/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #ifndef __SOUND__ #define __SOUND__ #include "cge/wav.h" #include "cge/snddrv.h" namespace CGE { #define BAD_SND_TEXT 97 #define BAD_MIDI_TEXT 98 class SOUND { public: SMPINFO smpinf; SOUND(void); ~SOUND(void); void Open(void); void Close(void); void Play(DATACK *wav, int pan, int cnt = 1); void Stop(void); }; class FX { EMM Emm; struct HAN { int Ref; DATACK *Wav; } *Cache; int Size; DATACK *Load(int idx, int ref); int Find(int ref); public: DATACK *Current; FX(int size = 16); ~FX(void); void Clear(void); void Preload(int ref0); DATACK *operator[](int ref); }; extern bool Music; extern SOUND Sound; extern FX Fx; void LoadMIDI(int ref); void KillMIDI(void); } // End of namespace CGE #endif