/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CGE_H #define CGE_H #include "cge/general.h" #include "common/random.h" #include "engines/engine.h" #include "gui/debugger.h" #include "graphics/surface.h" #include "engines/advancedDetector.h" #include "cge/console.h" #define CGE_SAVEGAME_VERSION 1 namespace CGE { class Console; class Sprite; // our engine debug channels enum { kCGEDebug = 1 << 0 }; #define POCKET_NX 8 struct SavTab { void *Ptr; int Len; uint8 Flg; }; class CGEEngine : public Engine { private: uint32 _lastFrame; void tick(); public: CGEEngine(OSystem *syst, const ADGameDescription *gameDescription); ~CGEEngine(); const ADGameDescription *_gameDescription; bool _isDemo; int _startupMode; int _demoText; int _oldLev; bool _jbw; int _pocPtr; SavTab _savTab[16]; bool _music; int _pocref[POCKET_NX]; uint8 _volume[2]; Common::RandomSource _randomSource; virtual Common::Error run(); GUI::Debugger *getDebugger() { return _console; } void cge_main(); void switchCave(int cav); void startCountDown(); void quit(); void resetQSwitch(); void optionTouch(int opt, uint16 mask); void loadGame(XFile &file, bool tiny); void setMapBrick(int x, int z); void switchMapping(); void loadSprite(const char *fname, int ref, int cav, int col, int row, int pos); void loadScript(const char *fname); void loadUser(); void runGame(); bool showTitle(const char *name); void movie(const char *ext); void takeName(); void inf(const char *txt); void selectSound(); void SNSelect(); void dummy() {} void NONE(); void SB(); void caveDown(); void caveUp(); void xCave(); void qGame(); void SBM(); void GUS(); void GUSM(); void MIDI(); void AUTO(); void setPortD(); void setPortM(); void setIRQ(); void setDMA(); void mainLoop(); void SaveGame(XFile &file); void switchMusic(); void selectPocket(int n); void SNKeep(Sprite *spr, int stp); void SNGive(Sprite *spr, int stp); private: CGEConsole *_console; void setup(); }; // Example console class class Console : public GUI::Debugger { public: Console(CGEEngine *vm) {} virtual ~Console(void) {} }; } // End of namespace CGE #endif