/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #ifndef __CGE_STARTUP__ #define __CGE_STARTUP__ #include "cge/general.h" namespace CGE { #define GAME_ID 45 #define CDINI_FNAME 46 #define NOT_VGA_TEXT 90 #define BAD_CHIP_TEXT 91 #define BAD_DOS_TEXT 92 #define NO_CORE_TEXT 93 #define BAD_MIPS_TEXT 94 #define NO_MOUSE_TEXT 95 #define BAD_ARG_TEXT 96 #define BADCD_TEXT 97 #define CFG_EXT ".CFG" #if defined(DEMO) #define MINI_EMM_SIZE 0x00004000L #define CORE_HIG 400 #else #define MINI_EMM_SIZE 0x00010000L #define CORE_HIG 450 #endif #define CORE_MID (CORE_HIG - 20) class Startup { static bool getParms(); public: static int _mode; static int _core; static int _soundOk; static uint16 _summa; Startup(); }; extern Emm _miniEmm; const char *usrPath(const char *nam); } // End of namespace CGE #endif