/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #include "common/scummsys.h" #include "common/endian.h" #include "common/memstream.h" #include "common/savefile.h" #include "common/serializer.h" #include "common/str.h" #include "graphics/palette.h" #include "graphics/scaler.h" #include "graphics/thumbnail.h" #include "cge/general.h" #include "cge/sound.h" #include "cge/vga13h.h" #include "cge/snail.h" #include "cge/text.h" #include "cge/game.h" #include "cge/events.h" #include "cge/talk.h" #include "cge/vmenu.h" #include "cge/cge_main.h" #include "cge/cge.h" #include "cge/walk.h" #include "cge/sound.h" namespace CGE { uint16 _stklen = (kStackSize * 2); Vga *_vga; System *_sys; Sprite *_pocLight; EventManager *_eventManager; Keyboard *_keyboard; Mouse *_mouse; Sprite *_pocket[kPocketNX]; Sprite *_sprite; Sprite *_miniCave; Sprite *_shadow; HorizLine *_horzLine; InfoLine *_infoLine; Sprite *_cavLight; InfoLine *_debugLine; Snail *_snail; Snail *_snail_; Fx *_fx; Sound *_sound; // 0.75 - 17II95 - full sound support // 0.76 - 18II95 - small MiniEMS in DEMO, // unhide CavLight in SNLEVEL // keyclick suppress in startup // keyclick on key service in: SYSTEM, GET_TEXT // 1.01 - 17VII95 - default savegame with sound ON // coditionals EVA for 2-month evaluation version const char *savegameStr = "SCUMMVM_CGE"; //-------------------------------------------------------------------------- const Dac g_stdPal[] = {// R G B { 0, 60, 0}, // 198 { 0, 104, 0}, // 199 { 20, 172, 0}, // 200 { 82, 82, 0}, // 201 { 0, 132, 82}, // 202 { 132, 173, 82}, // 203 { 82, 0, 0}, // 204 { 206, 0, 24}, // 205 { 255, 33, 33}, // 206 { 123, 41, 0}, // 207 { 0, 41, 0}, // 208 { 0, 0, 82}, // 209 { 132, 0, 0}, // 210 { 255, 0, 0}, // 211 { 255, 66, 66}, // 212 { 148, 66, 16}, // 213 { 0, 82, 0}, // 214 { 0, 0, 132}, // 215 { 173, 0, 0}, // 216 { 255, 49, 0}, // 217 { 255, 99, 99}, // 218 { 181, 107, 49}, // 219 { 0, 132, 0}, // 220 { 0, 0, 255}, // 221 { 173, 41, 0}, // 222 { 255, 82, 0}, // 223 { 255, 132, 132}, // 224 { 214, 148, 74}, // 225 { 41, 214, 0}, // 226 { 0, 82, 173}, // 227 { 255, 214, 0}, // 228 { 247, 132, 49}, // 229 { 255, 165, 165}, // 230 { 239, 198, 123}, // 231 { 173, 214, 0}, // 232 { 0, 132, 214}, // 233 { 57, 57, 57}, // 234 { 247, 189, 74}, // 235 { 255, 198, 198}, // 236 { 255, 239, 173}, // 237 { 214, 255, 173}, // 238 { 82, 173, 255}, // 239 { 107, 107, 107}, // 240 { 247, 222, 99}, // 241 { 255, 0, 255}, // 242 { 255, 132, 255}, // 243 { 132, 132, 173}, // 244 { 148, 247, 255}, // 245 { 148, 148, 148}, // 246 { 82, 0, 82}, // 247 { 112, 68, 112}, // 248 { 176, 88, 144}, // 249 { 214, 132, 173}, // 250 { 206, 247, 255}, // 251 { 198, 198, 198}, // 252 { 0, 214, 255}, // 253 { 96, 224, 96 }, // 254 { 255, 255, 255}, // 255 }; void CGEEngine::syncHeader(Common::Serializer &s) { debugC(1, kCGEDebugEngine, "CGEEngine::syncHeader(s)"); int i; s.syncAsUint16LE(_now); s.syncAsUint16LE(_oldLev); s.syncAsUint16LE(_demoText); for (i = 0; i < 5; i++) s.syncAsUint16LE(_game); s.syncAsSint16LE(i); // unused VGA::Mono variable s.syncAsUint16LE(_music); s.syncBytes(_volume, 2); for (i = 0; i < 4; i++) s.syncAsUint16LE(_flag[i]); if (s.isLoading()) { // Reinitialise cave values freeCaveValues(); initCaveValues(); } for (i = 0; i < _caveMax; i++) { s.syncAsSint16LE(_heroXY[i]._x); s.syncAsUint16LE(_heroXY[i]._y); } for (i = 0; i < 1 + _caveMax; i++) { s.syncAsByte(_barriers[i]._horz); s.syncAsByte(_barriers[i]._vert); } for (i = 0; i < kPocketNX; i++) s.syncAsUint16LE(_pocref[i]); if (s.isSaving()) { // Write checksum int checksum = kSavegameCheckSum; s.syncAsUint16LE(checksum); } else { // Read checksum and validate it uint16 checksum; s.syncAsUint16LE(checksum); if (checksum != kSavegameCheckSum) error("%s", _text->getText(kBadSVG)); } } bool CGEEngine::loadGame(int slotNumber, SavegameHeader *header, bool tiny) { debugC(1, kCGEDebugEngine, "CGEEngine::loadgame(%d, header, %s)", slotNumber, tiny ? "true" : "false"); Common::MemoryReadStream *readStream; SavegameHeader saveHeader; if (slotNumber == -1) { // Loading the data for the initial game state kSavegame0File file = kSavegame0File(kSavegame0Name); int size = file.size(); byte *dataBuffer = (byte *)malloc(size); file.read(dataBuffer, size); readStream = new Common::MemoryReadStream(dataBuffer, size, DisposeAfterUse::YES); } else { // Open up the savgame file Common::String slotName = generateSaveName(slotNumber); Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(slotName); // Read the data into a data buffer int size = saveFile->size(); byte *dataBuffer = (byte *)malloc(size); saveFile->read(dataBuffer, size); readStream = new Common::MemoryReadStream(dataBuffer, size, DisposeAfterUse::YES); } // Check to see if it's a ScummVM savegame or not char buffer[kSavegameStrSize + 1]; readStream->read(buffer, kSavegameStrSize + 1); if (strncmp(buffer, savegameStr, kSavegameStrSize + 1) != 0) { // It's not, so rewind back to the start readStream->seek(0); if (header) // Header wanted where none exists, so return false return false; } else { // Found header if (!readSavegameHeader(readStream, saveHeader)) { delete readStream; return false; } if (header) { *header = saveHeader; delete readStream; return true; } // Delete the thumbnail saveHeader.thumbnail->free(); delete saveHeader.thumbnail; } // Get in the savegame syncGame(readStream, NULL, tiny); delete readStream; return true; } /** * Returns true if a given savegame exists */ bool CGEEngine::savegameExists(int slotNumber) { Common::String slotName = generateSaveName(slotNumber); Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(slotName); bool result = saveFile != NULL; delete saveFile; return result; } /** * Support method that generates a savegame name * @param slot Slot number */ Common::String CGEEngine::generateSaveName(int slot) { return Common::String::format("%s.%03d", _targetName.c_str(), slot); } Common::Error CGEEngine::loadGameState(int slot) { // Clear current game activity caveDown(); resetGame(); // Load the game loadGame(slot, NULL); _snail->addCom(kSnLevel, -1, _oldLev, &_cavLight); _cavLight->gotoxy(kCaveX + ((_now - 1) % _caveNx) * _caveDx + kCaveSX, kCaveY + ((_now - 1) / _caveNx) * _caveDy + kCaveSY); caveUp(); return Common::kNoError; } void CGEEngine::resetGame() { _vga->_spareQ->clear(); } Common::Error CGEEngine::saveGameState(int slot, const Common::String &desc) { caveDown(); _oldLev = _lev; saveSound(); // Write out the user's progress saveGame(slot, desc); // Reload the scene caveUp(); return Common::kNoError; } void CGEEngine::saveSound() { warning("STUB: CGEEngine::saveSound"); } void CGEEngine::saveGame(int slotNumber, const Common::String &desc) { // Set up the serializer Common::String slotName = generateSaveName(slotNumber); Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(slotName); // Write out the ScummVM savegame header SavegameHeader header; header.saveName = desc; header.version = kSavegameVersion; writeSavegameHeader(saveFile, header); // Write out the data of the savegame syncGame(NULL, saveFile, false); // Finish writing out game data saveFile->finalize(); delete saveFile; } void CGEEngine::writeSavegameHeader(Common::OutSaveFile *out, SavegameHeader &header) { // Write out a savegame header out->write(savegameStr, kSavegameStrSize + 1); out->writeByte(kSavegameVersion); // Write savegame name out->write(header.saveName.c_str(), header.saveName.size() + 1); // Get the active palette uint8 thumbPalette[256 * 3]; g_system->getPaletteManager()->grabPalette(thumbPalette, 0, 256); // Create a thumbnail and save it Graphics::Surface *thumb = new Graphics::Surface(); Graphics::Surface *s = _vga->_page[0]; ::createThumbnail(thumb, (const byte *)s->pixels, kScrWidth, kScrHeight, thumbPalette); Graphics::saveThumbnail(*out, *thumb); thumb->free(); delete thumb; // Write out the save date/time TimeDate td; g_system->getTimeAndDate(td); out->writeSint16LE(td.tm_year + 1900); out->writeSint16LE(td.tm_mon + 1); out->writeSint16LE(td.tm_mday); out->writeSint16LE(td.tm_hour); out->writeSint16LE(td.tm_min); } void CGEEngine::syncGame(Common::SeekableReadStream *readStream, Common::WriteStream *writeStream, bool tiny) { Common::Serializer s(readStream, writeStream); if (s.isSaving()) { for (int i = 0; i < kPocketNX; i++) { register Sprite *pocSpr = _pocket[i]; _pocref[i] = (pocSpr) ? pocSpr->_ref : -1; } // Skip Digital and Midi volumes, useless under ScummVM _volume[0] = 0; _volume[1] = 0; } // Synchronise header data syncHeader(s); if (s.isSaving()) { // Loop through saving the sprite data for (Sprite *spr = _vga->_spareQ->first(); spr; spr = spr->_next) { if (!s.err()) spr->sync(s); } } else { // Loading game if (_soundOk == 1 && _mode == 0) { // Skip Digital and Midi volumes, useless under ScummVM sndSetVolume(); } if (!tiny) { // load sprites & pocket while (readStream->pos() < readStream->size()) { Sprite S(this, NULL); S.sync(s); S._prev = S._next = NULL; Sprite *spr = (scumm_stricmp(S._file + 2, "MUCHA") == 0) ? new Fly(this, NULL) : new Sprite(this, NULL); assert(spr != NULL); *spr = S; _vga->_spareQ->append(spr); } for (int i = 0; i < kPocketNX; i++) { register int r = _pocref[i]; _pocket[i] = (r < 0) ? NULL : _vga->_spareQ->locate(r); } } } } bool CGEEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header) { header.thumbnail = NULL; // Get the savegame version header.version = in->readByte(); if (header.version > kSavegameVersion) return false; // Read in the string header.saveName.clear(); char ch; while ((ch = (char)in->readByte()) != '\0') header.saveName += ch; // Get the thumbnail header.thumbnail = Graphics::loadThumbnail(*in); if (!header.thumbnail) { delete header.thumbnail; header.thumbnail = NULL; return false; } // Read in save date/time header.saveYear = in->readSint16LE(); header.saveMonth = in->readSint16LE(); header.saveDay = in->readSint16LE(); header.saveHour = in->readSint16LE(); header.saveMinutes = in->readSint16LE(); return true; } void CGEEngine::heroCover(int cvr) { debugC(1, kCGEDebugEngine, "CGEEngine::heroCover(%d)", cvr); _snail->addCom(kSnCover, 1, cvr, NULL); } void CGEEngine::trouble(int seq, int text) { debugC(1, kCGEDebugEngine, "CGEEngine::trouble(%d, %d)", seq, text); _hero->park(); _snail->addCom(kSnWait, -1, -1, _hero); _snail->addCom(kSnSeq, -1, seq, _hero); _snail->addCom(kSnSound, -1, 2, _hero); _snail->addCom(kSnWait, -1, -1, _hero); _snail->addCom(kSnSay, 1, text, _hero); } void CGEEngine::offUse() { debugC(1, kCGEDebugEngine, "CGEEngine::offUse()"); trouble(kSeqOffUse, kOffUse + newRandom(_offUseCount)); } void CGEEngine::tooFar() { debugC(1, kCGEDebugEngine, "CGEEngine::tooFar()"); trouble(kSeqTooFar, kTooFar); } void CGEEngine::loadHeroXY() { debugC(1, kCGEDebugEngine, "CGEEngine::loadHeroXY()"); VFile cf(progName(".HXY")); uint16 x, y; memset(_heroXY, 0, sizeof(_heroXY)); if (!cf._error) { for (int i = 0; i < _caveMax; ++i) { cf.read((byte *)&x, 2); cf.read((byte *)&y, 2); _heroXY[i]._x = (int16)FROM_LE_16(x); _heroXY[i]._y = (int16)FROM_LE_16(y); } } } void CGEEngine::loadMapping() { debugC(1, kCGEDebugEngine, "CGEEngine::loadMapping()"); if (_now <= _caveMax) { VFile cf(progName(".TAB")); if (!cf._error) { // Move to the data for the given room cf.seek((_now - 1) * kMapArrSize); // Read in the data for (int z = 0; z < kMapZCnt; ++z) { cf.read(&Cluster::_map[z][0], kMapXCnt); } } } } Square::Square(CGEEngine *vm) : Sprite(vm, NULL), _vm(vm) { _flags._kill = true; _flags._bDel = false; BitmapPtr *MB = new BitmapPtr[2]; MB[0] = new Bitmap("BRICK"); MB[1] = NULL; setShapeList(MB); } void Square::touch(uint16 mask, int x, int y) { Sprite::touch(mask, x, y); if (mask & kMouseLeftUp) { XZ(_x + x, _y + y).cell() = 0; _snail_->addCom(kSnKill, -1, 0, this); } } void CGEEngine::setMapBrick(int x, int z) { debugC(1, kCGEDebugEngine, "CGEEngine::setMapBrick(%d, %d)", x, z); Square *s = new Square(this); if (s) { static char n[] = "00:00"; s->gotoxy(x * kMapGridX, kMapTop + z * kMapGridZ); wtom(x, n + 0, 10, 2); wtom(z, n + 3, 10, 2); Cluster::_map[z][x] = 1; s->setName(n); _vga->_showQ->insert(s, _vga->_showQ->first()); } } void CGEEngine::keyClick() { debugC(1, kCGEDebugEngine, "CGEEngine::keyClick()"); _snail_->addCom(kSnSound, -1, 5, NULL); } void CGEEngine::resetQSwitch() { debugC(1, kCGEDebugEngine, "CGEEngine::resetQSwitch()"); _snail_->addCom(kSnSeq, 123, 0, NULL); keyClick(); } void CGEEngine::quit() { debugC(1, kCGEDebugEngine, "CGEEngine::quit()"); static Choice QuitMenu[] = { { NULL, &CGEEngine::startCountDown }, { NULL, &CGEEngine::resetQSwitch }, { NULL, &CGEEngine::dummy } }; if (_snail->idle() && !_hero->_flags._hide) { if (Vmenu::_addr) { _snail_->addCom(kSnKill, -1, 0, Vmenu::_addr); resetQSwitch(); } else { QuitMenu[0]._text = _text->getText(kQuit); QuitMenu[1]._text = _text->getText(kNoQuit); (new Vmenu(this, QuitMenu, -1, -1))->setName(_text->getText(kQuitTitle)); _snail_->addCom(kSnSeq, 123, 1, NULL); keyClick(); } } } void CGEEngine::miniStep(int stp) { debugC(1, kCGEDebugEngine, "CGEEngine::miniStep(%d)", stp); if (stp < 0) { _miniCave->_flags._hide = true; } else { *_miniShp[0] = *_miniShpList[stp]; if (_fx->_current) &*(_fx->_current->addr()); _miniCave->_flags._hide = false; } } void CGEEngine::postMiniStep(int step) { debugC(6, kCGEDebugEngine, "CGEEngine::postMiniStep(%d)", step); if (_miniCave && step != _recentStep) _snail_->addCom2(kSnExec, -1, _recentStep = step, kMiniStep); } void CGEEngine::showBak(int ref) { debugC(1, kCGEDebugEngine, "CGEEngine::showBack(%d)", ref); Sprite *spr = _vga->_spareQ->locate(ref); if (!spr) return; Bitmap::_pal = _vga->_sysPal; spr->expand(); Bitmap::_pal = NULL; spr->show(2); _vga->copyPage(1, 2); _sys->setPal(); spr->contract(); } void CGEEngine::caveUp() { debugC(1, kCGEDebugEngine, "CGEEngine::caveUp()"); const int BakRef = 1000 * _now; if (_music) _midiPlayer.loadMidi(_now); showBak(BakRef); loadMapping(); _text->preload(BakRef, BakRef + 1000); Sprite *spr = _vga->_spareQ->first(); while (spr) { Sprite *n = spr->_next; if (spr->_cave == _now || spr->_cave == 0) if (spr->_ref != BakRef) { if (spr->_flags._back) spr->backShow(); else expandSprite(spr); } spr = n; } _sound->stop(); _fx->clear(); _fx->preload(0); _fx->preload(BakRef); if (_hero) { _hero->gotoxy(_heroXY[_now - 1]._x, _heroXY[_now - 1]._y); // following 2 lines trims Hero's Z position! _hero->tick(); _hero->_time = 1; _hero->_flags._hide = false; } if (!_dark) _vga->sunset(); _vga->copyPage(0, 1); selectPocket(-1); if (_hero) _vga->_showQ->insert(_vga->_showQ->remove(_hero)); if (_shadow) { _vga->_showQ->remove(_shadow); _shadow->makeXlat(glass(_vga->_sysPal, 204, 204, 204)); _vga->_showQ->insert(_shadow, _hero); _shadow->_z = _hero->_z; } feedSnail(_vga->_showQ->locate(BakRef + 999), kTake); _vga->show(); _vga->copyPage(1, 0); _vga->show(); _vga->sunrise(_vga->_sysPal); _dark = false; if (!_startupMode) _mouse->on(); } void CGEEngine::caveDown() { debugC(1, kCGEDebugEngine, "CGEEngine::caveDown()"); if (_horzLine && !_horzLine->_flags._hide) switchMapping(); for (Sprite *spr = _vga->_showQ->first(); spr;) { Sprite *n = spr->_next; if (spr->_ref >= 1000 /*&& spr->_cave*/) { if (spr->_ref % 1000 == 999) feedSnail(spr, kTake); _vga->_spareQ->append(_vga->_showQ->remove(spr)); } spr = n; } _text->clear(1000); } void CGEEngine::xCave() { debugC(6, kCGEDebugEngine, "CGEEngine::xCave()"); caveDown(); caveUp(); } void CGEEngine::qGame() { debugC(1, kCGEDebugEngine, "CGEEngine::qGame()"); caveDown(); _oldLev = _lev; saveSound(); // Write out the user's progress saveGame(0, Common::String("Automatic Savegame")); _vga->sunset(); _finis = true; } void CGEEngine::switchCave(int cav) { debugC(1, kCGEDebugEngine, "CGEEngine::switchCave(%d)", cav); if (cav == _now) return; if (cav < 0) { _snail->addCom(kSnLabel, -1, 0, NULL); // wait for repaint _snail->addCom2(kSnExec, -1, 0, kQGame); // switch cave } else { _now = cav; _mouse->off(); if (_hero) { _hero->park(); _hero->step(0); _vga->_spareQ->_show = 0; } _cavLight->gotoxy(kCaveX + ((_now - 1) % _caveNx) * _caveDx + kCaveSX, kCaveY + ((_now - 1) / _caveNx) * _caveDy + kCaveSY); killText(); if (!_startupMode) keyClick(); _snail->addCom(kSnLabel, -1, 0, NULL); // wait for repaint _snail->addCom2(kSnExec, 0, 0, kXCave); // switch cave } } System::System(CGEEngine *vm) : Sprite(vm, NULL), _vm(vm) { _funDel = kHeroFun0; setPal(); tick(); } void System::setPal() { Dac *p = _vga->_sysPal + 256 - ARRAYSIZE(g_stdPal); for (uint i = 0; i < ARRAYSIZE(g_stdPal); i++) { p[i]._r = g_stdPal[i]._r >> 2; p[i]._g = g_stdPal[i]._g >> 2; p[i]._b = g_stdPal[i]._b >> 2; } } void System::funTouch() { uint16 n = (_vm->_flag[0]) ? kHeroFun1 : kHeroFun0; // PAIN flag if (_talk == NULL || n > _funDel) _funDel = n; } void System::touch(uint16 mask, int x, int y) { funTouch(); if (mask & kEventKeyb) { _vm->keyClick(); killText(); if (_vm->_startupMode == 1) { _snail->addCom(kSnClear, -1, 0, NULL); return; } switch (x) { case 'X': if (_keyboard->_key[kKeyAlt]) _vm->quit(); break; case '0': case '1': case '2': case '3': case '4': if (_keyboard->_key[kKeyAlt]) { _snail->addCom(kSnLevel, -1, x - '0', NULL); break; } break; } } else { if (_vm->_startupMode) return; int cav = 0; _infoLine->update(NULL); if (y >= kWorldHeight ) { if (x < kButtonX) { // select cave? if (y >= kCaveY && y < kCaveY + _vm->_caveNy * _vm->_caveDy && x >= kCaveX && x < kCaveX + _vm->_caveNx * _vm->_caveDx && !_vm->_game) { cav = ((y - kCaveY) / _vm->_caveDy) * _vm->_caveNx + (x - kCaveX) / _vm->_caveDx + 1; if (cav > _vm->_maxCave) cav = 0; } else { cav = 0; } } else if (mask & kMouseLeftUp) { if (y >= kPocketY && y < kPocketY + kPocketNY * kPocketDY && x >= kPocketX && x < kPocketX + kPocketNX * kPocketDX) { int n = ((y - kPocketY) / kPocketDY) * kPocketNX + (x - kPocketX) / kPocketDX; _vm->selectPocket(n); } } } _vm->postMiniStep(cav - 1); if (mask & kMouseLeftUp) { if (cav && _snail->idle() && _hero->_tracePtr < 0) _vm->switchCave(cav); if (_horzLine && !_horzLine->_flags._hide) { if (y >= kMapTop && y < kMapTop + kMapHig) { Cluster tmpCluster = XZ(x, y); int16 x1 = tmpCluster._pt.x; int16 z1 = tmpCluster._pt.y; Cluster::_map[z1][x1] = 1; _vm->setMapBrick(x1, z1); } } else { if (!_talk && _snail->idle() && _hero && y >= kMapTop && y < kMapTop + kMapHig && !_vm->_game) { _hero->findWay(XZ(x, y)); } } } } } void System::tick() { if (!_vm->_startupMode) if (--_funDel == 0) { killText(); if (_snail->idle()) { if (_vm->_flag[0]) // Pain flag _vm->heroCover(9); else { // CHECKME: Before, was: if (Startup::_core >= CORE_MID) { int n = newRandom(100); if (n > 96) _vm->heroCover(6 + (_hero->_x + _hero->_w / 2 < kScrWidth / 2)); else if (n > 90) _vm->heroCover(5); else if (n > 60) _vm->heroCover(4); else _vm->heroCover(3); } } funTouch(); } _time = kSystemRate; } void CGEEngine::switchColorMode() { debugC(1, kCGEDebugEngine, "CGEEngine::switchColorMode()"); _snail_->addCom(kSnSeq, 121, _vga->_mono = !_vga->_mono, NULL); keyClick(); _vga->setColors(_vga->_sysPal, 64); } void CGEEngine::switchMusic() { debugC(1, kCGEDebugEngine, "CGEEngine::switchMusic()"); _snail_->addCom(kSnSeq, 122, (_music = !_music), NULL); keyClick(); if (_music) _midiPlayer.loadMidi(_now); else _midiPlayer.killMidi(); } void CGEEngine::startCountDown() { debugC(1, kCGEDebugEngine, "CGEEngine::startCountDown()"); //SNPOST(SNSEQ, 123, 0, NULL); switchCave(-1); } void CGEEngine::switchMapping() { assert(_horzLine); debugC(1, kCGEDebugEngine, "CGEEngine::switchMapping()"); if (_horzLine && _horzLine->_flags._hide) { for (int i = 0; i < kMapZCnt; i++) { for (int j = 0; j < kMapXCnt; j++) { if (Cluster::_map[i][j]) setMapBrick(j, i); } } } else { for (Sprite *s = _vga->_showQ->first(); s; s = s->_next) if (s->_w == kMapGridX && s->_h == kMapGridZ) _snail_->addCom(kSnKill, -1, 0, s); } _horzLine->_flags._hide = !_horzLine->_flags._hide; } void CGEEngine::killSprite() { debugC(1, kCGEDebugEngine, "CGEEngine::killSprite()"); _sprite->_flags._kill = true; _sprite->_flags._bDel = true; _snail_->addCom(kSnKill, -1, 0, _sprite); _sprite = NULL; } void CGEEngine::optionTouch(int opt, uint16 mask) { switch (opt) { case 1: if (mask & kMouseLeftUp) switchColorMode(); break; case 2: if (mask & kMouseLeftUp) switchMusic(); else if (mask & kMouseRightUp) warning("TODO: Use ScummVM sound dialog"); break; case 3: if (mask & kMouseLeftUp) quit(); break; } } #pragma argsused void Sprite::touch(uint16 mask, int x, int y) { _sys->funTouch(); if ((mask & kEventAttn) != 0) return; _infoLine->update(name()); if (mask & (kMouseRightDown | kMouseLeftDown)) _sprite = this; if (_ref / 10 == 12) { _vm->optionTouch(_ref % 10, mask); return; } if (_flags._syst) return; // cannot access system sprites if (_vm->_game) if (mask & kMouseLeftUp) { mask &= ~kMouseLeftUp; mask |= kMouseRightUp; } if ((mask & kMouseRightUp) && _snail->idle()) { Sprite *ps = (_pocLight->_seqPtr) ? _pocket[_vm->_pocPtr] : NULL; if (ps) { if (_flags._kept || _hero->distance(this) < kDistMax) { if (works(ps)) { _vm->feedSnail(ps, kTake); } else _vm->offUse(); _vm->selectPocket(-1); } else _vm->tooFar(); } else { if (_flags._kept) { mask |= kMouseLeftUp; } else { if (_hero->distance(this) < kDistMax) { if (_flags._port) { if (_vm->findPocket(NULL) < 0) { _vm->pocFul(); } else { _snail->addCom(kSnReach, -1, -1, this); _snail->addCom(kSnKeep, -1, -1, this); _flags._port = false; } } else { if (_takePtr != kNoPtr) { if (snList(kTake)[_takePtr]._com == kSnNext) _vm->offUse(); else _vm->feedSnail(this, kTake); } else { _vm->offUse(); } } } else { _vm->tooFar(); } } } } if ((mask & kMouseLeftUp) && _snail->idle()) { if (_flags._kept) { for (int n = 0; n < kPocketNX; n++) { if (_pocket[n] == this) { _vm->selectPocket(n); break; } } } else { _snail->addCom(kSnWalk, -1, -1, this); // Hero->FindWay(this); } } } void CGEEngine::loadSprite(const char *fname, int ref, int cav, int col = 0, int row = 0, int pos = 0) { static const char *Comd[] = { "Name", "Type", "Phase", "East", "Left", "Right", "Top", "Bottom", "Seq", "Near", "Take", "Portable", "Transparent", NULL }; static const char *Type[] = { "DEAD", "AUTO", "WALK", "NEWTON", "LISSAJOUS", "FLY", NULL }; int shpcnt = 0; int type = 0; // DEAD bool east = false; bool port = false; bool tran = false; int i, lcnt = 0; char line[kLineMax]; mergeExt(line, fname, kSprExt); if (VFile::exist(line)) { // sprite description file exist VFile sprf(line); if (sprf._error) error("Bad SPR [%s]", line); uint16 len; while ((len = sprf.read((uint8 *)line)) != 0) { lcnt++; if (len && line[len - 1] == '\n') line[--len] = '\0'; if (len == 0 || *line == '.') continue; if ((i = takeEnum(Comd, strtok(line, " =\t"))) < 0) error("Bad line %d [%s]", lcnt, fname); switch (i) { case 0 : // Name - will be taken in Expand routine break; case 1 : // Type if ((type = takeEnum(Type, strtok(NULL, " \t,;/"))) < 0) error("Bad line %d [%s]", lcnt, fname); break; case 2 : // Phase shpcnt++; break; case 3 : // East east = (atoi(strtok(NULL, " \t,;/")) != 0); break; case 11 : // Portable port = (atoi(strtok(NULL, " \t,;/")) != 0); break; case 12 : // Transparent tran = (atoi(strtok(NULL, " \t,;/")) != 0); break; } } if (! shpcnt) error("No shapes [%s]", fname); } else { // no sprite description: mono-shaped sprite with only .BMP file ++shpcnt; } // make sprite of choosen type switch (type) { case 1: // AUTO _sprite = new Sprite(this, NULL); if (_sprite) { _sprite->gotoxy(col, row); //Sprite->Time = 1;//-----------$$$$$$$$$$$$$$$$ } break; case 2: { // WALK Walk *w = new Walk(this, NULL); if (w && ref == 1) { w->gotoxy(col, row); if (_hero) error("2nd HERO [%s]", fname); _hero = w; } _sprite = w; break; } /* case 3 : // NEWTON NEWTON * n = new NEWTON(NULL); if (n) { n->Ay = (bottom-n->H); n->By = 90; n->Cy = 3; n->Bx = 99; n->Cx = 3; n->Goto(col, row); } _sprite = n; break; */ case 4: // LISSAJOUS error("Bad type [%s]", fname); /* LISSAJOUS * l = new LISSAJOUS(NULL); if (l) { l->Ax = SCR_WID/2; l->Ay = SCR_HIG/2; l->Bx = 7; l->By = 13; l->Cx = 300; l->Cy = 500; *(long *) &l->Dx = 0; // movex * cnt l->Goto(col, row); } _sprite = l; */ break; case 5: { // FLY Fly *f = new Fly(this, NULL); _sprite = f; //////Sprite->Time = 1;//-----------$$$$$$$$$$$$$$ break; } default: // DEAD _sprite = new Sprite(this, NULL); if (_sprite) _sprite->gotoxy(col, row); break; } if (_sprite) { _sprite->_ref = ref; _sprite->_cave = cav; _sprite->_z = pos; _sprite->_flags._east = east; _sprite->_flags._port = port; _sprite->_flags._tran = tran; _sprite->_flags._kill = true; _sprite->_flags._bDel = true; // Extract the filename, without the extension strcpy(_sprite->_file, fname); char *p = strchr(_sprite->_file, '.'); if (p) *p = '\0'; _sprite->_shpCnt = shpcnt; _vga->_spareQ->append(_sprite); } } void CGEEngine::loadScript(const char *fname) { VFile scrf(fname); if (scrf._error) return; bool ok = true; int lcnt = 0; char line[kLineMax]; while (scrf.read((uint8 *)line) != 0) { char *p; lcnt++; if (*line == 0 || *line == '\n' || *line == '.') continue; ok = false; // not OK if break // sprite ident number if ((p = strtok(line, " \t\n")) == NULL) break; int SpI = atoi(p); // sprite file name char *SpN; if ((SpN = strtok(NULL, " ,;/\t\n")) == NULL) break; // sprite cave if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break; int SpA = atoi(p); // sprite column if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break; int SpX = atoi(p); // sprite row if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break; int SpY = atoi(p); // sprite Z pos if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break; int SpZ = atoi(p); // sprite life if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break; bool BkG = atoi(p) == 0; ok = true; // no break: OK _sprite = NULL; loadSprite(SpN, SpI, SpA, SpX, SpY, SpZ); if (_sprite && BkG) _sprite->_flags._back = true; } if (!ok) error("Bad INI line %d [%s]", lcnt, fname); } void CGEEngine::mainLoop() { _vga->show(); _snail_->runCom(); _snail->runCom(); // Handle a delay between game frames handleFrame(); // Handle any pending events _eventManager->poll(); } void CGEEngine::handleFrame() { // Game frame delay uint32 millis = g_system->getMillis(); while (!_eventManager->_quitFlag && (millis < (_lastFrame + kGameFrameDelay))) { // Handle any pending events _eventManager->poll(); if (millis >= (_lastTick + kGameTickDelay)) { // Dispatch the tick to any active objects tick(); _lastTick = millis; } // Slight delay g_system->delayMillis(5); millis = g_system->getMillis(); } _lastFrame = millis; if (millis >= (_lastTick + kGameTickDelay)) { // Dispatch the tick to any active objects tick(); _lastTick = millis; } } void CGEEngine::tick() { for (Sprite *spr = _vga->_showQ->first(); spr; spr = spr->_next) { if (spr->_time) { if (!spr->_flags._hide) { if (--spr->_time == 0) spr->tick(); } } } } void CGEEngine::loadUser() { // set scene if (_mode == 0) { // user .SVG file found - load it from slot 0 loadGame(0, NULL); } else if (_mode == 1) { // Load either initial game state savegame or launcher specified savegame loadGame(_startGameSlot, NULL); } else { error("Creating setup savegames not supported"); } loadScript(progName(kIn0Ext)); } void CGEEngine::runGame() { if (_eventManager->_quitFlag) return; _text->clear(); _text->preload(100, 1000); loadHeroXY(); _cavLight->_flags._tran = true; _vga->_showQ->append(_cavLight); _cavLight->_flags._hide = true; const Seq pocSeq[] = { { 0, 0, 0, 0, 20 }, { 1, 2, 0, 0, 4 }, { 2, 3, 0, 0, 4 }, { 3, 4, 0, 0, 16 }, { 2, 5, 0, 0, 4 }, { 1, 6, 0, 0, 4 }, { 0, 1, 0, 0, 16 }, }; Seq *seq = (Seq *)malloc(7 * sizeof(Seq)); Common::copy(pocSeq, pocSeq + 7, seq); _pocLight->setSeq(seq); _pocLight->_flags._tran = true; _pocLight->_time = 1; _pocLight->_z = 120; _vga->_showQ->append(_pocLight); selectPocket(-1); _vga->_showQ->append(_mouse); // ___________ loadUser(); // ~~~~~~~~~~~ if ((_sprite = _vga->_spareQ->locate(121)) != NULL) _snail_->addCom(kSnSeq, -1, _vga->_mono, _sprite); if ((_sprite = _vga->_spareQ->locate(122)) != NULL) _sprite->step(_music); _snail_->addCom(kSnSeq, -1, _music, _sprite); if (!_music) _midiPlayer.killMidi(); if (VFile::exist("MINI.SPR")) { _miniShp = new BitmapPtr[2]; _miniShp[0] = _miniShp[1] = NULL; loadSprite("MINI", -1, 0, kMiniX, kMiniY); expandSprite(_miniCave = _sprite); // NULL is ok if (_miniCave) { _miniCave->_flags._kill = false; _miniCave->_flags._hide = true; _miniShp[0] = new Bitmap(*_miniCave->shp()); _miniShpList = _miniCave->setShapeList(_miniShp); postMiniStep(-1); } } if (_hero) { expandSprite(_hero); _hero->gotoxy(_heroXY[_now - 1]._x, _heroXY[_now - 1]._y); if (VFile::exist("00SHADOW.SPR")) { loadSprite("00SHADOW", -1, 0, _hero->_x + 14, _hero->_y + 51); delete _shadow; if ((_shadow = _sprite) != NULL) { _shadow->_ref = 2; _shadow->_flags._tran = true; _shadow->_flags._kill = false; _hero->_flags._shad = true; _vga->_showQ->insert(_vga->_spareQ->remove(_shadow), _hero); } } } _infoLine->gotoxy(kInfoX, kInfoY); _infoLine->_flags._tran = true; _infoLine->update(NULL); _vga->_showQ->insert(_infoLine); _debugLine->_z = 126; _vga->_showQ->insert(_debugLine); if (_horzLine) { _horzLine->_y = kMapTop - (kMapTop > 0); _horzLine->_z = 126; _vga->_showQ->insert(_horzLine); } _mouse->_busy = _vga->_spareQ->locate(kBusyRef); if (_mouse->_busy) expandSprite(_mouse->_busy); _startupMode = 0; _snail->addCom(kSnLevel, -1, _oldLev, &_cavLight); _cavLight->gotoxy(kCaveX + ((_now - 1) % _caveNx) * _caveDx + kCaveSX, kCaveY + ((_now - 1) / _caveNx) * _caveDy + kCaveSY); caveUp(); _keyboard->setClient(_sys); // main loop while (!_finis && !_eventManager->_quitFlag) { if (_flag[3]) _snail->addCom2(kSnExec, -1, 0, kQGame); mainLoop(); } // If finishing game due to closing ScummVM window, explicitly save the game if (!_finis && canSaveGameStateCurrently()) qGame(); _keyboard->setClient(NULL); _snail->addCom(kSnClear, -1, 0, NULL); _snail_->addCom(kSnClear, -1, 0, NULL); _mouse->off(); _vga->_showQ->clear(); _vga->_spareQ->clear(); _hero = NULL; _shadow = NULL; } void CGEEngine::movie(const char *ext) { if (_eventManager->_quitFlag) return; const char *fn = progName(ext); if (VFile::exist(fn)) { loadScript(fn); expandSprite(_vga->_spareQ->locate(999)); feedSnail(_vga->_showQ->locate(999), kTake); _vga->_showQ->append(_mouse); _keyboard->setClient(_sys); while (!_snail->idle() && !_eventManager->_quitFlag) mainLoop(); _keyboard->setClient(NULL); _snail->addCom(kSnClear, -1, 0, NULL); _snail_->addCom(kSnClear, -1, 0, NULL); _vga->_showQ->clear(); _vga->_spareQ->clear(); } } bool CGEEngine::showTitle(const char *name) { if (_eventManager->_quitFlag) return false; Bitmap::_pal = _vga->_sysPal; BitmapPtr *LB = new BitmapPtr[2]; LB[0] = new Bitmap(name); LB[1] = NULL; Bitmap::_pal = NULL; Sprite D(this, LB); D._flags._kill = true; D._flags._bDel = true; D.center(); D.show(2); if (_mode == 2) { inf(kSavegame0Name); _talk->show(2); } _vga->sunset(); _vga->copyPage(1, 2); _vga->copyPage(0, 1); selectPocket(-1); _vga->sunrise(_vga->_sysPal); if (_mode < 2 && !_soundOk) { _vga->copyPage(1, 2); _vga->copyPage(0, 1); _vga->_showQ->append(_mouse); _mouse->on(); for (; !_snail->idle() || Vmenu::_addr;) { mainLoop(); if (_eventManager->_quitFlag) return false; } _mouse->off(); _vga->_showQ->clear(); _vga->copyPage(0, 2); _soundOk = 2; if (_music) _midiPlayer.loadMidi(0); } if (_mode < 2) { // At this point the game originally set the protection variables // used by the copy protection check movie("X00"); // paylist _vga->copyPage(1, 2); _vga->copyPage(0, 1); _vga->_showQ->append(_mouse); // In the original game, the user had to enter his name // As it was only used to name savegames, it has been removed _vga->_showQ->clear(); _vga->copyPage(0, 2); if (_mode == 0) { // The auto-load of savegame #0 is currently disabled #if 0 if (savegameExists(0)) { // Load the savegame loadGame(0, NULL, true); // only system vars _vga->setColors(_vga->_sysPal, 64); _vga->update(); if (_flag[3]) { //flag FINIS _mode++; _flag[3] = false; } } else #endif _mode++; } } if (_mode < 2) movie("X01"); // wink _vga->copyPage(0, 2); return true; } void CGEEngine::cge_main() { memset(_barriers, 0xFF, sizeof(_barriers)); if (!_mouse->_exist) error("%s", _text->getText(kTextNoMouse)); if (!kSavegame0File::exist(kSavegame0Name)) _mode = 2; _debugLine->_flags._hide = true; if (_horzLine) _horzLine->_flags._hide = true; if (_music && _soundOk) _midiPlayer.loadMidi(0); if (_startGameSlot != -1) { // Starting up a savegame from the launcher _mode++; runGame(); _startupMode = 2; if (_flag[3]) // Flag FINIS movie("X03"); } else { if (_mode < 2) movie(kLgoExt); if (showTitle("WELCOME")) { if (_mode == 1) movie("X02"); // intro runGame(); _startupMode = 2; if (_flag[3]) // Flag FINIS movie("X03"); } else _vga->sunset(); } } } // End of namespace CGE