/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #ifndef __CGE_CGE_EVENTS__ #define __CGE_CGE_EVENTS__ #include "common/events.h" #include "cge/game.h" #include "cge/talk.h" #include "cge/jbw.h" #include "cge/vga13h.h" namespace CGE { /*----------------- KEYBOARD interface -----------------*/ #define KEYBD_INT 9 #define LSHIFT 42 #define RSHIFT 54 #define CTRL 29 #define ALT 56 class Keyboard { private: bool getKey(uint16 keycode, int &cgeCode); public: static const uint16 _code[0x60]; static const uint16 _scummVmCodes[0x60]; uint16 _current; Sprite *_client; bool _key[0x60]; void newKeyboard(Common::Event &event); uint16 last() { uint16 cur = _current; _current = 0; return cur; } Sprite *setClient(Sprite *spr); Keyboard(); ~Keyboard(); }; /*----------------- MOUSE interface -----------------*/ #define EVT_MAX 256 #define ROLL 0x01 #define L_DN 0x02 #define L_UP 0x04 #define R_DN 0x08 #define R_UP 0x10 #define ATTN 0x20 // 0x40 #define KEYB 0x80 extern Talk *_talk; struct CGEEvent { uint16 _msk; uint16 _x; uint16 _y; Sprite *_ptr; }; class Mouse : public Sprite { public: Sprite *_hold; bool _active; int _hx; int _hy; bool _exist; int _buttons; Sprite *_busy; //Sprite *Touched; Mouse(CGEEngine *vm); ~Mouse(); void on(); void off(); void newMouse(Common::Event &event); private: CGEEngine *_vm; }; /*----------------- EventManager interface -----------------*/ class EventManager { private: Common::Event _event; void handleEvents(); public: bool _quitFlag; EventManager(); void poll(); static void clrEvt(Sprite *spr = NULL); }; } // End of namespace CGE #endif