/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #include "cge/game.h" #include "cge/events.h" namespace CGE { uint8 *glass(Dac *pal, uint8 r, uint8 g, uint8 b) { uint8 *x = (uint8 *)malloc(256); if (x) { uint16 i; for (i = 0; i < 256; i++) { x[i] = closest(pal, mkDac(((uint16)(pal[i]._r) * r) / 255, ((uint16)(pal[i]._g) * g) / 255, ((uint16)(pal[i]._b) * b) / 255)); } } return x; } int Fly::_l = 20, Fly::_t = 40, Fly::_r = 110, Fly::_b = 100; Fly::Fly(CGEEngine *vm, Bitmap **shpl) : Sprite(vm, shpl), _tx(0), _ty(0), _vm(vm) { step(new_random(2)); gotoxy(_l + new_random(_r - _l - _w), _t + new_random(_b - _t - _h)); } void Fly::tick() { step(); if (!_flags._kept) { if (new_random(10) < 1) { _tx = new_random(3) - 1; _ty = new_random(3) - 1; } if (_x + _tx < _l || _x + _tx + _w > _r) _tx = -_tx; if (_y + _ty < _t || _y + _ty + _h > _b) _ty = -_ty; gotoxy(_x + _tx, _y + _ty); } } } // End of namespace CGE