/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #ifndef CGE_EVENTS_H #define CGE_EVENTS_H #include "common/events.h" #include "cge/game.h" #include "cge/talk.h" #include "cge/vga13h.h" namespace CGE { /*----------------- KEYBOARD interface -----------------*/ #define kKeyCtrl 29 #define kKeyAlt 56 #define kEventMax 256 enum EventMask { kMouseRoll = 1 << 0, kMouseLeftDown = 1 << 1, kMouseLeftUp = 1 << 2, kMouseRightDown = 1 << 3, kMouseRightUp = 1 << 4, kEventAttn = 1 << 5, kEventKeyb = 1 << 7 }; enum Keys { NoKey = 0, CtrlA, CtrlB, CtrlC, CtrlD, CtrlE, CtrlF, CtrlG, CtrlH, CtrlI, CtrlJ, CtrlK, CtrlL, CtrlM, CtrlN, CtrlO, CtrlP, CtrlQ, CtrlR, CtrlS, CtrlT, CtrlU, CtrlV, CtrlW, CtrlX, CtrlY, CtrlZ, BSp = 8, Tab, Enter = 13, Eof = 26, Esc, AltQ = 256 + 16, AltW, AltE, AltR, AltT, AltY, AltU, AltI, AltO, AltP, AltA = 256 + 30, AltS, AltD, AltF, AltG, AltH, AltJ, AltK, AltL, AltZ = 256 + 44, AltX, AltC, AltV, AltB, AltN, AltM, F11 = 256 + 87, F12, F1 = 256 + 59, F2, F3, F4, F5, F6, F7, F8, F9, F10, ShiftTab = 256 + 15, ShiftF1 = 256 + 84, ShiftF2, ShiftF3, ShiftF4, ShiftF5, ShiftF6, ShiftF7, ShiftF8, ShiftF9, ShiftF10, CtrlF1 = 256 + 94, CtrlF2, CtrlF3, CtrlF4, CtrlF5, CtrlF6, CtrlF7, CtrlF8, CtrlF9, CtrlF10, AltF1 = 256 + 104, AltF2, AltF3, AltF4, AltF5, AltF6, AltF7, AltF8, AltF9, AltF10, Home = 256 + 71, Up, PgUp, Left = 256 + 75, Ctr, Right, End = 256 + 79, Down, PgDn, Ins, Del, CtrlLeft = 256 + 115, CtrlRight, CtrlEnd, CtrlPgDn, CtrlHome, CtrlPgUp = 256 + 132, MouseLeft = 512 + 1, MouseRight, TwiceLeft = 512 + 256 + 1, TwiceRight }; class Keyboard { private: bool getKey(Common::Event &event, int &cgeCode); uint16 _current; CGEEngine *_vm; public: static const uint16 _code[0x60]; static const uint16 _scummVmCodes[0x60]; Sprite *_client; bool _key[0x60]; void newKeyboard(Common::Event &event); uint16 lastKey(); Sprite *setClient(Sprite *spr); Keyboard(CGEEngine *vm); ~Keyboard(); }; /*----------------- MOUSE interface -----------------*/ extern Talk *_talk; struct CGEEvent { uint16 _mask; uint16 _x; uint16 _y; Sprite *_spritePtr; }; class Mouse : public Sprite { public: Sprite *_hold; bool _active; int _hx; int _hy; bool _exist; int _buttons; Sprite *_busy; //Sprite *Touched; Mouse(CGEEngine *vm); ~Mouse(); void on(); void off(); void newMouse(Common::Event &event); private: CGEEngine *_vm; }; /*----------------- EventManager interface -----------------*/ class EventManager { private: Common::Event _event; CGEEvent _eventQueue[kEventMax]; uint16 _eventQueueHead; uint16 _eventQueueTail; void handleEvents(); public: bool _quitFlag; EventManager(); void poll(); void clearEvent(Sprite *spr); CGEEvent &getNextEvent(); }; } // End of namespace CGE #endif