/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #include "cge/config.h" #include "cge/sound.h" #include "cge/vmenu.h" #include "cge/text.h" #include "cge/cge_main.h" namespace CGE { static Choice *_cho; static int _hlp; void CGEEngine::snSelect() { debugC(1, kCGEDebugEngine, "CGEEngine::snSelect()"); inf(_text->getText(_hlp)); _talk->gotoxy(_talk->_x, kFontHigh / 2); (new Vmenu(this, _cho, kScrWidth / 2, _talk->_y + _talk->_h + kTextVMargin + kFontHigh))->setName(_text->getText(kMenu)); } } // End of namespace CGE