff; uint16 _ptr; uint16 _lim; long _bufMark; virtual void readBuf(); public: IoBuf(Crypt *crpt); IoBuf(const char *name, Crypt *crpt); virtual ~IoBuf(); uint16 read(void *buf, uint16 len); uint16 read(uint8 *buf); int read(); }; class CFile : public IoBuf { public: static uint16 _maxLineLen; CFile(const char *name, Crypt *crpt); virtual ~CFile(); long mark(); long seek(long pos); }; } // End of namespace CGE #endif