/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #include "common/array.h" #include "common/config-manager.h" #include "common/rect.h" #include "graphics/palette.h" #include "cge/general.h" #include "cge/vga13h.h" #include "cge/bitmap.h" #include "cge/text.h" #include "cge/cge_main.h" #include "cge/cge.h" namespace CGE { Seq *getConstantSeq(bool seqFlag) { const Seq seq1[] = { { 0, 0, 0, 0, 0 } }; const Seq seq2[] = { { 0, 1, 0, 0, 0 }, { 1, 0, 0, 0, 0 } }; Seq *seq; if (seqFlag) { seq = (Seq *)malloc(1 * sizeof(Seq)); *seq = seq1[0]; } else { seq = (Seq *)malloc(2 * sizeof(Seq)); seq[0] = seq2[0]; seq[1] = seq2[1]; } return seq; } Sprite::Sprite(CGEEngine *vm, BitmapPtr *shpP) : _x(0), _y(0), _z(0), _nearPtr(0), _takePtr(0), _next(NULL), _prev(NULL), _seqPtr(kNoSeq), _time(0), _ext(NULL), _ref(-1), _scene(0), _vm(vm) { memset(_file, 0, sizeof(_file)); memset(&_flags, 0, sizeof(_flags)); _ref = 0; _x = _y = 0; _w = _h = 0; _time = 0; _seqPtr = 0; _shpCnt = 0; _prev = _next = NULL; setShapeList(shpP); } Sprite::~Sprite() { if (_vm->_sprite == this) _vm->_sprite = NULL; contract(); } BitmapPtr Sprite::shp() { SprExt *e = _ext; if (!e || !e->_seq) return NULL; int i = e->_seq[_seqPtr]._now; if (i >= _shpCnt) error("Invalid PHASE in SPRITE::Shp() %s", _file); return e->_shpList[i]; } BitmapPtr *Sprite::setShapeList(BitmapPtr *shpP) { BitmapPtr *r = (_ext) ? _ext->_shpList : NULL; _shpCnt = 0; _w = 0; _h = 0; if (shpP) { BitmapPtr *p; for (p = shpP; *p; p++) { BitmapPtr b = (*p); // ->Code(); if (b->_w > _w) _w = b->_w; if (b->_h > _h) _h = b->_h; _shpCnt++; } expand(); _ext->_shpList = shpP; _flags._bDel = true; if (!_ext->_seq) setSeq(getConstantSeq(_shpCnt < 2)); } return r; } bool Sprite::works(Sprite *spr) { if (!spr || !spr->_ext) return false; CommandHandler::Command *c = spr->_ext->_take; if (c != NULL) { c += spr->_takePtr; if (c->_ref == _ref) if (c->_commandType != kCmdLabel || (c->_val == 0 || c->_val == _vm->_now)) return true; } return false; } Seq *Sprite::setSeq(Seq *seq) { if (_ext) { free(_ext->_seq); _ext->_seq = NULL; } expand(); Seq *s = _ext->_seq; _ext->_seq = seq; if (_seqPtr == kNoSeq) step(0); else if (_time == 0) step(_seqPtr); return s; } bool Sprite::seqTest(int n) { if (n >= 0) return (_seqPtr == n); if (_ext) return (_ext->_seq[_seqPtr]._next == _seqPtr); return true; } CommandHandler::Command *Sprite::snList(SnList type) { SprExt *e = _ext; if (e) return (type == kNear) ? e->_near : e->_take; return NULL; } void Sprite::setName(char *newName) { if (!_ext) return; if (_ext->_name) { delete[] _ext->_name; _ext->_name = NULL; } if (newName) { _ext->_name = new char[strlen(newName) + 1]; assert(_ext->_name != NULL); strcpy(_ext->_name, newName); } } Sprite *Sprite::expand() { if (_ext) return this; _ext = new SprExt; assert(_ext != NULL); if (!*_file) return this; static const char *Comd[] = { "Name", "Phase", "Seq", "Near", "Take", NULL }; char fname[kPathMax]; Common::Array shplist; for (int i = 0; i < _shpCnt + 1; ++i) shplist.push_back(NULL); Seq *seq = NULL; int shapeCount = 0, seqCount = 0, nearCount = 0, takeCount = 0, maxnow = 0, maxnxt = 0; CommandHandler::Command *nearList = NULL; CommandHandler::Command *takeList = NULL; _vm->mergeExt(fname, _file, kSprExt); if (_vm->_resman->exist(fname)) { // sprite description file exist EncryptedStream sprf(_vm, fname); if (sprf.err()) error("Bad SPR [%s]", fname); Common::String line; char tmpStr[kLineMax + 1]; int lcnt = 0; for (line = sprf.readLine(); !sprf.eos(); line = sprf.readLine()) { int len = line.size(); Common::strlcpy(tmpStr, line.c_str(), sizeof(tmpStr)); lcnt++; if (len == 0 || *tmpStr == '.') continue; CommandHandler::Command *c; switch (_vm->takeEnum(Comd, strtok(tmpStr, " =\t"))) { case 0: // Name setName(strtok(NULL, "")); break; case 1: // Phase // In case the shape index gets too high, increase the array size while ((shapeCount + 1) >= (int)shplist.size()) { shplist.push_back(NULL); ++_shpCnt; } shplist[shapeCount++] = new Bitmap(_vm, strtok(NULL, " \t,;/")); break; case 2: // Seq seq = (Seq *)realloc(seq, (seqCount + 1) * sizeof(*seq)); assert(seq != NULL); Seq *s; s = &seq[seqCount++]; s->_now = atoi(strtok(NULL, " \t,;/")); if (s->_now > maxnow) maxnow = s->_now; s->_next = atoi(strtok(NULL, " \t,;/")); switch (s->_next) { case 0xFF: s->_next = seqCount; break; case 0xFE: s->_next = seqCount - 1; break; } if (s->_next > maxnxt) maxnxt = s->_next; s->_dx = atoi(strtok(NULL, " \t,;/")); s->_dy = atoi(strtok(NULL, " \t,;/")); s->_dly = atoi(strtok(NULL, " \t,;/")); break; case 3: // Near if (_nearPtr == kNoPtr) break; nearList = (CommandHandler::Command *)realloc(nearList, (nearCount + 1) * sizeof(*nearList)); assert(nearList != NULL); c = &nearList[nearCount++]; if ((c->_commandType = (CommandType)_vm->takeEnum(CommandHandler::_commandText, strtok(NULL, " \t,;/"))) < 0) error("Bad NEAR in %d [%s]", lcnt, fname); c->_ref = atoi(strtok(NULL, " \t,;/")); c->_val = atoi(strtok(NULL, " \t,;/")); c->_spritePtr = NULL; break; case 4: // Take if (_takePtr == kNoPtr) break; takeList = (CommandHandler::Command *)realloc(takeList, (takeCount + 1) * sizeof(*takeList)); assert(takeList != NULL); c = &takeList[takeCount++]; if ((c->_commandType = (CommandType)_vm->takeEnum(CommandHandler::_commandText, strtok(NULL, " \t,;/"))) < 0) error("Bad NEAR in %d [%s]", lcnt, fname); c->_ref = atoi(strtok(NULL, " \t,;/")); c->_val = atoi(strtok(NULL, " \t,;/")); c->_spritePtr = NULL; break; } } } else { // no sprite description: try to read immediately from .BMP shplist[shapeCount++] = new Bitmap(_vm, _file); } shplist[shapeCount] = NULL; if (seq) { if (maxnow >= shapeCount) error("Bad PHASE in SEQ [%s]", fname); if (maxnxt >= seqCount) error("Bad JUMP in SEQ [%s]", fname); setSeq(seq); } else setSeq(getConstantSeq(_shpCnt == 1)); // Set the shape list BitmapPtr *shapeList = new BitmapPtr[shplist.size()]; for (uint i = 0; i < shplist.size(); ++i) shapeList[i] = shplist[i]; setShapeList(shapeList); if (nearList) nearList[nearCount - 1]._spritePtr = _ext->_near = nearList; else _nearPtr = kNoPtr; if (takeList) takeList[takeCount - 1]._spritePtr = _ext->_take = takeList; else _takePtr = kNoPtr; return this; } Sprite *Sprite::contract() { SprExt *e = _ext; if (!e) return this; if (e->_name) delete[] e->_name; if (_flags._bDel && e->_shpList) { for (int i = 0; e->_shpList[i]; i++) delete e->_shpList[i]; delete[] e->_shpList; } free(e->_seq); free(e->_near); free(e->_take); delete e; _ext = NULL; return this; } Sprite *Sprite::backShow(bool fast) { expand(); show(2); show(1); if (fast) show(0); contract(); return this; } void Sprite::step(int nr) { if (nr >= 0) _seqPtr = nr; if (_ext) { Seq *seq; if (nr < 0) _seqPtr = _ext->_seq[_seqPtr]._next; seq = _ext->_seq + _seqPtr; if (seq->_dly >= 0) { gotoxy(_x + (seq->_dx), _y + (seq->_dy)); _time = seq->_dly; } } } void Sprite::tick() { step(); } void Sprite::makeXlat(uint8 *x) { if (!_ext) return; if (_flags._xlat) killXlat(); for (BitmapPtr *b = _ext->_shpList; *b; b++) (*b)->_m = x; _flags._xlat = true; } void Sprite::killXlat() { if (!_flags._xlat || !_ext) return; uint8 *m = (*_ext->_shpList)->_m; free(m); for (BitmapPtr *b = _ext->_shpList; *b; b++) (*b)->_m = NULL; _flags._xlat = false; } void Sprite::gotoxy(int x, int y) { int xo = _x, yo = _y; if (_x < kScrWidth) { if (x < 0) x = 0; if (x + _w > kScrWidth) x = (kScrWidth - _w); _x = x; } if (_h < kScrHeight) { if (y < 0) y = 0; if (y + _h > kScrHeight) y = (kScrHeight - _h); _y = y; } if (_next) if (_next->_flags._slav) _next->gotoxy(_next->_x - xo + _x, _next->_y - yo + _y); if (_flags._shad) _prev->gotoxy(_prev->_x - xo + _x, _prev->_y - yo + _y); } void Sprite::center() { gotoxy((kScrWidth - _w) / 2, (kScrHeight - _h) / 2); } void Sprite::show() { SprExt *e; e = _ext; e->_x0 = e->_x1; e->_y0 = e->_y1; e->_b0 = e->_b1; e->_x1 = _x; e->_y1 = _y; e->_b1 = shp(); if (!_flags._hide) { if (_flags._xlat) e->_b1->xShow(e->_x1, e->_y1); else e->_b1->show(e->_x1, e->_y1); } } void Sprite::show(uint16 pg) { Graphics::Surface *a = _vm->_vga->_page[1]; _vm->_vga->_page[1] = _vm->_vga->_page[pg & 3]; shp()->show(_x, _y); _vm->_vga->_page[1] = a; } void Sprite::hide() { SprExt *e = _ext; if (e->_b0) e->_b0->hide(e->_x0, e->_y0); } BitmapPtr Sprite::ghost() { SprExt *e = _ext; if (!e->_b1) return NULL; BitmapPtr bmp = new Bitmap(_vm, 0, 0, (uint8 *)NULL); assert(bmp != NULL); bmp->_w = e->_b1->_w; bmp->_h = e->_b1->_h; bmp->_b = new HideDesc[bmp->_h]; assert(bmp->_b != NULL); bmp->_v = (uint8 *) memcpy(bmp->_b, e->_b1->_b, sizeof(HideDesc) * bmp->_h); bmp->_map = (e->_y1 << 16) + e->_x1; return bmp; } void Sprite::sync(Common::Serializer &s) { uint16 unused = 0; s.syncAsUint16LE(unused); s.syncAsUint16LE(unused); // _ext s.syncAsUint16LE(_ref); s.syncAsByte(_scene); // bitfield in-memory storage is unpredictable, so to avoid // any issues, pack/unpack everything manually uint16 flags = 0; if (s.isLoading()) { s.syncAsUint16LE(flags); _flags._hide = flags & 0x0001; _flags._near = flags & 0x0002; _flags._drag = flags & 0x0004; _flags._hold = flags & 0x0008; _flags._dummy = flags & 0x0010; _flags._slav = flags & 0x0020; _flags._syst = flags & 0x0040; _flags._kill = flags & 0x0080; _flags._xlat = flags & 0x0100; _flags._port = flags & 0x0200; _flags._kept = flags & 0x0400; _flags._east = flags & 0x0800; _flags._shad = flags & 0x1000; _flags._back = flags & 0x2000; _flags._bDel = flags & 0x4000; _flags._tran = flags & 0x8000; } else { flags = (flags << 1) | (_flags._tran ? 1 : 0); flags = (flags << 1) | (_flags._bDel ? 1 : 0); flags = (flags << 1) | (_flags._back ? 1 : 0); flags = (flags << 1) | (_flags._shad ? 1 : 0); flags = (flags << 1) | (_flags._east ? 1 : 0); flags = (flags << 1) | (_flags._kept ? 1 : 0); flags = (flags << 1) | (_flags._port ? 1 : 0); flags = (flags << 1) | (_flags._xlat ? 1 : 0); flags = (flags << 1) | (_flags._kill ? 1 : 0); flags = (flags << 1) | (_flags._syst ? 1 : 0); flags = (flags << 1) | (_flags._slav ? 1 : 0); flags = (flags << 1) | (_flags._dummy ? 1 : 0); flags = (flags << 1) | (_flags._hold ? 1 : 0); flags = (flags << 1) | (_flags._drag ? 1 : 0); flags = (flags << 1) | (_flags._near ? 1 : 0); flags = (flags << 1) | (_flags._hide ? 1 : 0); s.syncAsUint16LE(flags); } s.syncAsUint16LE(_x); s.syncAsUint16LE(_y); s.syncAsByte(_z); s.syncAsUint16LE(_w); s.syncAsUint16LE(_h); s.syncAsUint16LE(_time); s.syncAsByte(_nearPtr); s.syncAsByte(_takePtr); s.syncAsSint16LE(_seqPtr); s.syncAsUint16LE(_shpCnt); s.syncBytes((byte *)&_file[0], 9); _file[8] = '\0'; s.syncAsUint16LE(unused); // _prev s.syncAsUint16LE(unused); // _next } Queue::Queue(bool show) : _head(NULL), _tail(NULL), _show(show) { } Queue::~Queue() { clear(); } void Queue::clear() { while (_head) { Sprite *s = remove(_head); if (s->_flags._kill) delete s; } } void Queue::append(Sprite *spr) { if (_tail) { spr->_prev = _tail; _tail->_next = spr; } else _head = spr; _tail = spr; if (_show) spr->expand(); else spr->contract(); } void Queue::insert(Sprite *spr, Sprite *nxt) { if (nxt == _head) { spr->_next = _head; _head = spr; if (!_tail) _tail = spr; } else { assert(nxt); spr->_next = nxt; spr->_prev = nxt->_prev; if (spr->_prev) spr->_prev->_next = spr; } if (spr->_next) spr->_next->_prev = spr; if (_show) spr->expand(); else spr->contract(); } void Queue::insert(Sprite *spr) { Sprite *s; for (s = _head; s; s = s->_next) if (s->_z > spr->_z) break; if (s) insert(spr, s); else append(spr); if (_show) spr->expand(); else spr->contract(); } template inline bool contains(const Common::List &l, const T &v) { return (Common::find(l.begin(), l.end(), v) != l.end()); } Sprite *Queue::remove(Sprite *spr) { if (spr == _head) _head = spr->_next; if (spr == _tail) _tail = spr->_prev; if (spr->_next) spr->_next->_prev = spr->_prev; if (spr->_prev) spr->_prev->_next = spr->_next; spr->_prev = NULL; spr->_next = NULL; return spr; } Sprite *Queue::locate(int ref) { for (Sprite *spr = _head; spr; spr = spr->_next) { if (spr->_ref == ref) return spr; } return NULL; } Vga::Vga(CGEEngine *vm) : _frmCnt(0), _msg(NULL), _name(NULL), _setPal(false), _mono(0), _vm(vm) { _oldColors = NULL; _newColors = NULL; _showQ = new Queue(true); _spareQ = new Queue(false); _sysPal = new Dac[kPalCount]; for (int idx = 0; idx < 4; idx++) { _page[idx] = new Graphics::Surface(); _page[idx]->create(320, 200, Graphics::PixelFormat::createFormatCLUT8()); } if (ConfMan.getBool("enable_color_blind")) _mono = 1; _oldColors = (Dac *)malloc(sizeof(Dac) * kPalCount); _newColors = (Dac *)malloc(sizeof(Dac) * kPalCount); getColors(_oldColors); sunset(); setColors(); clear(0); } Vga::~Vga() { _mono = 0; Common::String buffer = ""; /* clear(0); setMode(_oldMode); setColors(); restoreScreen(_oldScreen); sunrise(_oldColors); */ free(_oldColors); free(_newColors); if (_msg) buffer = Common::String(_msg); if (_name) buffer = buffer + " [" + _name + "]"; debugN("%s", buffer.c_str()); delete _showQ; delete _spareQ; delete[] _sysPal; for (int idx = 0; idx < 4; idx++) { _page[idx]->free(); delete _page[idx]; } } void Vga::waitVR() { // Since some of the game parts rely on using vertical sync as a delay mechanism, // we're introducing a short delay to simulate it g_system->delayMillis(5); } void Vga::getColors(Dac *tab) { byte palData[kPalSize]; g_system->getPaletteManager()->grabPalette(palData, 0, kPalCount); palToDac(palData, tab); } uint8 Vga::closest(Dac *pal, const uint8 colR, const uint8 colG, const uint8 colB) { #define f(col, lum) ((((uint16)(col)) << 8) / lum) uint16 i, dif = 0xFFFF, found = 0; uint16 L = colR + colG + colB; if (!L) L++; uint16 R = f(colR, L), G = f(colG, L), B = f(colB, L); for (i = 0; i < 256; i++) { uint16 l = pal[i]._r + pal[i]._g + pal[i]._b; if (!l) l++; int r = f(pal[i]._r, l), g = f(pal[i]._g, l), b = f(pal[i]._b, l); uint16 D = ((r > R) ? (r - R) : (R - r)) + ((g > G) ? (g - G) : (G - g)) + ((b > B) ? (b - B) : (B - b)) + ((l > L) ? (l - L) : (L - l)) * 10; if (D < dif) { found = i; dif = D; if (D == 0) break; // exact! } } return found; #undef f } uint8 *Vga::glass(Dac *pal, const uint8 colR, const uint8 colG, const uint8 colB) { uint8 *x = (uint8 *)malloc(256); if (x) { uint16 i; for (i = 0; i < 256; i++) { x[i] = closest(pal, ((uint16)(pal[i]._r) * colR) / 255, ((uint16)(pal[i]._g) * colG) / 255, ((uint16)(pal[i]._b) * colB) / 255); } } return x; } void Vga::palToDac(const byte *palData, Dac *tab) { const byte *colP = palData; for (int idx = 0; idx < kPalCount; idx++, colP += 3) { tab[idx]._r = *colP >> 2; tab[idx]._g = *(colP + 1) >> 2; tab[idx]._b = *(colP + 2) >> 2; } } void Vga::dacToPal(const Dac *tab, byte *palData) { for (int idx = 0; idx < kPalCount; idx++, palData += 3) { *palData = tab[idx]._r << 2; *(palData + 1) = tab[idx]._g << 2; *(palData + 2) = tab[idx]._b << 2; } } void Vga::setColors(Dac *tab, int lum) { Dac *palP = tab, *destP = _newColors; for (int idx = 0; idx < kPalCount; idx++, palP++, destP++) { destP->_r = (palP->_r * lum) >> 6; destP->_g = (palP->_g * lum) >> 6; destP->_b = (palP->_b * lum) >> 6; } if (_mono) { destP = _newColors; for (int idx = 0; idx < kPalCount; idx++, destP++) { // Form a greyscalce color from 30% R, 59% G, 11% B uint8 intensity = (((int)destP->_r * 77) + ((int)destP->_g * 151) + ((int)destP->_b * 28)) >> 8; destP->_r = intensity; destP->_g = intensity; destP->_b = intensity; } } _setPal = true; } void Vga::setColors() { memset(_newColors, 0, kPalSize); updateColors(); } void Vga::sunrise(Dac *tab) { for (int i = 0; i <= 64; i += kFadeStep) { setColors(tab, i); waitVR(); updateColors(); } } void Vga::sunset() { Dac tab[256]; getColors(tab); for (int i = 64; i >= 0; i -= kFadeStep) { setColors(tab, i); waitVR(); updateColors(); } } void Vga::show() { for (Sprite *spr = _showQ->first(); spr; spr = spr->_next) spr->show(); update(); for (Sprite *spr = _showQ->first(); spr; spr = spr->_next) spr->hide(); _frmCnt++; } void Vga::updateColors() { byte palData[kPalSize]; dacToPal(_newColors, palData); g_system->getPaletteManager()->setPalette(palData, 0, 256); } void Vga::update() { SWAP(Vga::_page[0], Vga::_page[1]); if (_setPal) { updateColors(); _setPal = false; } if (_vm->_showBoundariesFl) { Vga::_page[0]->hLine(0, kScrHeight - kPanHeight, kScrWidth, 0xee); if (_vm->_barriers[_vm->_now]._horz != 255) { for (int i = 0; i < 8; i++) Vga::_page[0]->vLine((_vm->_barriers[_vm->_now]._horz * 8) + i, 0, kScrHeight, 0xff); } if (_vm->_barriers[_vm->_now]._vert != 255) { for (int i = 0; i < 4; i++) Vga::_page[0]->hLine(0, 80 + (_vm->_barriers[_vm->_now]._vert * 4) + i, kScrWidth, 0xff); } } g_system->copyRectToScreen(Vga::_page[0]->getPixels(), kScrWidth, 0, 0, kScrWidth, kScrHeight); g_system->updateScreen(); } void Vga::clear(uint8 color) { for (int paneNum = 0; paneNum < 4; paneNum++) _page[paneNum]->fillRect(Common::Rect(0, 0, kScrWidth, kScrHeight), color); } void Vga::copyPage(uint16 d, uint16 s) { _page[d]->copyFrom(*_page[s]); } //-------------------------------------------------------------------------- void Bitmap::xShow(int16 x, int16 y) { debugC(4, kCGEDebugBitmap, "Bitmap::xShow(%d, %d)", x, y); const byte *srcP = (const byte *)_v; byte *destEndP = (byte *)_vm->_vga->_page[1]->getBasePtr(0, kScrHeight); byte *lookupTable = _m; // Loop through processing data for each plane. The game originally ran in plane mapped mode, where a // given plane holds each fourth pixel sequentially. So to handle an entire picture, each plane's data // must be decompressed and inserted into the surface for (int planeCtr = 0; planeCtr < 4; planeCtr++) { byte *destP = (byte *)_vm->_vga->_page[1]->getBasePtr(x + planeCtr, y); for (;;) { uint16 v = READ_LE_UINT16(srcP); srcP += 2; int cmd = v >> 14; int count = v & 0x3FFF; if (cmd == 0) { // End of image break; } assert(destP < destEndP); if (cmd == 2) srcP++; else if (cmd == 3) srcP += count; // Handle a set of pixels while (count-- > 0) { // Transfer operation switch (cmd) { case 1: // SKIP break; case 2: case 3: // TINT *destP = lookupTable[*destP]; break; } // Move to next dest position destP += 4; } } } } void Bitmap::show(int16 x, int16 y) { debugC(5, kCGEDebugBitmap, "Bitmap::show(%d, %d)", x, y); const byte *srcP = (const byte *)_v; byte *destEndP = (byte *)_vm->_vga->_page[1]->getBasePtr(0, kScrHeight); // Loop through processing data for each plane. The game originally ran in plane mapped mode, where a // given plane holds each fourth pixel sequentially. So to handle an entire picture, each plane's data // must be decompressed and inserted into the surface for (int planeCtr = 0; planeCtr < 4; planeCtr++) { byte *destP = (byte *)_vm->_vga->_page[1]->getBasePtr(x + planeCtr, y); for (;;) { uint16 v = READ_LE_UINT16(srcP); srcP += 2; int cmd = v >> 14; int count = v & 0x3FFF; if (cmd == 0) { // End of image break; } assert(destP < destEndP); // Handle a set of pixels while (count-- > 0) { // Transfer operation switch (cmd) { case 1: // SKIP break; case 2: // REPEAT *destP = *srcP; break; case 3: // COPY *destP = *srcP++; break; } // Move to next dest position destP += 4; } if (cmd == 2) srcP++; } } } void Bitmap::hide(int16 x, int16 y) { debugC(5, kCGEDebugBitmap, "Bitmap::hide(%d, %d)", x, y); for (int yp = y; yp < y + _h; yp++) { const byte *srcP = (const byte *)_vm->_vga->_page[2]->getBasePtr(x, yp); byte *destP = (byte *)_vm->_vga->_page[1]->getBasePtr(x, yp); Common::copy(srcP, srcP + _w, destP); } } /*--------------------------------------------------------------------------*/ HorizLine::HorizLine(CGEEngine *vm) : Sprite(vm, NULL), _vm(vm) { // Set the sprite list BitmapPtr *HL = new BitmapPtr[2]; HL[0] = new Bitmap(_vm, "HLINE"); HL[1] = NULL; setShapeList(HL); } SceneLight::SceneLight(CGEEngine *vm) : Sprite(vm, NULL), _vm(vm) { // Set the sprite list BitmapPtr *PR = new BitmapPtr[2]; PR[0] = new Bitmap(_vm, "PRESS"); PR[1] = NULL; setShapeList(PR); } Speaker::Speaker(CGEEngine *vm): Sprite(vm, NULL), _vm(vm) { // Set the sprite list BitmapPtr *SP = new BitmapPtr[3]; SP[0] = new Bitmap(_vm, "SPK_L"); SP[1] = new Bitmap(_vm, "SPK_R"); SP[2] = NULL; setShapeList(SP); } PocLight::PocLight(CGEEngine *vm): Sprite(vm, NULL), _vm(vm) { // Set the sprite list BitmapPtr *LI = new BitmapPtr[5]; LI[0] = new Bitmap(_vm, "LITE0"); LI[1] = new Bitmap(_vm, "LITE1"); LI[2] = new Bitmap(_vm, "LITE2"); LI[3] = new Bitmap(_vm, "LITE3"); LI[4] = NULL; setShapeList(LI); _flags._kill = false; } } // End of namespace CGE