/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #ifndef __GETTEXT__ #define __GETTEXT__ #include "cge/general.h" #include "cge/talk.h" namespace CGE { #define GTMAX 24 #define GTBLINK 6 #define GTTIME 6 class GET_TEXT : public TALK { char Buff[GTMAX + 2], * Text; uint16 Size, Len; uint16 Cntr; SPRITE *OldKeybClient; void (*Click)(); public: static GET_TEXT *Ptr; GET_TEXT(CGEEngine *vm, const char *info, char *text, int size, void (*click)(void) = NULL); ~GET_TEXT(); void Touch(uint16 mask, int x, int y); void Tick(); private: CGEEngine *_vm; }; } // End of namespace CGE #endif