/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #ifndef __CGE__ #define __CGE__ #include "cge\wav.h" #include "cge\vga13h.h" namespace CGE { #define TSEQ 96 #define HTALK (TSEQ+4) #define TOO_FAR (TSEQ+5) #define NO_WAY (TSEQ+5) #define POC_FUL (TSEQ+5) #define OFF_USE (TSEQ+6) #define EXIT_OK_TEXT 40 #define NOMUSIC_TEXT 98 #define BADSVG_TEXT 99 #define OFF_USE_COUNT 600 #define OFF_USE_TEXT 601 #define NO_WAY_TEXT 671 #define TOO_FAR_TEXT 681 #define POC_FUL_TEXT 691 #define A_C_D_TEXT 777 #define GETNAME_PROMPT 50 #define GETNAME_TITLE 51 #define QUIT_TITLE 200 #define QUIT_TEXT 201 #define NOQUIT_TEXT 202 #define DEMO_TEXT 300 #define NOSOUND_TEXT 310 #define PAN_HIG 40 #define WORLD_HIG (SCR_HIG-PAN_HIG) #define INFO_X 177 #define INFO_Y 164 #define INFO_W 140 #if defined(DEMO) #define CAVE_X 4 #define CAVE_Y 166 #define CAVE_SX 0 #define CAVE_SY 0 #define CAVE_DX 23 #define CAVE_DY 29 #define CAVE_NX 3 #define CAVE_NY 1 #else #define CAVE_X 4 #define CAVE_Y 166 #define CAVE_SX 0 #define CAVE_SY 0 #define CAVE_DX 9 #define CAVE_DY 10 #define CAVE_NX 8 #define CAVE_NY 3 #endif #define BUTTON_X 151 #define BUTTON_Y 164 #define BUTTON_DX 19 #define BUTTON_DY 11 #define BUTTON_NX 1 #define BUTTON_NY 3 #define MINI_X 86 #define MINI_Y 162 //#define MAP_XCNT 16 //#define MAP_ZCNT 4 #define MAP_XCNT 40 #define MAP_ZCNT 20 #define MAP_TOP 80 #define MAP_HIG 80 #define MAP_XGRID (SCR_WID / MAP_XCNT) #define MAP_ZGRID (MAP_HIG / MAP_ZCNT) //#if SCR_WID % MAP_XGRID // #error Illegal horizontal grid size or count //#endif //#if MAP_HIG % MAP_ZGRID // #error Illegal vertical grid size or count //#endif #define LINE_MAX 512 #define USER_MAX 100 #define SHP_MAX 1024 #define STD_DELAY 3 #define LEV_MAX 5 #define CAVE_MAX (CAVE_NX*CAVE_NY) #define MAX_FIND_LEVEL 3 #define MAX_DISTANCE 3 #define INI_EXT ".INI" #define IN0_EXT ".IN0" #define LGO_EXT ".LGO" #define SVG_EXT ".SVG" #define WALKSIDE 10 #define BUSY_REF 500 #define SYSTIMERATE 6 // 12 Hz #define HEROFUN0 (40*12) #define HEROFUN1 ( 2*12) #define PAIN (Flag[0]) #define FINIS (Flag[3]) //-------------------------------------------------------------------------- class SYSTEM : public SPRITE { int lum; public: static int FunDel; static void SetPal (void); static void FunTouch (void); SYSTEM (void) : SPRITE(NULL) { SetPal(); Tick(); } void Touch (uint16 mask, int x, int y); void Tick (void); }; //-------------------------------------------------------------------------- class CLUSTER : public COUPLE { public: static uint8 Map[MAP_ZCNT][MAP_XCNT]; uint8 &Cell (void); CLUSTER (void) : COUPLE () { } CLUSTER (int a, int b) : COUPLE (a, b) { } bool Protected (void); }; class WALK : public SPRITE { public: CLUSTER Here; enum DIR { NO_DIR = -1, NN, EE, SS, WW } Dir; int TracePtr; WALK (BMP_PTR * shpl); void Tick (void); void FindWay(CLUSTER c); void FindWay(SPRITE * spr); int Distance (SPRITE * spr); void Turn (DIR d); void Park (void); bool Lower (SPRITE * spr); void Reach (SPRITE * spr, int mode = -1); }; CLUSTER XZ (int x, int y); CLUSTER XZ (COUPLE xy); extern WALK * Hero; void ExpandSprite (SPRITE * spr); void ContractSprite (SPRITE * spr); void cge_main(void); } // End of namespace CGE #endif