/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #ifndef __KEYBD__ #define __KEYBD__ #include "cge/jbw.h" #include "cge/vga13h.h" namespace CGE { #define KEYBD_INT 9 #define LSHIFT 42 #define RSHIFT 54 #define CTRL 29 #define ALT 56 class KEYBOARD { public: static void (* OldKeyboard)(...); static void NewKeyboard(...); static uint16 Code[0x60]; static uint16 Current; static SPRITE *Client; static uint8 Key[0x60]; static uint16 Last(void) { uint16 cur = Current; Current = 0; return cur; } static SPRITE *SetClient(SPRITE *spr); KEYBOARD(void); ~KEYBOARD(void); }; } // End of namespace CGE #endif