/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #include "cge/general.h" #include "cge/talk.h" #include "cge/game.h" #include "cge/events.h" #include "cge/cge_main.h" namespace CGE { Font::Font(CGEEngine *vm, const char *name) : _vm(vm) { _map = (uint8 *)malloc(kMapSize); _pos = (uint16 *)malloc(kPosSize * sizeof(uint16)); _widthArr = (uint8 *)malloc(kWidSize); assert((_map != NULL) && (_pos != NULL) && (_widthArr != NULL)); _vm->mergeExt(_path, name, kFontExt); load(); } Font::~Font() { free(_map); free(_pos); free(_widthArr); } void Font::load() { EncryptedStream f = _path; assert(!f.err()); f.read(_widthArr, kWidSize); assert(!f.err()); uint16 p = 0; for (uint16 i = 0; i < kPosSize; i++) { _pos[i] = p; p += _widthArr[i]; } f.read(_map, p); } uint16 Font::width(const char *text) { uint16 w = 0; if (!text) return 0; while (*text) w += _widthArr[(unsigned char)*(text++)]; return w; } Talk::Talk(CGEEngine *vm, const char *text, TextBoxStyle mode) : Sprite(vm, NULL), _mode(mode), _vm(vm) { _ts = NULL; _flags._syst = true; update(text); } Talk::Talk(CGEEngine *vm) : Sprite(vm, NULL), _mode(kTBPure), _vm(vm) { _ts = NULL; _flags._syst = true; } void Talk::update(const char *text) { const uint16 vmarg = (_mode) ? kTextVMargin : 0; const uint16 hmarg = (_mode) ? kTextHMargin : 0; uint16 mw = 0; uint16 ln = vmarg; uint8 *m; if (!_ts) { uint16 k = 2 * hmarg; uint16 mh = 2 * vmarg + kFontHigh; for (const char *p = text; *p; p++) { if (*p == '|' || *p == '\n') { mh += kFontHigh + kTextLineSpace; if (k > mw) mw = k; k = 2 * hmarg; } else k += _vm->_font->_widthArr[(unsigned char)*p]; } if (k > mw) mw = k; _ts = new BitmapPtr[2]; _ts[0] = box(mw, mh); _ts[1] = NULL; } m = _ts[0]->_m + ln * mw + hmarg; while (*text) { if (*text == '|' || *text == '\n') { m = _ts[0]->_m + (ln += kFontHigh + kTextLineSpace) * mw + hmarg; } else { int cw = _vm->_font->_widthArr[(unsigned char)*text]; uint8 *f = _vm->_font->_map + _vm->_font->_pos[(unsigned char)*text]; for (int i = 0; i < cw; i++) { uint8 *pp = m; uint16 n; uint16 b = *(f++); for (n = 0; n < kFontHigh; n++) { if (b & 1) *pp = kTextColFG; b >>= 1; pp += mw; } m++; } } text++; } _ts[0]->code(); setShapeList(_ts); } Bitmap *Talk::box(uint16 w, uint16 h) { if (w < 8) w = 8; if (h < 8) h = 8; uint16 n = w * h; uint8 *b = (uint8 *)malloc(n); assert(b != NULL); memset(b, kTextColBG, n); if (_mode) { uint8 *p = b; uint8 *q = b + n - w; memset(p, kVgaColLightGray, w); memset(q, kVgaColDarkGray, w); while (p < q) { p += w; *(p - 1) = kVgaColDarkGray; *p = kVgaColLightGray; } p = b; const uint16 r = (_mode == kTBRound) ? kTextRoundCorner : 0; for (int i = 0; i < r; i++) { int j; for (j = 0; j < r - i; j++) { p[j] = kPixelTransp; p[w - j - 1] = kPixelTransp; q[j] = kPixelTransp; q[w - j - 1] = kPixelTransp; } p[j] = kVgaColLightGray; p[w - j - 1] = kVgaColDarkGray; q[j] = kVgaColLightGray; q[w - j - 1] = kVgaColDarkGray; p += w; q -= w; } } return new Bitmap(w, h, b); } void Talk::putLine(int line, const char *text) { // Note: (_ts[0]._w % 4) must be 0 uint16 w = _ts[0]->_w; uint16 h = _ts[0]->_h; uint8 *v = _ts[0]->_v; uint16 dsiz = w >> 2; // data size (1 plane line size) uint16 lsiz = 2 + dsiz + 2; // uint16 for line header, uint16 for gap uint16 psiz = h * lsiz; // - last gap, but + plane trailer uint16 size = 4 * psiz; // whole map size uint16 rsiz = kFontHigh * lsiz; // length of whole text row map // set desired line pointer v += (kTextVMargin + (kFontHigh + kTextLineSpace) * line) * lsiz; uint8 *p = v; // assume blanked line above text // clear whole rectangle assert((rsiz % lsiz) == 0); for (int planeCtr = 0; planeCtr < 4; planeCtr++, p += psiz) { for (byte *pDest = p; pDest < (p + (rsiz - lsiz)); pDest += lsiz) Common::copy(p - lsiz, p, pDest); } // paint text line if (!text) return; p = v + 2 + (kTextHMargin / 4) + (kTextHMargin % 4) * psiz; uint8 *q = v + size; while (*text) { uint16 cw = _vm->_font->_widthArr[(unsigned char)*text], i; uint8 *fp = _vm->_font->_map + _vm->_font->_pos[(unsigned char)*text]; for (i = 0; i < cw; i++) { uint16 b = fp[i]; uint16 n; for (n = 0; n < kFontHigh; n++) { if (b & 1) *p = kTextColFG; b >>= 1; p += lsiz; } p = p - rsiz + psiz; if (p >= q) p = p - size + 1; } text++; } } InfoLine::InfoLine(CGEEngine *vm, uint16 w) : Talk(vm), _oldText(NULL), _vm(vm) { if (!_ts) { _ts = new BitmapPtr[2]; _ts[1] = NULL; } _ts[0] = new Bitmap(w, kFontHigh, kTextColBG); setShapeList(_ts); } void InfoLine::update(const char *text) { if (text == _oldText) return; uint16 w = _ts[0]->_w; uint16 h = _ts[0]->_h; uint8 *v = (uint8 *)_ts[0]->_v; uint16 dsiz = w >> 2; // data size (1 plane line size) uint16 lsiz = 2 + dsiz + 2; // uint16 for line header, uint16 for gap uint16 psiz = h * lsiz; // - last gape, but + plane trailer uint16 size = 4 * psiz; // whole map size // clear whole rectangle memset(v + 2, kTextColBG, dsiz); // data bytes for (byte *pDest = v + lsiz; pDest < (v + psiz); pDest += lsiz) { Common::copy(v, v + lsiz, pDest); } *(uint16 *)(v + psiz - 2) = TO_LE_16(kBmpEOI); // plane trailer uint16 for (byte *pDest = v + psiz; pDest < (v + 4 * psiz); pDest += psiz) { Common::copy(v, v + psiz, pDest); } // paint text line if (text) { uint8 *p = v + 2, * q = p + size; while (*text) { uint16 cw = _vm->_font->_widthArr[(unsigned char)*text]; uint8 *fp = _vm->_font->_map + _vm->_font->_pos[(unsigned char)*text]; for (uint16 i = 0; i < cw; i++) { uint16 b = fp[i]; for (uint16 n = 0; n < kFontHigh; n++) { if (b & 1) *p = kTextColFG; b >>= 1; p += lsiz; } if (p >= q) p = p - size + 1; } text++; } } _oldText = text; } } // End of namespace CGE