/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #include "cge/keybd.h" #include "cge/mouse.h" #include namespace CGE { SPRITE * KEYBOARD::Client = NULL; uint8 KEYBOARD::Key[0x60] = { 0 }; uint16 KEYBOARD::Current = 0; uint16 KEYBOARD::Code[0x60] = { 0,Esc,'1','2','3','4','5','6','7','8','9','0', '-','+',BSp,Tab,'Q','W','E','R','T','Y','U', 'I','O','P','[',']',Enter,0/*Ctrl*/,'A','S', 'D','F','G','H','J','K','L',';','\'','`', 0/*LShift*/,'\\','Z','X','C','V','B','N','M', ',','.','/',0/*RShift*/,'*',0/*Alt*/,' ', 0/*Caps*/,F1,F2,F3,F4,F5,F6,F7,F8,F9,F10, 0/*NumLock*/,0/*ScrollLock*/,Home,Up,PgUp, '-',Left,Ctr,Right,'+',End,Down,PgDn,Ins,Del, 0*0x54,0*0x55,0*0x56,F11,F12,0*0x59,0*0x5A, 0*0x5B,0*0x5C,0*0x5D,0*0x5E,0*0x5F }; void (* KEYBOARD::OldKeyboard) (...); KEYBOARD::KEYBOARD (void) { // steal keyboard interrupt /* TODO replace totally by scummvm handling OldKeyboard = getvect(KEYBD_INT); setvect(KEYBD_INT, NewKeyboard); */ warning("STUB: KEYBOARD::KEYBOARD"); } KEYBOARD::~KEYBOARD (void) { // bring back keyboard interrupt /* TODO replace totally by scummvm handling setvect(KEYBD_INT, OldKeyboard); */ warning("STUB: KEYBOARD::~KEYBOARD"); } SPRITE * KEYBOARD::SetClient (SPRITE * spr) { Swap(Client, spr); return spr; } void KEYBOARD::NewKeyboard (...) { // table address /* _SI = (uint16) Key; // take keyboard code asm in al,60h asm mov bl,al asm and bx,007Fh asm cmp bl,60h asm jae xit asm cmp al,bl asm je ok // key pressed // key released... asm cmp [si+bx],bh // BH == 0 asm jne ok // ...but not pressed: call the original service OldKeyboard(); return; ok: asm shl ax,1 asm and ah,1 asm xor ah,1 asm mov [si+bx],ah asm jz xit // released: exit // pressed: lock ASCII code _SI = (uint16) Code; asm add bx,bx // uint16 size asm mov ax,[si+bx] asm or ax,ax asm jz xit // zero means NO KEY Current = _AX; _SI = (uint16) Client; asm or si,si asm jz xit // if (Client) ... //--- fill current event entry with mask, key code and sprite asm mov bx,EvtHead // take queue head pointer asm inc byte ptr EvtHead // update queue head pointer asm shl bx,3 // * 8 _AX = Current; asm mov Evt[bx].(struct EVENT)X,ax // key code asm mov ax,KEYB // event mask asm mov Evt[bx].(struct EVENT)Msk,ax // event mask //asm mov Evt[bx].(struct EVENT)Y,dx // row asm mov Evt[bx].(struct EVENT)Ptr,si // SPRITE pointer xit: asm in al,61h // kbd control lines asm push ax // save it asm or al,80h // set the "enable kbd" bit asm out 61h,al // and write it out asm pop ax // original control port value asm out 61h,al // write it back asm mov al,20h // send End-Of-Interrupt asm out 20h,al // to the 8259 IC */ warning("STUB: KEYBOARD::NewKeyboard"); } } // End of namespace CGE