/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CGE_H #define CGE_H #include "common/random.h" #include "engines/engine.h" #include "gui/debugger.h" #include "graphics/surface.h" #include "engines/advancedDetector.h" #include "cge/console.h" #define CGE_SAVEGAME_VERSION 1 namespace CGE { class Console; // our engine debug channels enum { kCGEDebug = 1 << 0 }; class CGEEngine : public Engine { public: CGEEngine(OSystem *syst, const ADGameDescription *gameDescription); ~CGEEngine(); const ADGameDescription *_gameDescription; virtual Common::Error run(); GUI::Debugger *getDebugger() { return _console; } private: CGEConsole *_console; }; // Example console class class Console : public GUI::Debugger { public: Console(CGEEngine *vm) {} virtual ~Console(void) {} }; } // End of namespace CGE #endif