/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #include "common/rect.h" #include "graphics/palette.h" #include "cge/general.h" #include "cge/vga13h.h" #include "cge/bitmap.h" #include "cge/vol.h" #include "cge/text.h" #include "cge/cge_main.h" #include #include #include #include #include "cge/cge.h" namespace CGE { #define FADE_STEP 2 #define TMR_DIV ((0x8000/TMR_RATE)*2) //-------------------------------------------------------------------------- static char Report[] = "NearHeap=..... FarHeap=......\n"; #define NREP 9 #define FREP 24 static VgaRegBlk VideoMode[] = { { 0x04, VGASEQ, 0x08, 0x04 }, // memory mode { 0x03, VGAGRA, 0xFF, 0x00 }, // data rotate = 0 { 0x05, VGAGRA, 0x03, 0x00 }, // R/W mode = 0 { 0x06, VGAGRA, 0x02, 0x00 }, // misc { 0x14, VGACRT, 0x40, 0x00 }, // underline { 0x13, VGACRT, 0xFF, 0x28 }, // screen width { 0x17, VGACRT, 0xFF, 0xC3 }, // mode control { 0x11, VGACRT, 0x80, 0x00 }, // vert retrace end { 0x09, VGACRT, 0xEF, 0x01 }, // max scan line { 0x30, VGAATR, 0x00, 0x20 }, // 256 color mode // { 0x12, VGACRT, 0xFF, 0x6E }, // vert display end // { 0x15, VGACRT, 0xFF, 0x7F }, // start vb // { 0x10, VGACRT, 0xFF, 0x94 }, // start vr { 0x00 } }; bool SpeedTest = false; SEQ Seq1[] = { { 0, 0, 0, 0, 0 } }; SEQ Seq2[] = { { 0, 1, 0, 0, 0 }, { 1, 0, 0, 0, 0 } }; extern "C" void SNDMIDIPlay(void); char *NumStr(char *str, int num) { char *p = strchr(str, '#'); if (p) wtom(num, p, 10, 5); return str; } static void Video(void) { /* static uint16 SP_S; asm push bx asm push bp asm push si asm push di asm push es asm xor bx,bx // video page #0 SP_S = _SP; asm int VIDEO _SP = SP_S; asm pop es asm pop di asm pop si asm pop bp asm pop bx */ warning("STUB: Video"); } uint16 *SaveScreen(void) { /* uint16 cxy, cur, siz, * scr = NULL, * sav; // horizontal size of text mode screen asm mov ah,0x0F // get current video mode Video(); // BIOS video service asm xchg ah,al // answer in ah asm push ax // preserve width // vertical size of text mode screen asm mov dl,24 // last row on std screen asm xor bx,bx // valid request in BH asm mov ax,0x1130 // get EGA's last row # Video(); // BIOS video service asm inc dl // # of rows = last+1 // compute screen size in words asm pop ax // restore width asm mul dl // width * height siz = _AX; asm mov ax,0x40 // system data segment asm mov es,ax asm mov ax,0B000H // Mono asm cmp byte ptr es:[0x49],0x07 asm je sto asm mov ax,0B800H // Color sto: // store screen address asm mov word ptr scr+2,ax _AH = 0x0F; Video(); // active page // take cursor shape _AH = 0x03; Video(); // get cursor size cur = _CX; // take cursor position _DH = 0; _AH = 0x03; Video(); // get cursor cxy = _DX; sav = farnew(uint16, siz+3); // +3 extra uint16s for size and cursor if (sav) { sav[0] = siz; sav[1] = cur; sav[2] = cxy; memcpy(sav+3, scr, siz * 2); } return sav; */ warning("STUB: SaveScreen"); return 0; } void RestoreScreen(uint16 * &sav) { /* uint16 * scr = NULL; asm mov ax,0x40 // system data segment asm mov es,ax asm mov ax,0B000H // Mono asm cmp byte ptr es:[0x49],0x07 asm je sto asm mov ax,0B800H // Color sto: // store screen address asm mov word ptr scr+2,ax memcpy(scr, sav+3, sav[0] * 2); _AH = 0x0F; Video(); // active page // set cursor shape _CX = sav[1]; _AH = 0x01; Video(); // set cursor size // set cursor position _DX = sav[2]; _AH = 0x02; Video(); // set cursor free(sav); sav = NULL; */ warning("STUB: RestoreScreen"); } DAC MkDAC(uint8 r, uint8 g, uint8 b) { static DAC x; x.R = r; x.G = g; x.B = b; return x; } RGB MkRGB(uint8 r, uint8 g, uint8 b) { static TRGB x; x.dac.R = r; x.dac.G = g; x.dac.B = b; return x.rgb; } SPRITE *Locate(int ref) { SPRITE *spr = Vga->ShowQ->Locate(ref); return (spr) ? spr : Vga->SpareQ->Locate(ref); } HEART::HEART(void) : ENGINE(TMR_DIV) { Enable = false; XTimer = NULL; } /* extern "C" void TimerProc (void) { static SPRITE * spr; static uint8 run = 0; // decrement external timer uint16 if (Heart->XTimer) if (*Heart->XTimer) *Heart->XTimer--; else Heart->XTimer = NULL; if (! run && Heart->Enable) // check overrun flag { static uint16 oldSP, oldSS; run++; // disable 2nd call until current lasts asm mov ax,ds asm mov oldSS,ss asm mov oldSP,sp asm mov ss,ax asm mov sp,0xFF80 // system pseudo-sprite if (Sys) if (Sys->Time) if (-- Sys->Time == 0) Sys->Tick(); for (spr = VGA::ShowQ.First(); spr; spr = spr->Next) { if (spr->Time) if (!spr->Flags.Hide) if (-- spr->Time == 0) spr->Tick(); } asm mov ss,oldSS asm mov sp,oldSP run--; } } */ void ENGINE::NewTimer(...) { /* static SPRITE *spr; static uint8 run = 0, cntr1 = TMR_RATE1, cntr2 = TMR_RATE2; ___1152_Hz___: SNDMIDIPlay(); asm dec cntr1 asm jz ___72_Hz___ asm mov al,0x20 // send... asm out 0x020,al // ...e-o-i return; ___72_Hz___: asm mov cntr1,TMR_RATE1 asm dec cntr2 asm jnz my_eoi ___18_Hz___: OldTimer(); asm mov cntr2,TMR_RATE2 asm jmp short my_int // send E-O-I my_eoi: asm mov al,0x20 asm out 0x020,al asm sti // enable interrupts my_int: //------72Hz-------// // decrement external timer uint16 if (Heart->XTimer) if (*Heart->XTimer) *Heart->XTimer--; else Heart->XTimer = NULL; if (! run && Heart->Enable) // check overrun flag { static uint16 oldSP, oldSS; run++; // disable 2nd call until current lasts asm mov ax,ds asm mov oldSS,ss asm mov oldSP,sp asm mov ss,ax asm mov sp,0xFF80 // system pseudo-sprite if (Sys) if (Sys->Time) if (-- Sys->Time == 0) Sys->Tick(); for (spr = VGA::ShowQ.First(); spr; spr = spr->Next) { if (spr->Time) if (!spr->Flags.Hide) if (-- spr->Time == 0) spr->Tick(); } asm mov ss,oldSS asm mov sp,oldSP run--; } */ warning("STUB: ENGINE::NewTimer"); } void HEART::SetXTimer(uint16 *ptr) { if (XTimer && ptr != XTimer) *XTimer = 0; XTimer = ptr; } void HEART::SetXTimer(uint16 *ptr, uint16 time) { SetXTimer(ptr); *ptr = time; } SPRITE::SPRITE(CGEEngine *vm, BMP_PTR *shp) : X(0), Y(0), Z(0), NearPtr(0), TakePtr(0), Next(NULL), Prev(NULL), SeqPtr(NO_SEQ), Time(0), //Delay(0), Ext(NULL), Ref(-1), Cave(0), _vm(vm) { memset(File, 0, sizeof(File)); *((uint16 *)&Flags) = 0; SetShapeList(shp); } SPRITE::~SPRITE(void) { Contract(); } BMP_PTR SPRITE::Shp(void) { register SPREXT *e = Ext; if (e) if (e->Seq) { int i = e->Seq[SeqPtr].Now; if (i >= ShpCnt) { //char s[256]; //sprintf(s, "Seq=%p ShpCnt=%d SeqPtr=%d Now=%d Next=%d", // Seq, ShpCnt, SeqPtr, Seq[SeqPtr].Now, Seq[SeqPtr].Next); //VGA::Exit(s, File); error("Invalid PHASE in SPRITE::Shp() %s", File); } return e->ShpList[i]; } return NULL; } BMP_PTR *SPRITE::SetShapeList(BMP_PTR *shp) { BMP_PTR *r = (Ext) ? Ext->ShpList : NULL; ShpCnt = 0; W = 0; H = 0; if (shp) { BMP_PTR *p; for (p = shp; *p; p++) { BMP_PTR b = (*p); // ->Code(); if (b->W > W) W = b->W; if (b->H > H) H = b->H; ++ShpCnt; } Expand(); Ext->ShpList = shp; if (! Ext->Seq) SetSeq((ShpCnt < 2) ? Seq1 : Seq2); } return r; } void SPRITE::MoveShapes(uint8 *buf) { BMP_PTR *p; for (p = Ext->ShpList; *p; p++) { buf += (*p)->MoveVmap(buf); } } bool SPRITE::Works(SPRITE *spr) { if (spr) if (spr->Ext) { SNAIL::COM *c = spr->Ext->Take; if (c != NULL) { c += spr->TakePtr; if (c->Ref == Ref) if (c->Com != SNLABEL || (c->Val == 0 || c->Val == Now)) return true; } } return false; } SEQ *SPRITE::SetSeq(SEQ *seq) { Expand(); register SEQ *s = Ext->Seq; Ext->Seq = seq; if (SeqPtr == NO_SEQ) Step(0); else if (Time == 0) Step(SeqPtr); return s; } bool SPRITE::SeqTest(int n) { if (n >= 0) return (SeqPtr == n); if (Ext) return (Ext->Seq[SeqPtr].Next == SeqPtr); return true; } SNAIL::COM *SPRITE::SnList(SNLIST type) { register SPREXT *e = Ext; if (e) return (type == NEAR) ? e->Near : e->Take; return NULL; } void SPRITE::SetName(char *n) { if (Ext) { if (Ext->Name) { delete[] Ext->Name; Ext->Name = NULL; } if (n) { if ((Ext->Name = new char[strlen(n) + 1]) != NULL) strcpy(Ext->Name, n); else error("No core [%s]", n); } } } SPRITE *SPRITE::Expand(void) { if (! Ext) { bool enbl = Heart->Enable; Heart->Enable = false; if ((Ext = new SPREXT) == NULL) error("No core"); if (*File) { static const char *Comd[] = { "Name", "Phase", "Seq", "Near", "Take", NULL }; char line[LINE_MAX], fname[MAXPATH]; BMP_PTR *shplist = new BMP_PTR [ShpCnt + 1]; SEQ *seq = NULL; int shpcnt = 0, seqcnt = 0, neacnt = 0, takcnt = 0, maxnow = 0, maxnxt = 0; SNAIL::COM *nea = NULL; SNAIL::COM *tak = NULL; MergeExt(fname, File, SPR_EXT); if (INI_FILE::Exist(fname)) { // sprite description file exist INI_FILE sprf(fname); if (! (sprf.Error==0)) error("Bad SPR [%s]", fname); int len = 0, lcnt = 0; while ((len = sprf.Read((uint8 *)line)) != 0) { ++lcnt; if (len && line[len - 1] == '\n') line[-- len] = '\0'; if (len == 0 || *line == '.') continue; switch (TakeEnum(Comd, strtok(line, " =\t"))) { case 0 : { // Name SetName(strtok(NULL, "")); break; } case 1 : { // Phase shplist[shpcnt++] = new BITMAP(strtok(NULL, " \t,;/")); break; } case 2 : { // Seq seq = (SEQ *) realloc(seq, (seqcnt + 1) * sizeof(*seq)); if (seq == NULL) error("No core [%s]", fname); SEQ *s = &seq[seqcnt++]; s->Now = atoi(strtok(NULL, " \t,;/")); if (s->Now > maxnow) maxnow = s->Now; s->Next = atoi(strtok(NULL, " \t,;/")); switch (s->Next) { case 0xFF : s->Next = seqcnt; break; case 0xFE : s->Next = seqcnt - 1; break; } if (s->Next > maxnxt) maxnxt = s->Next; s->Dx = atoi(strtok(NULL, " \t,;/")); s->Dy = atoi(strtok(NULL, " \t,;/")); s->Dly = atoi(strtok(NULL, " \t,;/")); break; } case 3 : { // Near if (NearPtr != NO_PTR) { nea = (SNAIL::COM *) realloc(nea, (neacnt + 1) * sizeof(*nea)); if (nea == NULL) error("No core [%s]", fname); else { SNAIL::COM *c = &nea[neacnt++]; if ((c->Com = (SNCOM) TakeEnum(SNAIL::ComTxt, strtok(NULL, " \t,;/"))) < 0) error("%s [%s]", NumStr("Bad NEAR in ######", lcnt), fname); c->Ref = atoi(strtok(NULL, " \t,;/")); c->Val = atoi(strtok(NULL, " \t,;/")); c->Ptr = NULL; } } } break; case 4 : { // Take if (TakePtr != NO_PTR) { tak = (SNAIL::COM *) realloc(tak, (takcnt + 1) * sizeof(*tak)); if (tak == NULL) error("No core [%s]", fname); else { SNAIL::COM *c = &tak[takcnt++]; if ((c->Com = (SNCOM) TakeEnum(SNAIL::ComTxt, strtok(NULL, " \t,;/"))) < 0) error("%s [%s]", NumStr("Bad NEAR in ######", lcnt), fname); c->Ref = atoi(strtok(NULL, " \t,;/")); c->Val = atoi(strtok(NULL, " \t,;/")); c->Ptr = NULL; } } break; } } } } else { // no sprite description: try to read immediately from .BMP shplist[shpcnt++] = new BITMAP(File); } shplist[shpcnt] = NULL; if (seq) { if (maxnow >= shpcnt) error("Bad PHASE in SEQ [%s]", fname); if (maxnxt >= seqcnt) error("Bad JUMP in SEQ [%s]", fname); SetSeq(seq); } else SetSeq((ShpCnt == 1) ? Seq1 : Seq2); //disable(); // disable interupt SetShapeList(shplist); //enable(); // enable interupt if (nea) nea[neacnt - 1].Ptr = Ext->Near = nea; else NearPtr = NO_PTR; if (tak) tak[takcnt - 1].Ptr = Ext->Take = tak; else TakePtr = NO_PTR; } Heart->Enable = enbl; } return this; } SPRITE *SPRITE::Contract(void) { register SPREXT *e = Ext; if (e) { if (e->Name) delete[] e->Name; if (Flags.BDel && e->ShpList) { int i; for (i = 0; e->ShpList[i]; i++) delete e->ShpList[i]; if (MemType(e->ShpList) == NEAR_MEM) delete[] e->ShpList; } if (MemType(e->Seq) == NEAR_MEM) free(e->Seq); if (e->Near) free(e->Near); if (e->Take) free(e->Take); delete e; Ext = NULL; } return this; } SPRITE *SPRITE::BackShow(bool fast) { Expand(); Show(2); Show(1); if (fast) Show(0); Contract(); return this; } void SPRITE::Step(int nr) { if (nr >= 0) SeqPtr = nr; if (Ext) { SEQ *seq; if (nr < 0) SeqPtr = Ext->Seq[SeqPtr].Next; seq = Ext->Seq + SeqPtr; if (seq->Dly >= 0) { Goto(X + (seq->Dx), Y + (seq->Dy)); Time = seq->Dly; } } } void SPRITE::Tick(void) { Step(); } void SPRITE::MakeXlat(uint8 *x) { if (Ext) { BMP_PTR *b; if (Flags.Xlat) KillXlat(); for (b = Ext->ShpList; *b; b++) (*b)->M = x; Flags.Xlat = true; } } void SPRITE::KillXlat(void) { if (Flags.Xlat && Ext) { BMP_PTR *b; uint8 *m = (*Ext->ShpList)->M; switch (MemType(m)) { case NEAR_MEM : delete[](uint8 *) m; break; case FAR_MEM : free(m); break; } for (b = Ext->ShpList; *b; b++) (*b)->M = NULL; Flags.Xlat = false; } } void SPRITE::Goto(int x, int y) { int xo = X, yo = Y; if (W < SCR_WID) { if (x < 0) x = 0; if (x + W > SCR_WID) x = (SCR_WID - W); X = x; } if (H < SCR_HIG) { if (y < 0) y = 0; if (y + H > SCR_HIG) y = (SCR_HIG - H); Y = y; } if (Next) if (Next->Flags.Slav) Next->Goto(Next->X - xo + X, Next->Y - yo + Y); if (Flags.Shad) Prev->Goto(Prev->X - xo + X, Prev->Y - yo + Y); } void SPRITE::Center(void) { Goto((SCR_WID - W) / 2, (SCR_HIG - H) / 2); } void SPRITE::Show(void) { register SPREXT *e; // asm cli // critic section... e = Ext; e->x0 = e->x1; e->y0 = e->y1; e->b0 = e->b1; e->x1 = X; e->y1 = Y; e->b1 = Shp(); // asm sti // ...done! if (! Flags.Hide) { if (Flags.Xlat) e->b1->XShow(e->x1, e->y1); else e->b1->Show(e->x1, e->y1); } } void SPRITE::Show(uint16 pg) { Graphics::Surface *a = VGA::Page[1]; VGA::Page[1] = VGA::Page[pg & 3]; Shp()->Show(X, Y); VGA::Page[1] = a; } void SPRITE::Hide(void) { register SPREXT *e = Ext; if (e->b0) e->b0->Hide(e->x0, e->y0); } BMP_PTR SPRITE::Ghost(void) { register SPREXT *e = Ext; if (e->b1) { BMP_PTR bmp = new BITMAP(0, 0, (uint8 *)NULL); if (bmp == NULL) error("No core"); bmp->W = e->b1->W; bmp->H = e->b1->H; if ((bmp->B = farnew(HideDesc, bmp->H)) == NULL) error("No Core"); bmp->V = (uint8 *) memcpy(bmp->B, e->b1->B, sizeof(HideDesc) * bmp->H); // TODO offset correctly in the surface using y1 pitch and x1 and not via offset segment //bmp->M = (uint8 *) MK_FP(e->y1, e->x1); warning("FIXME: SPRITE::Ghost"); return bmp; } return NULL; } SPRITE *SpriteAt(int x, int y) { SPRITE *spr = NULL, * tail = Vga->ShowQ->Last(); if (tail) { for (spr = tail->Prev; spr; spr = spr->Prev) if (! spr->Flags.Hide && ! spr->Flags.Tran) if (spr->Shp()->SolidAt(x - spr->X, y - spr->Y)) break; } return spr; } QUEUE::QUEUE(bool show) : Head(NULL), Tail(NULL), Show(show) { } QUEUE::~QUEUE(void) { Clear(); } void QUEUE::Clear(void) { while (Head) { SPRITE *s = Remove(Head); if (s->Flags.Kill) delete s; } } void QUEUE::ForAll(void (*fun)(SPRITE *)) { SPRITE *s = Head; while (s) { SPRITE *n = s->Next; fun(s); s = n; } } void QUEUE::Append(SPRITE *spr) { if (Tail) { spr->Prev = Tail; Tail->Next = spr; } else Head = spr; Tail = spr; if (Show) spr->Expand(); else spr->Contract(); } void QUEUE::Insert(SPRITE *spr, SPRITE *nxt) { if (nxt == Head) { spr->Next = Head; Head = spr; if (! Tail) Tail = spr; } else { spr->Next = nxt; spr->Prev = nxt->Prev; if (spr->Prev) spr->Prev->Next = spr; } if (spr->Next) spr->Next->Prev = spr; if (Show) spr->Expand(); else spr->Contract(); } void QUEUE::Insert(SPRITE *spr) { SPRITE *s; for (s = Head; s; s = s->Next) if (s->Z > spr->Z) break; if (s) Insert(spr, s); else Append(spr); if (Show) spr->Expand(); else spr->Contract(); } SPRITE *QUEUE::Remove(SPRITE *spr) { if (spr == Head) Head = spr->Next; if (spr == Tail) Tail = spr->Prev; if (spr->Next) spr->Next->Prev = spr->Prev; if (spr->Prev) spr->Prev->Next = spr->Next; spr->Prev = NULL; spr->Next = NULL; return spr; } SPRITE *QUEUE::Locate(int ref) { SPRITE *spr; for (spr = Head; spr; spr = spr->Next) if (spr->Ref == ref) return spr; return NULL; } //extern const char Copr[]; Graphics::Surface *VGA::Page[4]; DAC *VGA::SysPal; void VGA::init() { for (int idx = 0; idx < 4; ++idx) { Page[idx] = new Graphics::Surface(); Page[idx]->create(320, 200, Graphics::PixelFormat::createFormatCLUT8()); } SysPal = new DAC[PAL_CNT]; } void VGA::deinit() { for (int idx = 0; idx < 4; ++idx) { delete Page[idx]; } delete[] SysPal; } VGA::VGA(int mode) : FrmCnt(0), OldMode(0), OldScreen(NULL), StatAdr(VGAST1_), Msg(NULL), Nam(NULL), SetPal(false), Mono(0) { OldColors = NULL; NewColors = NULL; ShowQ = new QUEUE(true); SpareQ = new QUEUE(false); bool std = true; int i; for (i = 10; i < 20; i++) { char *txt = Text->getText(i); if (txt) { // puts(txt); warning(txt); std = false; } } if (std) // warning(Copr); warning("TODO: Fix Copr"); SetStatAdr(); if (StatAdr != VGAST1_) ++Mono; if (IsVga()) { OldColors = farnew(DAC, 256); NewColors = farnew(DAC, 256); OldScreen = SaveScreen(); GetColors(OldColors); Sunset(); OldMode = SetMode(mode); SetColors(); Setup(VideoMode); Clear(0); } } VGA::~VGA(void) { Mono = 0; if (IsVga()) { Common::String buffer = ""; Clear(0); SetMode(OldMode); SetColors(); RestoreScreen(OldScreen); Sunrise(OldColors); if (OldColors) free(OldColors); if (NewColors) free(NewColors); if (Msg) buffer = Common::String(Msg); if (Nam) buffer = buffer + " [" + Nam + "]"; warning(buffer.c_str()); } } void VGA::SetStatAdr(void) { /* asm mov dx,VGAMIr_ asm in al,dx asm test al,1 // CGA addressing mode flag asm mov ax,VGAST1_ // CGA addressing asm jnz set_mode_adr asm xor al,0x60 // MDA addressing set_mode_adr: StatAdr = _AX; */ warning("STUB: VGA::SetStatADR"); } #pragma argsused void VGA::WaitVR(bool on) { // Since some of the game parts rely on using vertical sync as a delay mechanism, // we're introducing a short delay to simulate it g_system->delayMillis(10); } void VGA::Setup(VgaRegBlk *vrb) { /* WaitVR(); // *--LOOK!--* resets VGAATR logic asm cld asm mov si, vrb // take address of parameter table asm mov dh,0x03 // higher byte of I/O address is always 3 s: asm lodsw // take lower byte of I/O address and index asm or ah,ah // 0 = end of table asm jz xit // no more: exit asm or al,al // indexed register? asm js single // 7th bit set means single register asm mov dl,ah // complete I/O address asm out dx,al // put index into control register asm inc dx // data register is next to control asm in al,dx // take old data write: asm mov cl,al // preserve old data asm lodsw // take 2 masks from table asm xor al,0xFF // invert mask bits asm and al,cl // clear bits with "clr" mask asm or al,ah // set bits with "set" mask asm cmp dl,0xC1 // special case? asm jne std2 // no: standard job, otherwise... asm dec dx // data out reg shares address with index std2: asm out dx,al // write new value to register asm jmp s single: // read address in al, write address in ah asm mov dl,al // complete I/O read address asm in al,dx // take old data asm mov dl,ah // complete I/O write address asm jmp write // continue standard routine xit: */ warning("STUB: VGA::Setup"); } int VGA::SetMode(int mode) { // ScummVM provides it's own vieo services return 0; } void VGA::GetColors(DAC *tab) { byte palData[PAL_SIZ]; g_system->getPaletteManager()->grabPalette(palData, 0, PAL_CNT); pal2DAC(palData, tab); } void VGA::pal2DAC(const byte *palData, DAC *tab) { const byte *colP = palData; for (int idx = 0; idx < PAL_CNT; ++idx, colP += 3) { tab[idx].R = *colP; tab[idx].G = *(colP + 1); tab[idx].B = *(colP + 2); } } void VGA::DAC2pal(const DAC *tab, byte *palData) { for (int idx = 0; idx < PAL_CNT; ++idx, palData += 3) { *palData = tab[idx].R << 2; *(palData + 1) = tab[idx].G << 2; *(palData + 2) = tab[idx].B << 2; } } void VGA::SetColors(DAC *tab, int lum) { DAC *palP = tab; for (int idx = 0; idx < PAL_CNT; ++idx, ++palP) { palP->R = (palP->R * lum) >> 6; palP->G = (palP->G * lum) >> 6; palP->B = (palP->B * lum) >> 6; } if (Mono) { palP = tab; for (int idx = 0; idx < PAL_CNT; ++idx, ++palP) { // Form a greyscalce colour from 30% R, 59% G, 11% B uint8 intensity = (palP->R * 77) + (palP->G * 151) + (palP->B * 28); palP->R = intensity; palP->G = intensity; palP->B = intensity; } } SetPal = true; } void VGA::SetColors(void) { memset(NewColors, 0, PAL_SIZ); UpdateColors(); } void VGA::Sunrise(DAC *tab) { for (int i = 0; i <= 64; i += FADE_STEP) { SetColors(tab, i); WaitVR(true); UpdateColors(); } } void VGA::Sunset(void) { DAC tab[256]; GetColors(tab); for (int i = 64; i >= 0; i -= FADE_STEP) { SetColors(tab, i); WaitVR(true); UpdateColors(); } } void VGA::Show(void) { SPRITE *spr = ShowQ->First(); for (spr = ShowQ->First(); spr; spr = spr->Next) spr->Show(); Update(); for (spr = ShowQ->First(); spr; spr = spr->Next) spr->Hide(); ++ FrmCnt; } void VGA::UpdateColors(void) { byte palData[PAL_SIZ]; DAC2pal(NewColors, palData); g_system->getPaletteManager()->setPalette(palData, 0, 256); } void VGA::Update(void) { SWAP(VGA::Page[0], VGA::Page[1]); if (SetPal) { UpdateColors(); SetPal = false; } g_system->copyRectToScreen((const byte *)VGA::Page[0]->getBasePtr(0, 0), SCR_WID, 0, 0, SCR_WID, SCR_HIG); g_system->updateScreen(); } void VGA::Clear(uint8 color) { for (int paneNum = 0; paneNum < 4; ++paneNum) Page[paneNum]->fillRect(Common::Rect(0, 0, SCR_WID, SCR_HIG), color); } void VGA::CopyPage(uint16 d, uint16 s) { Page[d]->copyFrom(*Page[s]); } //-------------------------------------------------------------------------- void BITMAP::XShow(int x, int y) { /* uint8 rmsk = x % 4, mask = 1 << rmsk, *scr = VGA::Page[1] + y * (SCR_WID / 4) + x / 4; uint8 *m = (char *) M; uint8 *v = V; asm push bx asm push si asm push ds asm cld asm les di,scr asm lds si,v asm mov bx,m asm mov al,0x02 // map mask register asm mov ah,mask plane: // enable output plane asm mov dx,VGASEQ_ asm out dx,ax asm push ax // select input plane asm mov dx,VGAGRA_ asm mov al,0x04 // read map select register asm mov ah,rmsk asm out dx,ax asm push di block: asm lodsw asm mov cx,ax asm and ch,0x3F asm test ah,0xC0 asm jz endpl asm jns skip asm jnp incsi // replicate? asm add si,cx // skip over data block asm dec si // fix it before following inc incsi: asm inc si tint: asm mov al,es:[di] //----------------------------------------------- // asm xlat ss:0 // unsupported with BASM! __emit__(0x36, 0xD7); // this stands for above! //----------------------------------------------- asm stosb asm loop tint asm jmp block skip: asm add di,cx asm jmp block endpl: asm pop di asm pop ax asm inc rmsk asm shl ah,1 asm test ah,0x10 asm jz x_chk asm mov ah,0x01 asm mov rmsk,0 asm inc di x_chk: asm cmp ah,mask asm jne plane asm pop ds asm pop si asm pop bx */ warning("STUB: BITMAP::XShow"); } void BITMAP::Show(int x, int y) { // Create a temporary surface to hold the unpacked bitmap data Graphics::Surface rawSurface; rawSurface.create(W, H, Graphics::PixelFormat::createFormatCLUT8()); const byte *srcP = (const byte *)V; byte *destP = (byte *)rawSurface.pixels; byte *destEndP = destP + (W * H); Common::set_to(destP, destEndP, 0); // Loop through processing data for each plane. The game originally ran in plane mapped mode, where a // given plane holds each fourth pixel sequentially. So to handle an entire picture, each plane's data // must be decompressed and inserted into the surface for (int planeCtr = 0; planeCtr < 4; ++planeCtr) { destP = (byte *)rawSurface.getBasePtr(planeCtr, 0); for (;;) { uint16 v = READ_LE_UINT16(srcP); srcP += 2; int cmd = v >> 14; int count = v & 0x3FFF; if (cmd == 0) { // End of image break; } assert(destP < destEndP); // Handle a set of pixels while (count-- > 0) { // Transfer operation switch (cmd) { case 1: // SKIP break; case 2: // REPEAT *destP = *srcP; break; case 3: // COPY *destP = *srcP++; break; } // Move to next dest position destP += 4; } if (cmd == 2) ++srcP; } } // Copy the decompressed buffer to the specified x/y position on Page #1 for (int yc = 0; yc < rawSurface.h; ++yc) { srcP = (const byte *)rawSurface.getBasePtr(0, yc); destP = (byte *)VGA::Page[1]->getBasePtr(x, y + yc); Common::copy(srcP, srcP + rawSurface.w, destP); } // Temporary g_system->copyRectToScreen((const byte *)VGA::Page[1]->getBasePtr(0, 0), SCR_WID, 0, 0, SCR_WID, SCR_HIG); byte palData[PAL_SIZ]; VGA::DAC2pal(VGA::SysPal, palData); g_system->getPaletteManager()->setPalette(palData, 0, PAL_CNT); g_system->updateScreen(); g_system->delayMillis(5000); } void BITMAP::Hide(int x, int y) { /* uint8 *scr = VGA::Page[1] + y * (SCR_WID / 4) + x / 4; uint16 d = FP_OFF(VGA::Page[2]) - FP_OFF(VGA::Page[1]); HideDesc *b = B; uint16 extra = ((x & 3) != 0); uint16 h = H; // asm push bx asm push si asm push ds asm cld asm les di,scr asm mov si,di asm add si,d // take bytes from background page asm lds bx,b asm mov dx,VGAGRA_ asm mov al,0x05 // R/W mode asm out dx,al asm inc dx asm in al,dx asm and al,0xF4 asm push ax asm push dx asm or al,0x01 asm out dx,al asm mov dx,VGASEQ_ asm mov ax,0x0F02 // enable all planes asm out dx,ax asm mov dx,ds // save DS row: // skip block asm mov cx,[bx] asm add si,cx asm add di,cx asm mov cx,[bx+2] asm add bx,4 asm add cx,extra asm push es asm pop ds // set DS to video seg asm rep movsb // move bytes fast asm sub si,extra asm sub di,extra asm mov ds,dx // restore DS asm dec h asm jnz row asm pop dx asm pop ax asm out dx,al // end of copy mode asm pop ds asm pop si // asm pop bx */ warning("STUB: BITMAP::Hide"); } } // End of namespace CGE