/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #include "cge/game.h" #include "cge/events.h" namespace CGE { Fly::Fly(CGEEngine *vm, Bitmap **shpl) : Sprite(vm, shpl), _tx(0), _ty(0), _vm(vm) { step(_vm->newRandom(2)); gotoxy(kFlyL + _vm->newRandom(kFlyR - kFlyL - _w), kFlyT + _vm->newRandom(kFlyB - kFlyT - _h)); } void Fly::tick() { step(); if (_flags._kept) return; if (_vm->newRandom(10) < 1) { _tx = _vm->newRandom(3) - 1; _ty = _vm->newRandom(3) - 1; } if (_x + _tx < kFlyL || _x + _tx + _w > kFlyR) _tx = -_tx; if (_y + _ty < kFlyT || _y + _ty + _h > kFlyB) _ty = -_ty; gotoxy(_x + _tx, _y + _ty); } } // End of namespace CGE