/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "engines/advancedDetector.h" #include "common/savefile.h" #include "common/system.h" #include "base/plugins.h" #include "graphics/thumbnail.h" #include "cge/cge.h" static const PlainGameDescriptor CGEGames[] = { { "soltys", "Soltys" }, { 0, 0 } }; namespace CGE { static const ADGameDescription gameDescriptions[] = { { "soltys", "", { {"vol.cat", 0, "0c33e2c304821a2444d297fc5e2d67c6", 50176}, {"vol.dat", 0, "f9ae2e7f8f7cac91378cdafca43faf1e", 8437572}, AD_LISTEND }, Common::PL_POL, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO1(GUIO_NONE) }, { "soltys", "Soltys Freeware", { {"vol.cat", 0, "0c33e2c304821a2444d297fc5e2d67c6", 50176}, {"vol.dat", 0, "f9ae2e7f8f7cac91378cdafca43faf1e", 8437676}, AD_LISTEND }, Common::PL_POL, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO1(GUIO_NONE) }, { "soltys", "Soltys Demo (not supported)", { {"vol.cat", 0, "1e077c8ff58109a187f07ac54b0c873a", 18788}, {"vol.dat", 0, "75d385a6074c58b69f7730481f256051", 1796710}, AD_LISTEND }, Common::EN_ANY, Common::kPlatformPC, ADGF_DEMO , GUIO1(GUIO_NONE) }, { "soltys", "Soltys Demo (not supported)", { {"vol.cat", 0, "f17987487fab1ebddd781d8d02fedecc", 7168}, {"vol.dat", 0, "c5d9b15863cab61dc125551576dece04", 1075272}, AD_LISTEND }, Common::PL_POL, Common::kPlatformPC, ADGF_DEMO , GUIO1(GUIO_NONE) }, { "soltys", "Soltys Freeware v1.0", { {"vol.cat", 0, "f1675684c68ab90272f5776f8f2c3974", 50176}, {"vol.dat", 0, "4ffeff4abc99ac5999b55ccfc56ab1df", 8430868}, AD_LISTEND }, Common::EN_ANY, Common::kPlatformPC, ADGF_NO_FLAGS , GUIO1(GUIO_NONE) }, { "soltys", "Soltys Freeware v1.0", { {"vol.cat", 0, "20fdce799adb618100ef9ee2362be875", 50176}, {"vol.dat", 0, "0e43331c846094d77f5dd201827e0a3b", 8439339}, AD_LISTEND }, Common::PL_POL, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO1(GUIO_NONE) }, AD_TABLE_END_MARKER }; static const ADFileBasedFallback fileBasedFallback[] = { { &gameDescriptions[0], { "vol.cat", "vol.dat", 0 } }, { 0, { 0 } } }; } // End of namespace CGE class CGEMetaEngine : public AdvancedMetaEngine { public: CGEMetaEngine() : AdvancedMetaEngine(CGE::gameDescriptions, sizeof(ADGameDescription), CGEGames) { _singleid = "Soltys"; } virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { return detectGameFilebased(allFiles, CGE::fileBasedFallback); } virtual const char *getName() const { return "CGE"; } virtual const char *getOriginalCopyright() const { return "Soltys (c) 1994-1996 L.K. Avalon"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual int getMaximumSaveSlot() const; virtual SaveStateList listSaves(const char *target) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; virtual void removeSaveState(const char *target, int slot) const; }; bool CGEMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate); } void CGEMetaEngine::removeSaveState(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); g_system->getSavefileManager()->removeSavefile(fileName); } int CGEMetaEngine::getMaximumSaveSlot() const { return 99; } SaveStateList CGEMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern = target; pattern += ".???"; filenames = saveFileMan->listSavefiles(pattern); sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; int slotNum = 0; for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) { // Obtain the last 3 digits of the filename, since they correspond to the save slot slotNum = atoi(filename->c_str() + filename->size() - 3); if (slotNum >= 0 && slotNum <= 99) { Common::InSaveFile *file = saveFileMan->openForLoading(*filename); if (file) { CGE::SavegameHeader header; // Check to see if it's a ScummVM savegame or not char buffer[kSavegameStrSize + 1]; file->read(buffer, kSavegameStrSize + 1); if (!strncmp(buffer, CGE::savegameStr, kSavegameStrSize + 1)) { // Valid savegame if (CGE::CGEEngine::readSavegameHeader(file, header)) { saveList.push_back(SaveStateDescriptor(slotNum, header.saveName)); delete header.thumbnail; } } else { // Must be an original format savegame saveList.push_back(SaveStateDescriptor(slotNum, "Unknown")); } delete file; } } } return saveList; } SaveStateDescriptor CGEMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName); if (f) { CGE::SavegameHeader header; // Check to see if it's a ScummVM savegame or not char buffer[kSavegameStrSize + 1]; f->read(buffer, kSavegameStrSize + 1); bool hasHeader = !strncmp(buffer, CGE::savegameStr, kSavegameStrSize + 1) && CGE::CGEEngine::readSavegameHeader(f, header); delete f; if (!hasHeader) { // Original savegame perhaps? SaveStateDescriptor desc(slot, "Unknown"); return desc; } else { // Create the return descriptor SaveStateDescriptor desc(slot, header.saveName); desc.setDeletableFlag(true); desc.setWriteProtectedFlag(false); desc.setThumbnail(header.thumbnail); desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay); desc.setSaveTime(header.saveHour, header.saveMinutes); // Slot 0 is used for the 'automatic save on exit' save in Soltys, thus // we prevent it from being deleted or overwritten by accident. desc.setDeletableFlag(slot != 0); desc.setWriteProtectedFlag(slot == 0); return desc; } } return SaveStateDescriptor(); } bool CGEMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if (desc) { *engine = new CGE::CGEEngine(syst, desc); } return desc != 0; } #if PLUGIN_ENABLED_DYNAMIC(CGE) REGISTER_PLUGIN_DYNAMIC(CGE, PLUGIN_TYPE_ENGINE, CGEMetaEngine); #else REGISTER_PLUGIN_STATIC(CGE, PLUGIN_TYPE_ENGINE, CGEMetaEngine); #endif