/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #include "cge/general.h" #include "cge/sound.h" #include "cge/snail.h" #include "cge/vga13h.h" #include "cge/text.h" #include "cge/cge_main.h" #include "cge/events.h" #include "cge/walk.h" namespace CGE { void CGEEngine::snGame(Sprite *spr, int num) { debugC(1, kCGEDebugEngine, "CGEEngine::snGame(spr, %d)", num); switch (num) { case 1: { static Sprite *dup[3] = { NULL, NULL, NULL }; int buref = 0; int Stage = 0; for (dup[0] = _vga->_showQ->first(); dup[0]; dup[0] = dup[0]->_next) { buref = dup[0]->_ref; if (buref / 1000 == 16 && buref % 100 == 6) { Stage = (buref / 100) % 10; break; } } if (dup[1] == NULL) { dup[1] = _vga->_showQ->locate(16003); // pan dup[2] = _vga->_showQ->locate(16004); // pani } if (_game) { // continue game int i = newRandom(3), hand = (dup[0]->_shpCnt == 6); Stage++; if (hand && Stage > kDressed) ++hand; if (i >= 0 || (dup[i] == spr && newRandom(3) == 0)) { _snail->addCom(kSnSeq, -1, 3, dup[0]); // yes _snail->addCom(kSnSeq, -1, 3, dup[1]); // yes _snail->addCom(kSnSeq, -1, 3, dup[2]); // yes _snail->addCom(kSnTNext, -1, 0, dup[0]); // reset Take _snail->addCom(kSnTNext, -1, 0, dup[1]); // reset Take _snail->addCom(kSnTNext, -1, 0, dup[2]); // reset Take _snail->addCom(kSnNNext, -1, 0, dup[0]); // reset Near _snail->addCom(kSnPause, -1, 72, NULL); // little rest _snail->addCom(kSnSay, 1, 16009, NULL); // hura _snail->addCom(kSnSay, buref, 16010, NULL); // siadaj _snail->addCom(kSnSay, 1, 16011, NULL); // postoj‘ if (hand) { _snail->addCom(kSnSend, 16060 + hand, 16, NULL); // dawaj r‘k‘ _snail->addCom(kSnSeq, buref, 4, NULL); // zdejmowanie _snail->addCom(kSnSeq, 16060 + hand, 1, NULL); // ruch _snail->addCom(kSnSound, 16060 + hand, 16002, NULL); // szelest _snail->addCom(kSnWait, 16060 + hand, 3, NULL); // podniesie _snail->addCom(kSnSwap, buref, buref + 100, NULL); // rozdziana _snail->addCom(kSnSeq, 16016, Stage, NULL); // rožnie kupa _snail->addCom(kSnSend, 16060 + hand, -1, NULL); // chowaj r‘k‘ _snail->addCom(kSnWait, 16060 + hand, -1, NULL); // r‘ka zamar’a } else { _snail->addCom(kSnSeq, buref, 4, NULL); // zdejmowanie _snail->addCom(kSnSound, 16060 + hand, 16002, NULL); // szelest _snail->addCom(kSnWait, buref, -1, NULL); // zdejmie _snail->addCom(kSnSwap, buref, buref + 100, NULL); // rozdziana _snail->addCom(kSnSeq, 16016, Stage, NULL); // rožnie kupa } //SNPOST(SNSEQ, buref+100, 0, NULL); // reset _snail->addCom(kSnPause, -1, 72, NULL); // chwilk‘... _snail->addCom(kSnSeq, -1, 0, dup[1]); // odstaw Go _snail->addCom(kSnSetXY, -1, 203 + kScrWidth * 49, dup[1]); _snail->addCom(kSnSetZ, -1, 7, dup[1]); _snail->addCom(kSnSeq, -1, 0, dup[2]); // odstaw J† _snail->addCom(kSnSetXY, -1, 182 + kScrWidth * 62, dup[2]); _snail->addCom(kSnSetZ, -1, 9, dup[2]); _game = 0; return; } else { _snail->addCom(kSnSeq, -1, 2, dup[0]); // no _snail->addCom(kSnSeq, -1, 2, dup[1]); // no _snail->addCom(kSnSeq, -1, 2, dup[2]); // no _snail->addCom(kSnPause, -1, 72, NULL); // 1 sec } } _snail->addCom(kSnWalk, 198, 134, NULL); // na miejsce _snail->addCom(kSnWait, 1, -1, NULL); // stoi _snail->addCom(kSnCover, 1, 16101, NULL); // ch’op do bicia _snail->addCom(kSnSeq, 16101, 1, NULL); // wystaw _snail->addCom(kSnWait, 16101, 5, NULL); // czekaj _snail->addCom(kSnPause, 16101, 24, NULL); // czekaj chwil‘ _snail->addCom(kSnSeq, 16040, 1, NULL); // plask _snail->addCom(kSnSound, 16101, 16001, NULL); // plask! _snail->addCom(kSnPause, 16101, 24, NULL); // czekaj chwil‘ _snail->addCom(kSnSeq, 16040, 0, NULL); // schowaj plask _snail->addCom(kSnWait, 16101, -1, NULL); // stoi _snail->addCom(kSnUncover, 1, 16101, NULL); // SDS if (!_game) { _snail->addCom(kSnSay, buref, 16008, NULL); // zgadnij! _game = true; } } break; case 2: if (_sprTv == NULL) { _sprTv = _vga->_showQ->locate(20700); _sprK1 = _vga->_showQ->locate(20701); _sprK2 = _vga->_showQ->locate(20702); _sprK3 = _vga->_showQ->locate(20703); } if (!_game) { // init _snail->addCom(kSnGame, 20002, 2, NULL); _game = true; break; } // cont _sprK1->step(newRandom(6)); _sprK2->step(newRandom(6)); _sprK3->step(newRandom(6)); if (spr->_ref == 1 && _keyboard->_key[kKeyAlt]) { _sprK1->step(5); _sprK2->step(5); _sprK3->step(5); } _snail->addCom(kSnSetZ, 20700, 0, NULL); bool hit = (_sprK1->_seqPtr + _sprK2->_seqPtr + _sprK3->_seqPtr == 15); if (hit) { if (spr->_ref == 1) { _snail->addCom(kSnSay, 1, 20003, NULL); // hura! _snail->addCom(kSnSeq, 20011, 2, NULL); // kamera won _snail->addCom(kSnSend, 20701, -1, NULL); // k1 won _snail->addCom(kSnSend, 20702, -1, NULL); // k2 won _snail->addCom(kSnSend, 20703, -1, NULL); // k3 won _snail->addCom(kSnSend, 20700, -1, NULL); // tv won _snail->addCom(kSnKeep, 20007, 0, NULL); // do kieszeni _snail->addCom(kSnSend, 20006, 20, NULL); // bilon _snail->addCom(kSnSound, 20006, 20002, NULL); // bilon! _snail->addCom(kSnSay, 20002, 20004, NULL); _snail->addCom(kSnSend, 20010, 20, NULL); // papier _snail->addCom(kSnSound, 20010, 20003, NULL); // papier! _snail->addCom(kSnSay, 20001, 20005, NULL); _game = false; return; } else _sprK3->step(newRandom(5)); } if (_gameCase2Cpt < 100) { switch (_gameCase2Cpt) { case 15: _snail->addCom(kSnSay, 20003, 20021, NULL); break; case 30: case 45: case 60: case 75: _snail->addCom(kSnSay, 20003, 20022, NULL); break; } _gameCase2Cpt++; } switch (spr->_ref) { case 1: _snail->addCom(kSnSay, 20001, 20011, NULL); // zapro _snail->addCom(kSnSeq, 20001, 1, NULL); // rzuŤ _snail->addCom(kSnWait, 20001, 1, NULL); // czekaj _snail->addCom(kSnSetZ, 20700, 2, NULL); // skryj k _snail->addCom(kSnHide, 20007, 1, NULL); // skryj k _snail->addCom(kSnWait, 20001, 16, NULL); // czekaj _snail->addCom(kSnSeq, 20007, 1, NULL); // lec† _snail->addCom(kSnHide, 20007, 0, NULL); // poka§ _snail->addCom(kSnSound, 20007, 20001, NULL); // grzech _snail->addCom(kSnWait, 20007, -1, NULL); // koniec _snail->addCom(kSnGame, 20001, 2, NULL); // again! break; case 20001: _snail->addCom(kSnSay, 20002, 20012, NULL); // zapro _snail->addCom(kSnSeq, 20002, 1, NULL); // rzuŤ _snail->addCom(kSnWait, 20002, 3, NULL); // czekaj _snail->addCom(kSnSetZ, 20700, 2, NULL); // skryj k _snail->addCom(kSnHide, 20007, 1, NULL); // skryj k _snail->addCom(kSnWait, 20002, 10, NULL); // czekaj _snail->addCom(kSnSeq, 20007, 2, NULL); // lec† _snail->addCom(kSnHide, 20007, 0, NULL); // poka§ _snail->addCom(kSnSound, 20007, 20001, NULL); // grzech _snail->addCom(kSnWait, 20007, -1, NULL); // koniec _snail->addCom(kSnGame, 20002, 2, NULL); // again! break; case 20002: _snail->addCom(kSnSay, 20002, 20010, NULL); // zapro _snail->addCom(kSnWalk, 20005, -1, NULL); // do stol _snail->addCom(kSnWait, 1, -1, NULL); // stoi _snail->addCom(kSnCover, 1, 20101, NULL); // grasol _snail->addCom(kSnSeq, 20101, 1, NULL); // rzuŤ _snail->addCom(kSnWait, 20101, 5, NULL); // czekaj _snail->addCom(kSnSetZ, 20700, 2, NULL); // skryj k _snail->addCom(kSnHide, 20007, 1, NULL); // skryj k _snail->addCom(kSnWait, 20101, 15, NULL); // czekaj _snail->addCom(kSnSeq, 20007, 1, NULL); // lec† _snail->addCom(kSnHide, 20007, 0, NULL); // poka§ _snail->addCom(kSnSound, 20007, 20001, NULL); // grzech _snail->addCom(kSnWait, 20101, -1, NULL); // koniec _snail->addCom(kSnUncover, 1, 20101, NULL); // SDS _snail->addCom(kSnGame, 1, 2, NULL); // again! break; } } } void CGEEngine::expandSprite(Sprite *spr) { debugC(5, kCGEDebugEngine, "CGEEngine::expandSprite(spr)"); if (spr) _vga->_showQ->insert(_vga->_spareQ->remove(spr)); } void CGEEngine::contractSprite(Sprite *spr) { debugC(1, kCGEDebugEngine, "CGEEngine::contractSprite(spr)"); if (spr) _vga->_spareQ->append(_vga->_showQ->remove(spr)); } int CGEEngine::findPocket(Sprite *spr) { debugC(1, kCGEDebugEngine, "CGEEngine::findPocket(spr)"); for (int i = 0; i < kPocketNX; i++) if (_pocket[i] == spr) return i; return -1; } void CGEEngine::selectPocket(int n) { debugC(1, kCGEDebugEngine, "CGEEngine::selectPocket(%d)", n); if (n < 0 || (_pocLight->_seqPtr && _pocPtr == n)) { _pocLight->step(0); n = findPocket(NULL); if (n >= 0) _pocPtr = n; } else { if (_pocket[n] != NULL) { _pocPtr = n; _pocLight->step(1); } } _pocLight->gotoxy(kPocketX + _pocPtr * kPocketDX + kPocketSX, kPocketY + kPocketSY); } void CGEEngine::pocFul() { debugC(1, kCGEDebugEngine, "CGEEngine::pocFul()"); _hero->park(); _snail->addCom(kSnWait, -1, -1, _hero); _snail->addCom(kSnSeq, -1, kSeqPocketFull, _hero); _snail->addCom(kSnSound, -1, 2, _hero); _snail->addCom(kSnWait, -1, -1, _hero); _snail->addCom(kSnSay, 1, kPocketFull, _hero); } void CGEEngine::hide1(Sprite *spr) { debugC(1, kCGEDebugEngine, "CGEEngine::hide1(spr)"); _snail_->addCom(kSnGhost, -1, 0, spr->ghost()); } void CGEEngine::snGhost(Bitmap *bmp) { debugC(1, kCGEDebugEngine, "CGEEngine::snGhost(bmp)"); bmp->hide(bmp->_map & 0xFFFF, bmp->_map >> 16); bmp->_m = NULL; bmp->_map = 0; delete bmp; } void CGEEngine::feedSnail(Sprite *spr, SnList snq) { debugC(1, kCGEDebugEngine, "CGEEngine::feedSnail(spr, snq)"); if (!spr || !spr->active()) return; uint8 ptr = (snq == kTake) ? spr->_takePtr : spr->_nearPtr; if (ptr == kNoPtr) return; Snail::Com *comtab = spr->snList(snq); Snail::Com *c = comtab + ptr; if (findPocket(NULL) < 0) { // no empty pockets? Snail::Com *p; for (p = c; p->_com != kSnNext; p++) { // find KEEP command if (p->_com == kSnKeep) { pocFul(); return; } if (p->_ptr) break; } } while (true) { if (c->_com == kSnTalk) { if ((_snail->_talkEnable = (c->_val != 0)) == false) killText(); } if (c->_com == kSnNext) { Sprite *s = (c->_ref < 0) ? spr : locate(c->_ref); if (s) { uint8 *idx = (snq == kTake) ? &s->_takePtr : &s->_nearPtr; if (*idx != kNoPtr) { int v; switch (c->_val) { case -1 : v = c - comtab + 1; break; case -2 : v = c - comtab; break; case -3 : v = -1; break; default : v = c->_val; break; } if (v >= 0) *idx = v; } } if (s == spr) break; } if (c->_com == kSnIf) { Sprite *s = (c->_ref < 0) ? spr : locate(c->_ref); if (s) { // sprite extsts if (! s->seqTest(-1)) c = comtab + c->_val; // not parked else ++c; } else ++c; } else { _snail->addCom(c->_com, c->_ref, c->_val, spr); if (c->_ptr) break; else c++; } } } const char *Snail::_comText[] = { "LABEL", "PAUSE", "WAIT", "LEVEL", "HIDE", "SAY", "INF", "TIME", "CAVE", "KILL", "RSEQ", "SEQ", "SEND", "SWAP", "KEEP", "GIVE", "IF", "GAME", "SETX0", "SETY0", "SLAVE", "SETXY", "RELX", "RELY", "RELZ", "SETX", "SETY", "SETZ", "TRANS", "PORT", "NEXT", "NNEXT", "TNEXT", "RNNEXT", "RTNEXT", "RMNEAR", "RMTAKE", "FLAG", "SETREF", "BACKPT", "FLASH", "LIGHT", "SETHB", "SETVB", "WALK", "REACH", "COVER", "UNCOVER", "CLEAR", "TALK", "MOUSE", "SOUND", "COUNT", NULL }; Snail::Snail(CGEEngine *vm, bool turbo) : _turbo(turbo), _busy(false), _textDelay(false), _timerExpiry(0), _talkEnable(true), _head(0), _tail(0), _snList((Com *)malloc(sizeof(Com) * 256)), _vm(vm) { } Snail::~Snail() { free(_snList); } void Snail::addCom(SnCom com, int ref, int val, void *ptr) { Com *snc = &_snList[_head++]; snc->_com = com; snc->_ref = ref; snc->_val = val; snc->_ptr = ptr; snc->_cbType = kNullCB; if (com == kSnClear) { _tail = _head; killText(); _timerExpiry = 0; } } void Snail::addCom2(SnCom com, int ref, int val, CallbackType cbType) { Com *snc = &_snList[_head++]; snc->_com = com; snc->_ref = ref; snc->_val = val; snc->_ptr = NULL; snc->_cbType = cbType; if (com == kSnClear) { _tail = _head; killText(); _timerExpiry = 0; } } void Snail::insCom(SnCom com, int ref, int val, void *ptr) { Com *snc; if (_busy) { _snList[(_tail - 1) & 0xFF] = _snList[_tail]; snc = &_snList[_tail]; } else snc = &_snList[(_tail - 1) & 0xFF]; _tail--; snc->_com = com; snc->_ref = ref; snc->_val = val; snc->_ptr = ptr; if (com == kSnClear) { _tail = _head; killText(); _timerExpiry = 0; } } void CGEEngine::snNNext(Sprite *spr, int p) { debugC(1, kCGEDebugEngine, "CGEEngine::snNNext(spr, %d)", p); if (spr) if (spr->_nearPtr != kNoPtr) spr->_nearPtr = p; } void CGEEngine::snTNext(Sprite *spr, int p) { debugC(1, kCGEDebugEngine, "CGEEngine::snTNext(spr, %d)", p); if (spr) if (spr->_takePtr != kNoPtr) spr->_takePtr = p; } void CGEEngine::snRNNext(Sprite *spr, int p) { debugC(1, kCGEDebugEngine, "CGEEngine::snRNNext(spr, %d)", p); if (spr) if (spr->_nearPtr != kNoPtr) spr->_nearPtr += p; } void CGEEngine::snRTNext(Sprite *spr, int p) { debugC(1, kCGEDebugEngine, "CGEEngine::snRTNext(spr, %d)", p); if (spr) if (spr->_takePtr != kNoPtr) spr->_takePtr += p; } void CGEEngine::snZTrim(Sprite *spr) { debugC(4, kCGEDebugEngine, "CGEEngine::snZTrim(spr)"); if (!spr || !spr->active()) return; Sprite *s = (spr->_flags._shad) ? spr->_prev : NULL; _vga->_showQ->insert(_vga->_showQ->remove(spr)); if (s) { s->_z = spr->_z; _vga->_showQ->insert(_vga->_showQ->remove(s), spr); } } void CGEEngine::snHide(Sprite *spr, int val) { debugC(1, kCGEDebugEngine, "CGEEngine::snHide(spr, %d)", val); if (spr) { spr->_flags._hide = (val >= 0) ? (val != 0) : (!spr->_flags._hide); if (spr->_flags._shad) spr->_prev->_flags._hide = spr->_flags._hide; } } void CGEEngine::snRmNear(Sprite *spr) { debugC(1, kCGEDebugEngine, "CGEEngine::snRmNear(spr)"); if (spr) spr->_nearPtr = kNoPtr; } void CGEEngine::snRmTake(Sprite *spr) { debugC(1, kCGEDebugEngine, "CGEEngine::snRmTake(spr)"); if (spr) spr->_takePtr = kNoPtr; } void CGEEngine::snSeq(Sprite *spr, int val) { debugC(1, kCGEDebugEngine, "CGEEngine::snSeq(spr, %d)", val); if (spr) { if (spr == _hero && val == 0) _hero->park(); else spr->step(val); } } void CGEEngine::snRSeq(Sprite *spr, int val) { debugC(1, kCGEDebugEngine, "CGEEngine::snRSeq(spr, %d)", val); if (spr) snSeq(spr, spr->_seqPtr + val); } void CGEEngine::snSend(Sprite *spr, int val) { debugC(1, kCGEDebugEngine, "CGEEngine::snSend(spr, %d)", val); if (!spr) return; int was = spr->_scene; bool was1 = (was == 0 || was == _now); bool val1 = (val == 0 || val == _now); spr->_scene = val; if (val1 != was1) { if (was1) { if (spr->_flags._kept) { int n = findPocket(spr); if (n >= 0) _pocket[n] = NULL; } hide1(spr); contractSprite(spr); spr->_flags._slav = false; } else { if (spr->_ref % 1000 == 0) Bitmap::_pal = _vga->_sysPal; if (spr->_flags._back) spr->backShow(true); else expandSprite(spr); Bitmap::_pal = NULL; } } } void CGEEngine::snSwap(Sprite *spr, int xref) { debugC(1, kCGEDebugEngine, "CGEEngine::snSwap(spr, %d)", xref); Sprite *xspr = locate(xref); if (!spr || !xspr) return; int was = spr->_scene; int xwas = xspr->_scene; bool was1 = (was == 0 || was == _now); bool xwas1 = (xwas == 0 || xwas == _now); SWAP(spr->_scene, xspr->_scene); SWAP(spr->_x, xspr->_x); SWAP(spr->_y, xspr->_y); SWAP(spr->_z, xspr->_z); if (spr->_flags._kept) { int n = findPocket(spr); if (n >= 0) _pocket[n] = xspr; xspr->_flags._kept = true; xspr->_flags._port = false; } if (xwas1 != was1) { if (was1) { hide1(spr); contractSprite(spr); } else expandSprite(spr); if (xwas1) { hide1(xspr); contractSprite(xspr); } else expandSprite(xspr); } } void CGEEngine::snCover(Sprite *spr, int xref) { debugC(1, kCGEDebugEngine, "CGEEngine::snCover(spr, %d)", xref); Sprite *xspr = locate(xref); if (!spr || !xspr) return; spr->_flags._hide = true; xspr->_z = spr->_z; xspr->_scene = spr->_scene; xspr->gotoxy(spr->_x, spr->_y); expandSprite(xspr); if ((xspr->_flags._shad = spr->_flags._shad) == 1) { _vga->_showQ->insert(_vga->_showQ->remove(spr->_prev), xspr); spr->_flags._shad = false; } feedSnail(xspr, kNear); } void CGEEngine::snUncover(Sprite *spr, Sprite *xspr) { debugC(1, kCGEDebugEngine, "CGEEngine::snUncover(spr, xspr)"); if (!spr || !xspr) return; spr->_flags._hide = false; spr->_scene = xspr->_scene; spr->gotoxy(xspr->_x, xspr->_y); if ((spr->_flags._shad = xspr->_flags._shad) == 1) { _vga->_showQ->insert(_vga->_showQ->remove(xspr->_prev), spr); xspr->_flags._shad = false; } spr->_z = xspr->_z; snSend(xspr, -1); if (spr->_time == 0) spr->_time++; } void CGEEngine::snSetX0(int scene, int x0) { debugC(1, kCGEDebugEngine, "CGEEngine::snSetX0(%d, %d)", scene, x0); _heroXY[scene - 1].x = x0; } void CGEEngine::snSetY0(int scene, int y0) { debugC(1, kCGEDebugEngine, "CGEEngine::snSetY0(%d, %d)", scene, y0); _heroXY[scene - 1].y = y0; } void CGEEngine::snSetXY(Sprite *spr, uint16 xy) { debugC(1, kCGEDebugEngine, "CGEEngine::snSetXY(spr, %d)", xy); if (spr) spr->gotoxy(xy % kScrWidth, xy / kScrWidth); } void CGEEngine::snRelX(Sprite *spr, int x) { debugC(1, kCGEDebugEngine, "CGEEngine::snRelX(spr, %d)", x); if (spr && _hero) spr->gotoxy(_hero->_x + x, spr->_y); } void CGEEngine::snRelY(Sprite *spr, int y) { debugC(1, kCGEDebugEngine, "CGEEngine::snRelY(spr, %d)", y); if (spr && _hero) spr->gotoxy(spr->_x, _hero->_y + y); } void CGEEngine::snRelZ(Sprite *spr, int z) { debugC(1, kCGEDebugEngine, "CGEEngine::snRelZ(spr, %d)", z); if (spr && _hero) { spr->_z = _hero->_z + z; snZTrim(spr); } } void CGEEngine::snSetX(Sprite *spr, int x) { debugC(1, kCGEDebugEngine, "CGEEngine::snSetX(spr, %d)", x); if (spr) spr->gotoxy(x, spr->_y); } void CGEEngine::snSetY(Sprite *spr, int y) { debugC(1, kCGEDebugEngine, "CGEEngine::snSetY(spr, %d)", y); if (spr) spr->gotoxy(spr->_x, y); } void CGEEngine::snSetZ(Sprite *spr, int z) { debugC(1, kCGEDebugEngine, "CGEEngine::snSetZ(spr, %d)", z); if (spr) { spr->_z = z; //SNPOST_(SNZTRIM, -1, 0, spr); snZTrim(spr); } } void CGEEngine::snSlave(Sprite *spr, int ref) { debugC(1, kCGEDebugEngine, "CGEEngine::snSlave(spr, %d)", ref); Sprite *slv = locate(ref); if (spr && slv) { if (spr->active()) { snSend(slv, spr->_scene); slv->_flags._slav = true; slv->_z = spr->_z; _vga->_showQ->insert(_vga->_showQ->remove(slv), spr->_next); } } } void CGEEngine::snTrans(Sprite *spr, int trans) { debugC(1, kCGEDebugEngine, "CGEEngine::snTrans(spr, %d)", trans); if (spr) spr->_flags._tran = (trans < 0) ? !spr->_flags._tran : (trans != 0); } void CGEEngine::snPort(Sprite *spr, int port) { debugC(1, kCGEDebugEngine, "CGEEngine::snPort(spr, %d)", port); if (spr) spr->_flags._port = (port < 0) ? !spr->_flags._port : (port != 0); } void CGEEngine::snKill(Sprite *spr) { debugC(1, kCGEDebugEngine, "CGEEngine::snKill(spr)"); if (!spr) return; if (spr->_flags._kept) { int n = findPocket(spr); if (n >= 0) _pocket[n] = NULL; } Sprite *nx = spr->_next; hide1(spr); _vga->_showQ->remove(spr); _eventManager->clearEvent(spr); if (spr->_flags._kill) { delete spr; } else { spr->_scene = -1; _vga->_spareQ->append(spr); } if (nx) { if (nx->_flags._slav) snKill(nx); } } void CGEEngine::snSound(Sprite *spr, int wav) { debugC(1, kCGEDebugEngine, "CGEEngine::snSound(spr, %d)", wav); if (wav == -1) _sound->stop(); else _sound->play((*_fx)[wav], (spr) ? ((spr->_x + spr->_w / 2) / (kScrWidth / 16)) : 8); _sound->setRepeat(1); } void CGEEngine::snKeep(Sprite *spr, int stp) { debugC(1, kCGEDebugEngine, "CGEEngine::snKeep(spr, %d)", stp); selectPocket(-1); if (spr && ! spr->_flags._kept && _pocket[_pocPtr] == NULL) { int16 oldRepeat = _sound->getRepeat(); _sound->setRepeat(1); snSound(spr, 3); _sound->setRepeat(oldRepeat); _pocket[_pocPtr] = spr; spr->_scene = 0; spr->_flags._kept = true; spr->gotoxy(kPocketX + kPocketDX * _pocPtr + kPocketDX / 2 - spr->_w / 2, kPocketY + kPocketDY / 2 - spr->_h / 2); if (stp >= 0) spr->step(stp); } selectPocket(-1); } void CGEEngine::snGive(Sprite *spr, int stp) { debugC(1, kCGEDebugEngine, "CGEEngine::snGive(spr, %d)", stp); if (spr) { int p = findPocket(spr); if (p >= 0) { _pocket[p] = NULL; spr->_scene = _now; spr->_flags._kept = false; if (stp >= 0) spr->step(stp); } } selectPocket(-1); } void CGEEngine::snBackPt(Sprite *spr, int stp) { debugC(1, kCGEDebugEngine, "CGEEngine::snBackPt(spr, %d)", stp); if (spr) { if (stp >= 0) spr->step(stp); spr->backShow(true); } } void CGEEngine::snLevel(Sprite *spr, int lev) { debugC(1, kCGEDebugEngine, "CGEEngine::snLevel(spr, %d)", lev); assert((lev >= 0) && (lev < 5)); for (int i = 0; i < 5; i++) { spr = _vga->_spareQ->locate(100 + i); if (spr) { if (i <= lev) { spr->backShow(true); spr->_scene = 0; spr->_flags._hide = false; } else { spr->_flags._hide = true; spr->_scene = -1; } } else { warning("SPR not found! ref: %d", 100 + i); } } _lev = lev; _maxScene = _maxSceneArr[_lev]; } void CGEEngine::snFlag(int indx, bool v) { _flag[indx] = v; } void CGEEngine::snSetRef(Sprite *spr, int nr) { debugC(1, kCGEDebugEngine, "CGEEngine::snSetRef(spr, %d)", nr); if (spr) spr->_ref = nr; } void CGEEngine::snFlash(bool on) { debugC(1, kCGEDebugEngine, "CGEEngine::snFlash(%s)", on ? "true" : "false"); if (on) { Dac *pal = (Dac *)malloc(sizeof(Dac) * kPalCount); if (pal) { memcpy(pal, _vga->_sysPal, kPalSize); for (int i = 0; i < kPalCount; i++) { register int c; c = pal[i]._r << 1; pal[i]._r = (c < 64) ? c : 63; c = pal[i]._g << 1; pal[i]._g = (c < 64) ? c : 63; c = pal[i]._b << 1; pal[i]._b = (c < 64) ? c : 63; } _vga->setColors(pal, 64); } } else _vga->setColors(_vga->_sysPal, 64); _dark = false; } void CGEEngine::snLight(bool in) { debugC(1, kCGEDebugEngine, "CGEEngine::snLight(%s)", in ? "true" : "false"); if (in) _vga->sunrise(_vga->_sysPal); else _vga->sunset(); _dark = !in; } void CGEEngine::snHBarrier(const int scene, const int barX) { debugC(1, kCGEDebugEngine, "CGEEngine::snHBarrier(%d, %d)", scene, barX); _barriers[(scene > 0) ? scene : _now]._horz = barX; } void CGEEngine::snVBarrier(const int scene, const int barY) { debugC(1, kCGEDebugEngine, "CGEEngine::snVBarrier(%d, %d)", scene, barY); _barriers[(scene > 0) ? scene : _now]._vert = barY; } void CGEEngine::snWalk(Sprite *spr, int x, int y) { debugC(1, kCGEDebugEngine, "CGEEngine::snWalk(spr, %d, %d)", x, y); if (_hero) { if (spr && y < 0) _hero->findWay(spr); else _hero->findWay(XZ(x, y)); } } void CGEEngine::snReach(Sprite *spr, int mode) { debugC(1, kCGEDebugEngine, "CGEEngine::snReach(spr, %d)", mode); if (_hero) _hero->reach(spr, mode); } void CGEEngine::snMouse(bool on) { debugC(1, kCGEDebugEngine, "CGEEngine::snMouse(%s)", on ? "true" : "false"); if (on) _mouse->on(); else _mouse->off(); } void Snail::runCom() { if (_busy) return; _busy = true; uint8 tmpHead = _head; while (_tail != tmpHead) { Com *snc = &_snList[_tail]; if (!_turbo) { // only for the slower one if (_timerExpiry) { // Delay in progress if (_timerExpiry > g_system->getMillis()) // Delay not yet ended break; // Delay is finished _timerExpiry = 0; } else { if (_textDelay) { killText(); _textDelay = false; } } if (_talk && snc->_com != kSnPause) break; } Sprite *spr = ((snc->_ref >= 0) ? locate(snc->_ref) : ((Sprite *) snc->_ptr)); switch (snc->_com) { case kSnLabel: break; case kSnPause : _timerExpiry = g_system->getMillis() + snc->_val * kSnailFrameDelay; if (_talk) _textDelay = true; break; case kSnWait: if (spr) { if (spr->seqTest(snc->_val) && (snc->_val >= 0 || spr != _hero || _hero->_tracePtr < 0)) { _timerExpiry = g_system->getMillis() + spr->_time * kSnailFrameDelay; } else { _busy = false; return; } } break; case kSnLevel: _vm->snLevel(spr, snc->_val); break; case kSnHide: _vm->snHide(spr, snc->_val); break; case kSnSay: if (spr && _talkEnable) { if (spr == _hero && spr->seqTest(-1)) spr->step(kSeqHTalk); _text->say(_text->getText(snc->_val), spr); _sys->_funDel = kHeroFun0; } break; case kSnInf: if (_talkEnable) { _vm->inf(_text->getText(snc->_val)); _sys->_funDel = kHeroFun0; } break; case kSnTime: if (spr && _talkEnable) { if (spr == _hero && spr->seqTest(-1)) spr->step(kSeqHTalk); _text->sayTime(spr); } break; case kSnCave: _vm->switchScene(snc->_val); break; case kSnKill: _vm->snKill(spr); break; case kSnSeq: _vm->snSeq(spr, snc->_val); break; case kSnRSeq: _vm->snRSeq(spr, snc->_val); break; case kSnSend: _vm->snSend(spr, snc->_val); break; case kSnSwap: _vm->snSwap(spr, snc->_val); break; case kSnCover: _vm->snCover(spr, snc->_val); break; case kSnUncover: _vm->snUncover(spr, (snc->_val >= 0) ? locate(snc->_val) : ((Sprite *) snc->_ptr)); break; case kSnKeep: _vm->snKeep(spr, snc->_val); break; case kSnGive: _vm->snGive(spr, snc->_val); break; case kSnGame: _vm->snGame(spr, snc->_val); break; case kSnSetX0: _vm->snSetX0(snc->_ref, snc->_val); break; case kSnSetY0: _vm->snSetY0(snc->_ref, snc->_val); break; case kSnSetXY: _vm->snSetXY(spr, snc->_val); break; case kSnRelX: _vm->snRelX(spr, snc->_val); break; case kSnRelY: _vm->snRelY(spr, snc->_val); break; case kSnRelZ: _vm->snRelZ(spr, snc->_val); break; case kSnSetX: _vm->snSetX(spr, snc->_val); break; case kSnSetY: _vm->snSetY(spr, snc->_val); break; case kSnSetZ: _vm->snSetZ(spr, snc->_val); break; case kSnSlave: _vm->snSlave(spr, snc->_val); break; case kSnTrans: _vm->snTrans(spr, snc->_val); break; case kSnPort: _vm->snPort(spr, snc->_val); break; case kSnNext: case kSnIf: case kSnTalk: break; case kSnMouse: _vm->snMouse(snc->_val != 0); break; case kSnNNext: _vm->snNNext(spr, snc->_val); break; case kSnTNext: _vm->snTNext(spr, snc->_val); break; case kSnRNNext: _vm->snRNNext(spr, snc->_val); break; case kSnRTNext: _vm->snRTNext(spr, snc->_val); break; case kSnRMNear: _vm->snRmNear(spr); break; case kSnRmTake: _vm->snRmTake(spr); break; case kSnFlag: _vm->snFlag(snc->_ref & 3, snc->_val != 0); break; case kSnSetRef: _vm->snSetRef(spr, snc->_val); break; case kSnBackPt: _vm->snBackPt(spr, snc->_val); break; case kSnFlash: _vm->snFlash(snc->_val != 0); break; case kSnLight: _vm->snLight(snc->_val != 0); break; case kSnSetHBarrier: _vm->snHBarrier(snc->_ref, snc->_val); break; case kSnSetVBarrier: _vm->snVBarrier(snc->_ref, snc->_val); break; case kSnWalk: _vm->snWalk(spr, snc->_ref, snc->_val); break; case kSnReach: _vm->snReach(spr, snc->_val); break; case kSnSound: _vm->snSound(spr, snc->_val); break; case kSnCount: _sound->setRepeat(snc->_val); break; case kSnExec: switch (snc->_cbType) { case kQGame: _vm->qGame(); break; case kMiniStep: _vm->miniStep(snc->_val); break; case kXScene: _vm->xScene(); break; case kSndSetVolume: _vm->sndSetVolume(); break; default: error("Unknown Callback Type in SNEXEC"); } break; case kSnStep: spr->step(); break; case kSnZTrim: _vm->snZTrim(spr); break; case kSnGhost: _vm->snGhost((Bitmap *) snc->_ptr); break; default: warning("Unhandled snc->_com in SNMouse(bool)"); break; } _tail++; if (!_turbo) break; } _busy = false; } bool Snail::idle() { return (_head == _tail); } } // End of namespace CGE