/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #ifndef CGE_SNDDRV_H #define CGE_SNDDRV_H namespace CGE { // ****************************************************** // * Constants * // ****************************************************** // sample info struct SmpInfo { const uint8 *_saddr; // address uint16 _slen; // length uint16 _span; // left/right pan (0-15) int _counter; // number of time the sample should be played }; // ****************************************************** // * Data * // ****************************************************** // midi player flag (1 means we are playing) extern uint16 _midiPlayFlag; // midi song end flag (1 means we have crossed end mark) extern uint16 _midiEndFlag; // ****************************************************** // * Driver Code * // ****************************************************** // Set Volume void sndSetVolume(); } // End of namespace CGE #endif