/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #ifndef __CGE_SOUND__ #define __CGE_SOUND__ #include "cge/wav.h" #include "cge/snddrv.h" namespace CGE { class Sound { public: SmpInfo _smpinf; Sound(); ~Sound(); void open(); void close(); void play(DataCk *wav, int pan, int cnt = 1); void stop(); }; class Fx { Emm _emm; struct Han { int _ref; DataCk *_wav; } *_cache; int _size; DataCk *load(int idx, int ref); int find(int ref); public: DataCk *_current; Fx(int size = 16); ~Fx(); void clear(); void preload(int ref0); DataCk *operator[](int ref); }; extern Sound _sound; extern Fx _fx; void loadMidi(int ref); void killMidi(); } // End of namespace CGE #endif