/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #ifndef CGE_EVENTS_H #define CGE_EVENTS_H #include "common/events.h" #include "cge/game.h" #include "cge/talk.h" #include "cge/vga13h.h" namespace CGE { /*----------------- KEYBOARD interface -----------------*/ #define kEventMax 256 enum EventMask { kMouseRoll = 1 << 0, kMouseLeftDown = 1 << 1, kMouseLeftUp = 1 << 2, kMouseRightDown = 1 << 3, kMouseRightUp = 1 << 4, kEventAttn = 1 << 5, kEventKeyb = 1 << 7 }; class Keyboard { private: bool getKey(Common::Event &event); CGEEngine *_vm; public: Sprite *_client; bool _keyAlt; void newKeyboard(Common::Event &event); Sprite *setClient(Sprite *spr); Keyboard(CGEEngine *vm); ~Keyboard(); }; /*----------------- MOUSE interface -----------------*/ struct CGEEvent { uint16 _mask; uint16 _x; uint16 _y; Common::KeyCode _keyCode; Sprite *_spritePtr; }; class Mouse : public Sprite { public: Sprite *_hold; bool _active; int _hx; int _hy; bool _exist; int _buttons; Sprite *_busy; Mouse(CGEEngine *vm); ~Mouse(); void on(); void off(); void newMouse(Common::Event &event); private: CGEEngine *_vm; }; /*----------------- EventManager interface -----------------*/ class EventManager { private: CGEEngine *_vm; Common::Event _event; CGEEvent _eventQueue[kEventMax]; uint16 _eventQueueHead; uint16 _eventQueueTail; void handleEvents(); public: EventManager(CGEEngine *vm); void poll(); void clearEvent(Sprite *spr); CGEEvent &getNextEvent(); }; } // End of namespace CGE #endif