/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #ifndef CGE_SNAIL_H #define CGE_SNAIL_H #include "cge/cge.h" namespace CGE { #define kSnailFrameRate 80 #define kSnailFrameDelay (1000 / kSnailFrameRate) #define kDressed 3 enum SnCom { kSnLabel, kSnPause, kSnWait, kSnLevel, kSnHide, kSnSay, kSnInf, kSnTime, kSnCave, kSnKill, kSnRSeq, kSnSeq, kSnSend, kSnSwap, kSnKeep, kSnGive, kSnIf, kSnGame, kSnSetX0, kSnSetY0, kSnSlave, kSnSetXY, kSnRelX, kSnRelY, kSnRelZ, kSnSetX, kSnSetY, kSnSetZ, kSnTrans, kSnPort, kSnNext, kSnNNext, kSnTNext, kSnRNNext, kSnRTNext, kSnRMNear, kSnRmTake, kSnFlag, kSnSetRef, kSnBackPt, kSnFlash, kSnLight, kSnSetHBarrier, kSnSetVBarrier, kSnWalk, kSnReach, kSnCover, kSnUncover, kSnClear, kSnTalk, kSnMouse, kSnSound, kSnCount, kSnExec, kSnStep, kSnZTrim, kSnGhost }; class Snail { public: struct Com { SnCom _com; int _ref; int _val; void *_ptr; CallbackType _cbType; } *_snList; uint8 _head; uint8 _tail; bool _turbo; bool _busy; bool _textDelay; uint32 _timerExpiry; static const char *_comText[]; bool _talkEnable; Snail(CGEEngine *vm, bool turbo); ~Snail(); void runCom(); void addCom(SnCom com, int ref, int val, void *ptr); void addCom2(SnCom com, int ref, int val, CallbackType cbType); void insCom(SnCom com, int ref, int val, void *ptr); bool idle(); private: CGEEngine *_vm; }; } // End of namespace CGE #endif