/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/error.h" #include "common/EventRecorder.h" #include "common/file.h" #include "common/fs.h" #include "engines/util.h" #include "cge/cge.h" #include "cge/cge_main.h" namespace CGE { CGEEngine::CGEEngine(OSystem *syst, const ADGameDescription *gameDescription) : Engine(syst), _gameDescription(gameDescription) { DebugMan.addDebugChannel(kCGEDebug, "general", "CGE general debug channel"); _console = new CGEConsole(this); debug("CGEEngine::CGEEngine"); } CGEEngine::~CGEEngine() { debug("CGEEngine::~CGEEngine"); // Remove all of our debug levels here DebugMan.clearAllDebugChannels(); } Common::Error CGEEngine::run() { // Initialize graphics using following: initGraphics(320, 200, false); // Create debugger console. It requires GFX to be initialized _console = new CGEConsole(this); // Additional setup. debug("CGEEngine::init"); cge_main(); return Common::kNoError; } } // End of namespace CGE