/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #include "common/array.h" #include "common/rect.h" #include "graphics/palette.h" #include "cge/general.h" #include "cge/vga13h.h" #include "cge/bitmap.h" #include "cge/vol.h" #include "cge/text.h" #include "cge/cge_main.h" #include "cge/cge.h" namespace CGE { static VgaRegBlk VideoMode[] = { { 0x04, VGASEQ, 0x08, 0x04 }, // memory mode { 0x03, VGAGRA, 0xFF, 0x00 }, // data rotate = 0 { 0x05, VGAGRA, 0x03, 0x00 }, // R/W mode = 0 { 0x06, VGAGRA, 0x02, 0x00 }, // misc { 0x14, VGACRT, 0x40, 0x00 }, // underline { 0x13, VGACRT, 0xFF, 0x28 }, // screen width { 0x17, VGACRT, 0xFF, 0xC3 }, // mode control { 0x11, VGACRT, 0x80, 0x00 }, // vert retrace end { 0x09, VGACRT, 0xEF, 0x01 }, // max scan line { 0x30, VGAATR, 0x00, 0x20 }, // 256 color mode // { 0x12, VGACRT, 0xFF, 0x6E }, // vert display end // { 0x15, VGACRT, 0xFF, 0x7F }, // start vb // { 0x10, VGACRT, 0xFF, 0x94 }, // start vr { 0x00, 0x00, 0x00, 0x00 } }; bool SpeedTest = false; Seq *getConstantSeq(bool seqFlag) { const Seq seq1[] = { { 0, 0, 0, 0, 0 } }; const Seq seq2[] = { { 0, 1, 0, 0, 0 }, { 1, 0, 0, 0, 0 } }; Seq *seq; if (seqFlag) { seq = (Seq *)malloc(1 * sizeof(Seq)); *seq = seq1[0]; } else { seq = (Seq *)malloc(2 * sizeof(Seq)); seq[0] = seq2[0]; seq[1] = seq2[1]; } return seq; } extern "C" void SNDMIDIPlay(); uint16 *SaveScreen() { // In ScummVM, we don't need to worry about saving the original screen mode return 0; } void RestoreScreen(uint16 * &sav) { // In ScummVM, we don't need to restore the original text screen when the game exits } Dac mkDac(uint8 r, uint8 g, uint8 b) { static Dac x; x._r = r; x._g = g; x._b = b; return x; } Sprite *locate(int ref) { Sprite *spr = _vga->_showQ->locate(ref); return (spr) ? spr : _vga->_spareQ->locate(ref); } Sprite::Sprite(CGEEngine *vm, BitmapPtr *shpP) : _x(0), _y(0), _z(0), _nearPtr(0), _takePtr(0), _next(NULL), _prev(NULL), _seqPtr(NO_SEQ), _time(0), _ext(NULL), _ref(-1), _cave(0), _vm(vm) { memset(_file, 0, sizeof(_file)); *((uint16 *)&_flags) = 0; _ref = 0; _x = _y = 0; _w = _h = 0; _time = 0; _seqPtr = 0; _shpCnt = 0; _prev = _next = NULL; setShapeList(shpP); } Sprite::~Sprite() { if (_sprite == this) _sprite = NULL; contract(); } BitmapPtr Sprite::shp() { register SprExt *e = _ext; if (e) if (e->_seq) { int i = e->_seq[_seqPtr]._now; if (i >= _shpCnt) { //char s[256]; //sprintf(s, "Seq=%p ShpCnt=%d SeqPtr=%d Now=%d Next=%d", // Seq, ShpCnt, SeqPtr, Seq[SeqPtr].Now, Seq[SeqPtr].Next); //VGA::Exit(s, File); error("Invalid PHASE in SPRITE::Shp() %s", _file); } return e->_shpList[i]; } return NULL; } BitmapPtr *Sprite::setShapeList(BitmapPtr *shpP) { BitmapPtr *r = (_ext) ? _ext->_shpList : NULL; _shpCnt = 0; _w = 0; _h = 0; if (shpP) { BitmapPtr *p; for (p = shpP; *p; p++) { BitmapPtr b = (*p); // ->Code(); if (b->_w > _w) _w = b->_w; if (b->_h > _h) _h = b->_h; _shpCnt++; } expand(); _ext->_shpList = shpP; _flags.flags._bDel = true; if (!_ext->_seq) setSeq(getConstantSeq(_shpCnt < 2)); } return r; } void Sprite::moveShapes(uint8 *buf) { BitmapPtr *p; for (p = _ext->_shpList; *p; p++) { buf += (*p)->moveVmap(buf); } } bool Sprite::works(Sprite *spr) { if (spr) if (spr->_ext) { Snail::Com *c = spr->_ext->_take; if (c != NULL) { c += spr->_takePtr; if (c->_ref == _ref) if (c->_com != kSnLabel || (c->_val == 0 || c->_val == _vm->_now)) return true; } } return false; } Seq *Sprite::setSeq(Seq *seq) { if (_ext) { free(_ext->_seq); _ext->_seq = NULL; } expand(); register Seq *s = _ext->_seq; _ext->_seq = seq; if (_seqPtr == NO_SEQ) step(0); else if (_time == 0) step(_seqPtr); return s; } bool Sprite::seqTest(int n) { if (n >= 0) return (_seqPtr == n); if (_ext) return (_ext->_seq[_seqPtr]._next == _seqPtr); return true; } Snail::Com *Sprite::snList(SnList type) { register SprExt *e = _ext; if (e) return (type == kNear) ? e->_near : e->_take; return NULL; } void Sprite::setName(char *newName) { if (_ext) { if (_ext->_name) { delete[] _ext->_name; _ext->_name = NULL; } if (newName) { _ext->_name = new char[strlen(newName) + 1]; assert(_ext->_name != NULL); strcpy(_ext->_name, newName); } } } Sprite *Sprite::expand() { if (!_ext) { _ext = new SprExt; assert(_ext != NULL); if (*_file) { static const char *Comd[] = { "Name", "Phase", "Seq", "Near", "Take", NULL }; char line[kLineMax], fname[kPathMax]; Common::Array shplist; for (int i = 0; i < _shpCnt + 1; ++i) shplist.push_back(NULL); Seq *seq = NULL; int shpcnt = 0, seqcnt = 0, neacnt = 0, takcnt = 0, maxnow = 0, maxnxt = 0; Snail::Com *nea = NULL; Snail::Com *tak = NULL; mergeExt(fname, _file, SPR_EXT); if (INI_FILE::exist(fname)) { // sprite description file exist INI_FILE sprf(fname); if (!(sprf._error==0)) error("Bad SPR [%s]", fname); int len = 0, lcnt = 0; while ((len = sprf.read((uint8 *)line)) != 0) { lcnt++; if (len && line[len - 1] == '\n') line[--len] = '\0'; if (len == 0 || *line == '.') continue; switch (takeEnum(Comd, strtok(line, " =\t"))) { case 0 : { // Name setName(strtok(NULL, "")); break; } case 1 : { // Phase // In case the shape index gets too high, increase the array size while ((shpcnt + 1) >= (int)shplist.size()) { shplist.push_back(NULL); ++_shpCnt; } shplist[shpcnt++] = new Bitmap(strtok(NULL, " \t,;/"), true); break; } case 2 : { // Seq seq = (Seq *) realloc(seq, (seqcnt + 1) * sizeof(*seq)); assert(seq != NULL); Seq *s = &seq[seqcnt++]; s->_now = atoi(strtok(NULL, " \t,;/")); if (s->_now > maxnow) maxnow = s->_now; s->_next = atoi(strtok(NULL, " \t,;/")); switch (s->_next) { case 0xFF : s->_next = seqcnt; break; case 0xFE : s->_next = seqcnt - 1; break; } if (s->_next > maxnxt) maxnxt = s->_next; s->_dx = atoi(strtok(NULL, " \t,;/")); s->_dy = atoi(strtok(NULL, " \t,;/")); s->_dly = atoi(strtok(NULL, " \t,;/")); break; } case 3 : { // Near if (_nearPtr != NO_PTR) { nea = (Snail::Com *) realloc(nea, (neacnt + 1) * sizeof(*nea)); assert(nea != NULL); Snail::Com *c = &nea[neacnt++]; if ((c->_com = (SnCom)takeEnum(Snail::_comText, strtok(NULL, " \t,;/"))) < 0) error("Bad NEAR in %d [%s]", lcnt, fname); c->_ref = atoi(strtok(NULL, " \t,;/")); c->_val = atoi(strtok(NULL, " \t,;/")); c->_ptr = NULL; } } break; case 4 : { // Take if (_takePtr != NO_PTR) { tak = (Snail::Com *) realloc(tak, (takcnt + 1) * sizeof(*tak)); assert(tak != NULL); Snail::Com *c = &tak[takcnt++]; if ((c->_com = (SnCom)takeEnum(Snail::_comText, strtok(NULL, " \t,;/"))) < 0) error("Bad NEAR in %d [%s]", lcnt, fname); c->_ref = atoi(strtok(NULL, " \t,;/")); c->_val = atoi(strtok(NULL, " \t,;/")); c->_ptr = NULL; } break; } } } } else { // no sprite description: try to read immediately from .BMP shplist[shpcnt++] = new Bitmap(_file, true); } shplist[shpcnt] = NULL; if (seq) { if (maxnow >= shpcnt) error("Bad PHASE in SEQ [%s]", fname); if (maxnxt >= seqcnt) error("Bad JUMP in SEQ [%s]", fname); setSeq(seq); } else setSeq(getConstantSeq(_shpCnt == 1)); // Set the shape list BitmapPtr *shapeList = new BitmapPtr[shplist.size()]; for (uint i = 0; i < shplist.size(); ++i) shapeList[i] = shplist[i]; setShapeList(shapeList); if (nea) nea[neacnt - 1]._ptr = _ext->_near = nea; else _nearPtr = NO_PTR; if (tak) tak[takcnt - 1]._ptr = _ext->_take = tak; else _takePtr = NO_PTR; } } return this; } Sprite *Sprite::contract() { register SprExt *e = _ext; if (e) { if (e->_name) delete[] e->_name; if (_flags.flags._bDel && e->_shpList) { int i; for (i = 0; e->_shpList[i]; i++) delete e->_shpList[i]; delete[] e->_shpList; } free(e->_seq); free(e->_near); free(e->_take); delete e; _ext = NULL; } return this; } Sprite *Sprite::backShow(bool fast) { expand(); show(2); show(1); if (fast) show(0); contract(); return this; } void Sprite::step(int nr) { if (nr >= 0) _seqPtr = nr; if (_ext) { Seq *seq; if (nr < 0) _seqPtr = _ext->_seq[_seqPtr]._next; seq = _ext->_seq + _seqPtr; if (seq->_dly >= 0) { gotoxy(_x + (seq->_dx), _y + (seq->_dy)); _time = seq->_dly; } } } void Sprite::tick() { step(); } void Sprite::makeXlat(uint8 *x) { if (_ext) { BitmapPtr *b; if (_flags.flags._xlat) killXlat(); for (b = _ext->_shpList; *b; b++) (*b)->_m = x; _flags.flags._xlat = true; } } void Sprite::killXlat() { if (_flags.flags._xlat && _ext) { BitmapPtr *b; uint8 *m = (*_ext->_shpList)->_m; free(m); for (b = _ext->_shpList; *b; b++) (*b)->_m = NULL; _flags.flags._xlat = false; } } void Sprite::gotoxy(int x, int y) { int xo = _x, yo = _y; if (_x < kScrWidth) { if (x < 0) x = 0; if (x + _w > kScrWidth) x = (kScrWidth - _w); _x = x; } if (_h < kScrHeight) { if (y < 0) y = 0; if (y + _h > kScrHeight) y = (kScrHeight - _h); _y = y; } if (_next) if (_next->_flags.flags._slav) _next->gotoxy(_next->_x - xo + _x, _next->_y - yo + _y); if (_flags.flags._shad) _prev->gotoxy(_prev->_x - xo + _x, _prev->_y - yo + _y); } void Sprite::center() { gotoxy((kScrWidth - _w) / 2, (kScrHeight - _h) / 2); } void Sprite::show() { register SprExt *e; // asm cli // critic section... e = _ext; e->_x0 = e->_x1; e->_y0 = e->_y1; e->_b0 = e->_b1; e->_x1 = _x; e->_y1 = _y; e->_b1 = shp(); // asm sti // ...done! if (!_flags.flags._hide) { if (_flags.flags._xlat) e->_b1->xShow(e->_x1, e->_y1); else e->_b1->show(e->_x1, e->_y1); } } void Sprite::show(uint16 pg) { Graphics::Surface *a = Vga::_page[1]; Vga::_page[1] = Vga::_page[pg & 3]; shp()->show(_x, _y); Vga::_page[1] = a; } void Sprite::hide() { register SprExt *e = _ext; if (e->_b0) e->_b0->hide(e->_x0, e->_y0); } BitmapPtr Sprite::ghost() { register SprExt *e = _ext; if (e->_b1) { BitmapPtr bmp = new Bitmap(0, 0, (uint8 *)NULL); assert(bmp != NULL); bmp->_w = e->_b1->_w; bmp->_h = e->_b1->_h; bmp->_b = new HideDesc[bmp->_h]; assert(bmp->_b != NULL); bmp->_v = (uint8 *) memcpy(bmp->_b, e->_b1->_b, sizeof(HideDesc) * bmp->_h); bmp->_map = (e->_y1 << 16) + e->_x1; return bmp; } return NULL; } void Sprite::sync(Common::Serializer &s) { uint16 unused = 0; s.syncAsUint16LE(unused); s.syncAsUint16LE(unused); // _ext s.syncAsUint16LE(_ref); s.syncAsByte(_cave); s.syncAsUint16LE(_flags.flagsWord); s.syncAsUint16LE(_x); s.syncAsUint16LE(_y); s.syncAsByte(_z); s.syncAsUint16LE(_w); s.syncAsUint16LE(_h); s.syncAsUint16LE(_time); s.syncAsByte(_nearPtr); s.syncAsByte(_takePtr); s.syncAsSint16LE(_seqPtr); s.syncAsUint16LE(_shpCnt); s.syncBytes((byte *)&_file[0], 9); _file[8] = '\0'; s.syncAsUint16LE(unused); // _prev s.syncAsUint16LE(unused); // _next } Sprite *spriteAt(int x, int y) { Sprite *spr = NULL, * tail = _vga->_showQ->last(); if (tail) { for (spr = tail->_prev; spr; spr = spr->_prev) { if (! spr->_flags.flags._hide && ! spr->_flags.flags._tran) { if (spr->shp()->solidAt(x - spr->_x, y - spr->_y)) break; } } } return spr; } Queue::Queue(bool show) : _head(NULL), _tail(NULL), _show(show) { } Queue::~Queue() { clear(); } void Queue::clear() { while (_head) { Sprite *s = remove(_head); if (s->_flags.flags._kill) delete s; } } void Queue::forAll(void (*fun)(Sprite *)) { Sprite *s = _head; while (s) { Sprite *n = s->_next; fun(s); s = n; } } void Queue::append(Sprite *spr) { if (_tail) { spr->_prev = _tail; _tail->_next = spr; } else _head = spr; _tail = spr; if (_show) spr->expand(); else spr->contract(); } void Queue::insert(Sprite *spr, Sprite *nxt) { if (nxt == _head) { spr->_next = _head; _head = spr; if (!_tail) _tail = spr; } else { assert(nxt); spr->_next = nxt; spr->_prev = nxt->_prev; if (spr->_prev) spr->_prev->_next = spr; } if (spr->_next) spr->_next->_prev = spr; if (_show) spr->expand(); else spr->contract(); } void Queue::insert(Sprite *spr) { Sprite *s; for (s = _head; s; s = s->_next) if (s->_z > spr->_z) break; if (s) insert(spr, s); else append(spr); if (_show) spr->expand(); else spr->contract(); } template inline bool contains(const Common::List &l, const T &v) { return (Common::find(l.begin(), l.end(), v) != l.end()); } Sprite *Queue::remove(Sprite *spr) { if (spr == _head) _head = spr->_next; if (spr == _tail) _tail = spr->_prev; if (spr->_next) spr->_next->_prev = spr->_prev; if (spr->_prev) spr->_prev->_next = spr->_next; spr->_prev = NULL; spr->_next = NULL; return spr; } Sprite *Queue::locate(int ref) { Sprite *spr; for (spr = _head; spr; spr = spr->_next) { if (spr->_ref == ref) return spr; } return NULL; } //extern const char Copr[]; Graphics::Surface *Vga::_page[4]; Dac *Vga::_sysPal; void Vga::init() { for (int idx = 0; idx < 4; idx++) { _page[idx] = new Graphics::Surface(); _page[idx]->create(320, 200, Graphics::PixelFormat::createFormatCLUT8()); } _sysPal = new Dac[kPalCount]; } void Vga::deinit() { for (int idx = 0; idx < 4; idx++) { _page[idx]->free(); delete _page[idx]; } delete[] _sysPal; } Vga::Vga(int mode) : _frmCnt(0), _oldMode(0), _oldScreen(NULL), _statAdr(VGAST1_), _msg(NULL), _name(NULL), _setPal(false), _mono(0) { _oldColors = NULL; _newColors = NULL; _showQ = new Queue(true); _spareQ = new Queue(false); bool std = true; for (int i = 10; i < 20; i++) { char *text = _text->getText(i); if (text) { debugN(1, "%s\n", text); std = false; } } if (std) // warning(Copr); warning("TODO: Fix Copr"); setStatAdr(); if (_statAdr != VGAST1_) _mono++; _oldColors = (Dac *) malloc(sizeof(Dac) * kPalCount); _newColors = (Dac *) malloc(sizeof(Dac) * kPalCount); _oldScreen = SaveScreen(); getColors(_oldColors); sunset(); _oldMode = setMode(mode); setColors(); setup(VideoMode); clear(0); } Vga::~Vga() { _mono = 0; Common::String buffer = ""; /* clear(0); setMode(_oldMode); setColors(); restoreScreen(_oldScreen); sunrise(_oldColors); */ free(_oldColors); free(_newColors); if (_msg) buffer = Common::String(_msg); if (_name) buffer = buffer + " [" + _name + "]"; debugN("%s", buffer.c_str()); delete _showQ; delete _spareQ; } void Vga::setStatAdr() { // No implementation needed for ScummVM } #pragma argsused void Vga::waitVR(bool on) { // Since some of the game parts rely on using vertical sync as a delay mechanism, // we're introducing a short delay to simulate it g_system->delayMillis(5); } void Vga::setup(VgaRegBlk *vrb) { // No direct VGA setup required, since ScummVM provides it's own graphics interface } int Vga::setMode(int mode) { // ScummVM provides it's own vieo services return 0; } void Vga::getColors(Dac *tab) { byte palData[kPalSize]; g_system->getPaletteManager()->grabPalette(palData, 0, kPalCount); palToDac(palData, tab); } void Vga::palToDac(const byte *palData, Dac *tab) { const byte *colP = palData; for (int idx = 0; idx < kPalCount; idx++, colP += 3) { tab[idx]._r = *colP >> 2; tab[idx]._g = *(colP + 1) >> 2; tab[idx]._b = *(colP + 2) >> 2; } } void Vga::dacToPal(const Dac *tab, byte *palData) { for (int idx = 0; idx < kPalCount; idx++, palData += 3) { *palData = tab[idx]._r << 2; *(palData + 1) = tab[idx]._g << 2; *(palData + 2) = tab[idx]._b << 2; } } void Vga::setColors(Dac *tab, int lum) { Dac *palP = tab, *destP = _newColors; for (int idx = 0; idx < kPalCount; idx++, palP++, destP++) { destP->_r = (palP->_r * lum) >> 6; destP->_g = (palP->_g * lum) >> 6; destP->_b = (palP->_b * lum) >> 6; } if (_mono) { destP = _newColors; for (int idx = 0; idx < kPalCount; idx++, destP++) { // Form a greyscalce colour from 30% R, 59% G, 11% B uint8 intensity = (((int)destP->_r * 77) + ((int)destP->_g * 151) + ((int)destP->_b * 28)) >> 8; destP->_r = intensity; destP->_g = intensity; destP->_b = intensity; } } _setPal = true; } void Vga::setColors() { memset(_newColors, 0, kPalSize); updateColors(); } void Vga::sunrise(Dac *tab) { for (int i = 0; i <= 64; i += FADE_STEP) { setColors(tab, i); waitVR(true); updateColors(); } } void Vga::sunset() { Dac tab[256]; getColors(tab); for (int i = 64; i >= 0; i -= FADE_STEP) { setColors(tab, i); waitVR(true); updateColors(); } } void Vga::show() { Sprite *spr = _showQ->first(); for (spr = _showQ->first(); spr; spr = spr->_next) spr->show(); update(); for (spr = _showQ->first(); spr; spr = spr->_next) spr->hide(); _frmCnt++; } void Vga::updateColors() { byte palData[kPalSize]; dacToPal(_newColors, palData); g_system->getPaletteManager()->setPalette(palData, 0, 256); } void Vga::update() { SWAP(Vga::_page[0], Vga::_page[1]); if (_setPal) { updateColors(); _setPal = false; } g_system->copyRectToScreen((const byte *)Vga::_page[0]->getBasePtr(0, 0), kScrWidth, 0, 0, kScrWidth, kScrHeight); g_system->updateScreen(); } void Vga::clear(uint8 color) { for (int paneNum = 0; paneNum < 4; paneNum++) _page[paneNum]->fillRect(Common::Rect(0, 0, kScrWidth, kScrHeight), color); } void Vga::copyPage(uint16 d, uint16 s) { _page[d]->copyFrom(*_page[s]); } //-------------------------------------------------------------------------- void Bitmap::xShow(int16 x, int16 y) { debugC(4, kCGEDebugBitmap, "Bitmap::xShow(%d, %d)", x, y); const byte *srcP = (const byte *)_v; byte *destEndP = (byte *)Vga::_page[1]->pixels + (kScrWidth * kScrHeight); byte *lookupTable = _m; // Loop through processing data for each plane. The game originally ran in plane mapped mode, where a // given plane holds each fourth pixel sequentially. So to handle an entire picture, each plane's data // must be decompressed and inserted into the surface for (int planeCtr = 0; planeCtr < 4; planeCtr++) { byte *destP = (byte *)Vga::_page[1]->getBasePtr(x + planeCtr, y); for (;;) { uint16 v = READ_LE_UINT16(srcP); srcP += 2; int cmd = v >> 14; int count = v & 0x3FFF; if (cmd == 0) { // End of image break; } assert(destP < destEndP); if (cmd == 2) srcP++; else if (cmd == 3) srcP += count; // Handle a set of pixels while (count-- > 0) { // Transfer operation switch (cmd) { case 1: // SKIP break; case 2: case 3: // TINT *destP = lookupTable[*destP]; break; } // Move to next dest position destP += 4; } } } } void Bitmap::show(int16 x, int16 y) { debugC(5, kCGEDebugBitmap, "Bitmap::show(%d, %d)", x, y); const byte *srcP = (const byte *)_v; byte *destEndP = (byte *)Vga::_page[1]->pixels + (kScrWidth * kScrHeight); // Loop through processing data for each plane. The game originally ran in plane mapped mode, where a // given plane holds each fourth pixel sequentially. So to handle an entire picture, each plane's data // must be decompressed and inserted into the surface for (int planeCtr = 0; planeCtr < 4; planeCtr++) { byte *destP = (byte *)Vga::_page[1]->getBasePtr(x + planeCtr, y); for (;;) { uint16 v = READ_LE_UINT16(srcP); srcP += 2; int cmd = v >> 14; int count = v & 0x3FFF; if (cmd == 0) { // End of image break; } assert(destP < destEndP); // Handle a set of pixels while (count-- > 0) { // Transfer operation switch (cmd) { case 1: // SKIP break; case 2: // REPEAT *destP = *srcP; break; case 3: // COPY *destP = *srcP++; break; } // Move to next dest position destP += 4; } if (cmd == 2) srcP++; } } /* DEBUG code to display image immediately // Temporary g_system->copyRectToScreen((const byte *)VGA::Page[1]->getBasePtr(0, 0), SCR_WID, 0, 0, SCR_WID, SCR_HIG); byte palData[PAL_SIZ]; VGA::DAC2pal(VGA::SysPal, palData); g_system->getPaletteManager()->setPalette(palData, 0, PAL_CNT); g_system->updateScreen(); g_system->delayMillis(5000); */ } void Bitmap::hide(int16 x, int16 y) { debugC(5, kCGEDebugBitmap, "Bitmap::hide(%d, %d)", x, y); for (int yp = y; yp < y + _h; yp++) { const byte *srcP = (const byte *)Vga::_page[2]->getBasePtr(x, yp); byte *destP = (byte *)Vga::_page[1]->getBasePtr(x, yp); Common::copy(srcP, srcP + _w, destP); } } /*--------------------------------------------------------------------------*/ HorizLine::HorizLine(CGEEngine *vm): Sprite(vm, NULL) { // Set the sprite list BitmapPtr *HL = new BitmapPtr[2]; HL[0] = new Bitmap("HLINE", true); HL[1] = NULL; setShapeList(HL); } CavLight::CavLight(CGEEngine *vm): Sprite(vm, NULL) { // Set the sprite list BitmapPtr *PR = new BitmapPtr[2]; PR[0] = new Bitmap("PRESS", true); PR[1] = NULL; setShapeList(PR); } Spike::Spike(CGEEngine *vm): Sprite(vm, NULL) { // Set the sprite list BitmapPtr *SP = new BitmapPtr[3]; SP[0] = new Bitmap("SPK_L", true); SP[1] = new Bitmap("SPK_R", true); SP[2] = NULL; setShapeList(SP); } PocLight::PocLight(CGEEngine *vm): Sprite(vm, NULL) { // Set the sprite list BitmapPtr *LI = new BitmapPtr[5]; LI[0] = new Bitmap("LITE0", true); LI[1] = new Bitmap("LITE1", true); LI[2] = new Bitmap("LITE2", true); LI[3] = new Bitmap("LITE3", true); LI[4] = NULL; setShapeList(LI); _flags.flags._kill = false; } } // End of namespace CGE