/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #include "cge/vmenu.h" #include "cge/mouse.h" #include namespace CGE { #define RELIEF 1 #if RELIEF #define MB_LT LGRAY #define MB_RB DGRAY #else #define MB_LT DGRAY #define MB_RB LGRAY #endif MENU_BAR::MENU_BAR(uint16 w) { int h = FONT_HIG + 2 * MB_VM, i = (w += 2 * MB_HM) * h; uint8 *p = farnew(uint8, i), * p1, * p2; memset(p + w, TRANS, i - 2 * w); memset(p, MB_LT, w); memset(p + i - w, MB_RB, w); p1 = p; p2 = p + i - 1; for (i = 0; i < h; i ++) { *p1 = MB_LT; *p2 = MB_RB; p1 += w; p2 -= w; } TS[0] = new BITMAP(w, h, p); SetShapeList(TS); Flags.Slav = true; Flags.Tran = true; Flags.Kill = true; Flags.BDel = true; } static char *vmgt; char *VMGather(CHOICE *list) { CHOICE *cp; int len = 0, h = 0; for (cp = list; cp->Text; cp ++) { len += strlen(cp->Text); ++h; } vmgt = new char[len + h]; if (vmgt) { *vmgt = '\0'; for (cp = list; cp->Text; cp ++) { if (*vmgt) strcat(vmgt, "|"); strcat(vmgt, cp->Text); ++ h; } } return vmgt; } VMENU *VMENU::Addr = NULL; int VMENU::Recent = -1; VMENU::VMENU(CHOICE *list, int x, int y) : TALK(VMGather(list), RECT), Menu(list), Bar(NULL) { CHOICE *cp; Addr = this; delete[] vmgt; Items = 0; for (cp = list; cp->Text; cp ++) ++Items; Flags.BDel = true; Flags.Kill = true; if (x < 0 || y < 0) Center(); else Goto(x - W / 2, y - (TEXT_VM + FONT_HIG / 2)); VGA::ShowQ.Insert(this, VGA::ShowQ.Last()); Bar = new MENU_BAR(W - 2 * TEXT_HM); Bar->Goto(X + TEXT_HM - MB_HM, Y + TEXT_VM - MB_VM); VGA::ShowQ.Insert(Bar, VGA::ShowQ.Last()); } VMENU::~VMENU(void) { Addr = NULL; } void VMENU::Touch(uint16 mask, int x, int y) { #define h (FONT_HIG + TEXT_LS) bool ok = false; if (Items) { SPRITE::Touch(mask, x, y); y -= TEXT_VM - 1; int n = 0; if (y >= 0) { n = y / h; if (n < Items) ok = (x >= TEXT_HM && x < W - TEXT_HM/* && y % h < FONT_HIG*/); else n = Items - 1; } Bar->Goto(X + TEXT_HM - MB_HM, Y + TEXT_VM + n * h - MB_VM); if (ok && (mask & L_UP)) { Items = 0; SNPOST_(SNKILL, -1, 0, this); Menu[Recent = n].Proc(); } } #undef h } } // End of namespace CGE